Dev Blog 29/03/19

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_83_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>While Bannerlord’s singleplayer campaign offers great adventures to all, for many players, nothing quite matches the excitement of testing their skills against human opponents in Mount & Blade’s engaging multiplayer matches. In this week’s blog, we want to take a look at Skirmish mode, which is a brand new multiplayer game mode for the upcoming Bannerlord...</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/103
 
narutanikei said:
Callum_TaleWorlds said:
narutanikei said:
Ok no offense, but 99% of the people that play this game are interested in the singleplayer, so can we get betas and blogs about singleplayer instead?

You just had a year and half of singleplayer related blogs. I think the MP crowd deserves at least this 1 right?  :wink:

Yeah and 90% of those blogs are things no one cares about, like reins and sword scabbards and underwear pee staining systems.
Like a 50% of players play MP and Napoleonic Wars brought an inmense amount of people to the SP game so bear that when you say MP is not important. Not to mention most of the modern videogames consist in MP gaming
 
Multiplayer is of great interest to me. 6v6 is a good start, but I believe the heart of Warband is Seige mode and its grand assaults against castles. Such epic skirmishes capture the feel of single-player, and good multiplayer games are ones that extend the core mechanics of single-player into a multiplayer setting.

Whenever this beta launches, I'd like to sign up and make videos about Mount&Blade multiplayer again.
 
SilenterS said:
Callum, I hope you and the other team members at taleworlds think about the kind of people that will be participating in this closed beta. I'm sure that I am in a majority when I say that you should choose the right people for it. When I mean the right people I don't necessarily mean media outlets and well known youtubers. It is absolutely a good idea to include those for they boost the popularity of the upcoming game and exponentially grow the Mount & Blade community. However, what I mean is that you should include those of us who have put hundreds/thousands of hours into the Mount & Blade games (both the original and Warband) and have been waiting years for Bannerlord to come out.
Totally agree with this. I would understand if you'd like to do it as a marketing campaign but do take in mind experienced player can not only give a good image of what an average/pro player of MB would look like but to test the most delicate thing these people have experience with. Please do be selective with the Beta. I'd love to play as I have quite an experience (without being that good) but for shame my Latin internet won't handle the ping
 
It's good news for a lot of players. I mainly play single player but any footage especially the videos of people just playing in any capacity will be exciting. I am interested in who they will have in the beta. If they go by those active in the community and have been playing competitively then I am assuming this is the first in multiply betas and they are really looking to make the game balanced. If it is going to streamers then they are probably pretty close to release and want to get the hype built up.
 
[quote author=Dead account]
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[/quote]6v6 is just 4 players fewer than the community-driven competitive Warband standard, which has been around for 9 years now so calling it or any derivative of it an Overwatch clone is laughable. The fact that a community-driven competitive scene is still alive and kicking after 9 years should also be evidence enough that there is demand for this kind of thing, so kindly reconsider your own time commitments.

Besides, Overwatch is just a mashup of hero shooter gunplay and Team Fortress objectives, so it's hardly a shining beacon of creativity and originality. What a joke, indeed!

[quote author=Dead account]
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[/quote]Warband beta was MP first, then singleplayer rolled out in waves after a couple of months. This isn't a slap in the face, this is status quo. :roll: Plenty of mechanics can be bug-tested and fixed in multiplayer that apply to the game universally, like melee combat and horse controls. Collect focused feedback on these universal aspects, fix them, then roll out the big slog that is singleplayer testing with the universal fixes already applied so your SP bug reports aren't full of stuff like "parries don't work" and "horses can run sideways at full speed if you hold these 2 buttons."
 
[quote author=Dead account]
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Though your comments are harsh, I share your disdain. Mount & Blade is a uniquely large scale experience, so why focus multiplayer development into small-scale bouts? It panders to the multiplayer audience of Chivalry instead of using the strengths of this new, large-scale engine to create a unique multiplayer experience that attracts players to this series.

I can 6v6 in CS and Rainbow Six: Siege, or do small scale medieval fights in failed titles like War of the Roses/Vikings or Chivalry. But where else can I have epic, medieval fights around the moats and into the parapets of stone castles?

