Why did the E3 demos look the best, then it's as if the visuals have gotten "worse" from that point. Like something happened to the way it looks ever since the Gamescom footage, it looks off now. Very flat looking like mentioned in an earlier post? Also the way archers are lined up there looks like the earlier footage of the game, some typical alpha look. Then at one point it no longer had that look but now it's back to that, srsly what is this.
What is that moshpit forest battle too? Again, some earlier footage looked way better. I understand that there would be variations in appearance depending on many different factors, but why not present it in the best light then.
It reminds me of Rome 2 where the game always looked fresh on deserts and specific terrain locations, and way worse on others. It looks more like something without any shading/depth, and jaggy.
This has really been bothering me.
Also the sounds do *sound* good, but it's still more short grunts huffing and puffing from the same voice character everywhere you go, and no real exertion sounds with more despair in them etc. The battles all sound like hleurgh hnng oaaa hleeurgh hnng, so basically a more refined grunting of warband..
If your **** sounded like the audio from the announcement trailer, you would have one of the best audio designs ever. I was truly hoping this would be the case ever since I saw that "vid" in 2012, doesn't seem like it's the case unfortunately.
the other one is Multiplayer, where we have slightly different definitions for fighting sounds, aimed for high-level play.
Idk about that either, why not have great audio at the core and use it everywhere. I'm worried this will make MP feel like some separate client/lobby from the main game and not sewn into it like in Warband. Too much Counter-Strike vibes here.
Either way, the way the clips are cut in the audio vid make it seem like it has nothing more to offer than the grunts when we talk about the human sounds.