A larger scale makes use of Mount&Blade class systems--archers, horses, two-handed weapons, siege weaponry, frontline sword and boarders. 6v6 cannot capture those elements. I understand there has always been a diehard competitive scene to Warband that favors these small-scale battles and limited respawns, and I am glad their competitive spirit thrives, but there is reason their scene is so small. Those small-scale battles focus on Warband's fighting and tactical gameplay, while gamemodes like Siege capture Mount&Blade's gameplay as a whole. I believe there is a broader market for large-scale, castle-sieging, respawnable and objective gameplay.

Taleworlds has a different vision than mine, but these are the reasons why I enjoyed Warband multiplayer so much that I created the Mount & Multiplayer series. It's my hope that this new multiplayer embodies that spirit and boldly distinguishes its multiplayer instead of chasing the multiplayer trends of today.
 
Orion said:
[quote author=Dead account]
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6v6 is just 4 players fewer than the community-driven competitive Warband standard, which has been around for 9 years now so calling it or any derivative of it an Overwatch clone is laughable. The fact that a community-driven competitive scene is still alive and kicking after 9 years should also be evidence enough that there is demand for this kind of thing, so kindly reconsider your own time commitments.

Besides, Overwatch is just a mashup of hero shooter gunplay and Team Fortress objectives, so it's hardly a shining beacon of creativity and originality. What a joke, indeed!

[quote author=Dead account]
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[/quote]Warband beta was MP first, then singleplayer rolled out in waves after a couple of months. This isn't a slap in the face, this is status quo. :roll: Plenty of mechanics can be bug-tested and fixed in multiplayer that apply to the game universally, like melee combat and horse controls. Collect focused feedback on these universal aspects, fix them, then roll out the big slog that is singleplayer testing with the universal fixes already applied so your SP bug reports aren't full of stuff like "parries don't work" and "horses can run sideways at full speed if you hold these 2 buttons."
[/quote]

Still MP was an afterthought, Original M&B was singleplayer only! haha  :iamamoron:

But I see where the guy is going there, 6v6 is basically more of the same in a different platform, the groundbreaking innovation that M&B brought to the table were the large scale battles, so asking for Coop rather than same MP seen everywhere else seems rather sensible, I mean, it makes more sense to ask for the strong-suit of the game instead of the more generic already seen things. But consequently, MP supporting either COOP or large-scale battles for MP are so much more complex that after doing that making a 6v6 becomes easy, if not almost auto-creates itself considering how much harder it is to make an functioning MP for large scales...
 
[quote author=Dead account]
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Hmm. I'll be here to quote this in some time.

If I was TW I'd give keys to twitch/youtube personalities. Who better to promote your game? Someone you sponsor or someone who appreciates the game? One can argue both. Sovietwomble would love a copy and most definitely give it the hype it deserves. He averages 2.5k viewers. Pay a person who gets 30k concurrent viewers.. the result means more people buying the game.

I also have extreme doubt they'd only give it to media personalities on youtube/twitch and journalists. They may give it to them but i'd wager they will also give it to competitive players who have shown their stripes and played in tournaments. Not to mention community leaders and contributors, or the random guy with a 2hander swinging on TDM  :shifty:

Also nice to see I dragged eman back into the fold to give his opinion.  :party:
 
Lolbash said:
But where else can I have epic, medieval fights around the moats and into the parapets of stone castles?

The singleplayer

I believe the best multiplayer games are ones that can seamlessly extend single-player gameplay into a multiplayer setting, because though AI is fun, people are social creatures who want to share and play with each other.

Castle sieges were, and to this day still are, the lamest and most disappointing part of playing Warband. It's the goal you spend the whole game working towards; amassing your troops, setting camp outside castle walls and spending weeks of in-game time creating ladders and siege engines in anticipation of the assault. Then the dawn of the siege finally arrives, and how does it play out?

Thousands of mindless ghouls climb up ladders in single-file through a meatgrinder chokepoint. When enough bodies pile up around those ladders, the castle is declared yours. These giant maps, these epic armies, wasted on any map more complicated than fields and hills.

This is a fault of the AI, but Warband's multiplayer places intelligent minds behind those masses of bodies. Smart players who flank the castle walls, who breach the parapets and whose fights spill over into courtyards and throne rooms to claim the castle. Multiplayer Siege plays like the single-player fantasy. Great credit goes to mapmakers like GK who created brilliant Siege maps that facilitated staged fighting, so not everyone dies at the foot of a few rickety ladders.

With the advent of Siege weapons, destructible walls, and all the other amazing features behind these blogposts for Bannerlord, Taleworld chooses to focus on small, 6v6 melees. Where is the scope of their vision? Why is it limited to single-player? Do they not realize the potential playerbase such a unique multiplayer experience can attract?
 
This is a fault of the AI, but Warband's multiplayer places intelligent minds behind those masses of bodies. Smart players who flank the castle walls, who breach the parapets and whose fights spill over into courtyards and throne rooms to claim the castle. Multiplayer Siege plays like the single-player fantasy.

You are also conviently forgetting the other half of the players in the same servers who consist of

-Racists/alt right wingers  trying to start fights on the text chat

-Mic squeaks and the guy vaping playing his music in his mic, while a vacuum cleaner is roaring in the background.

-Trolls who will try and throw the game, intentionally hitting teammates, directing siege weapons to aim at teammates, running over teammates with horses, interrupting archers wih kicks

-People who just simply don't care about winning the game, playing joke loadouts, running to get themselves killed, or hanging out with their friends at spawn point to do a funny visual glitch.

-Hackers and scammers
 
Lolbash said:
This is a fault of the AI, but Warband's multiplayer places intelligent minds behind those masses of bodies. Smart players who flank the castle walls, who breach the parapets and whose fights spill over into courtyards and throne rooms to claim the castle. Multiplayer Siege plays like the single-player fantasy.

You are also conviently forgetting the other half of the players in the same servers who consist of

-Racists/alt right wingers  trying to start fights on the text chat

-Mic squeaks and the guy vaping playing his music in his mic, while a vacuum cleaner is roaring in the background.

-Trolls who will try and throw the game, intentionally hitting teammates, directing siege weapons to aim at teammates, running over teammates with horses, interrupting archers wih kicks

-People who just simply don't care about winning the game, playing joke loadouts, running to get themselves killed, or hanging out with their friends at spawn point to do a funny visual glitch.

-Hackers and scammers

This is inherent to all online interactions in all video games because people behave ****ty. I cannot change human nature, but I vainly hope my posts here can help shape the future of the online component to this game.

My perspective is unique in that I started playing Warband exclusively because of the online multiplayer mode, Siege. I then gave the single-player a shot and became fond of it, too, but my passion for Mount&Blade is for the chaos of great battles over fictional castles.
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Please do not bypass the words filter.
 
To Lord Callum If you don't have me muted lol:

Will the closed beta servers be centralized, thus restricting people from different regions from playing on their own servers (this is assuming you add more people over time)?

If so; will there be access to server files for those more distant regions at some point in the beta, if you aim to include those people?

edit: one more question if this does get answered:
Will there be Official Matchmaking servers hosted in Australia at full release?
 
Not every mount and blade player cares about small competitive 6v6 matches. I want to know about the singleplayer, possibility of nord invasion, or how many bots is possible in one battle.

Like, I don't know if I should be laughing or crying, this is a mess, like you guys are developing the game and killing it at the same time.

Do not double post
 
Awesome. Glad you guys can do some bug squashing soon to get that single player campaign rolling out. Glad to know we're on track, that's all I've wanted to hear for so long. To me this sounds like a confirmation finally that the wait may finally be over within the next year-ish and not several which would be crappy. Here's hoping. Can't wait to play Bannerlord, keep the good news rolling!
 
Well, I've lurked in this community for about 7 years. I guess the time to stop is now.

Any have any further details on the closed beta? Perhaps there's been more information that wasn't shown in the dev blog post. At any rate, I'm hyped!
 
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