Dev Blog 26/10/17

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[parsehtml]<p><img class="frame" style="margin-bottom: 0cm;" lang="en-GB" src="http://www.taleworlds.com/Images/News/blog_post_13_taleworldswebsite_575.jpg" alt="" width="575" height="290" /></p> <p>Technical Artists perform a unique and challenging role in game development. They are responsible for ensuring that art assets can be integrated into a game without sacrificing the artistic vision or exceeding the technical limitations of the platform. The role demands for them to be artistically talented and to possess a good technical understanding of the tools at their disposal.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/31
 
Yaga said:
Developers, and you read what they write to you on blogs?
I want to write to artists, if they are reading this blog.
Did you guys ever see how the leaves grow on the tree? Did not see? Then you task - go, and see how the leaves grow on the tree.
https://en.wikipedia.org/wiki/Leaf#Arrangement_on_the_stem
At you all leaves on a branch are located in one plane. So happens when leaves specially dry under pressure - this is called the herbarium.
https://en.wikipedia.org/wiki/Herbarium
blog_post_13_taleworldswebsite_04.png
Artists, do not be offended that I criticize you. There are many people who praise your work.
But someone must tell you about the mistakes. To say, not to offend, but to help do well your work  :wink:
Cool, you have just delayed the game even more.
 
lolxd said:
Cool, you have just delayed the game even more.
That is not how it works. It is just as possible that they may be working on trees and his constructive feedback has sped up the process. Speaking of constructive - please keep it that way. Flaming is not recommended.
 
masterhound3 said:
578 said:
Kudos to that guy, making animations to be flowy, easy to read and good looking is very hard to accomplish. Even more in MB where combat is so important in its action/reaction system. So far the videos have been satisfying but I have 2 suggestions to make and since this is an animation blog post, i'll drop them here:

1) This does not have to do with the quality but more with the quantity. Would it be possible to have more idle stances, running and walking animations? It's a bit stupid looking in general to see everybody in a big battle to run, walk and stand the game.

2) It would be really great to enhance immersion with taunt animations, like sword to shield bash, point and provoke etc. They should not be spammable though.


NEXT BLOG: STURGIA FACTION SPOTLIGHT

Exactly. Been saying that for a long time now. It will add tremendous immersion to have more indepth and realistic reactions and movements and battle clashes. It will be realy pathetic if its just these pathetic bot-like creatures mechanically hitting, blocking and walking and thats it. How about pushing? How about using the handle of your weapon as an alternative melee? How about ducking? How about your acceleration while running slowly speeding up instead of being instant? How about variations in bots' animations? How about side stepping or turning your shoulder to avoid a hit? How about finishing moves? How about moves like combos that depend on your body's position and key strokes? etc etc
What? Combos? Finishing moves? I think you're expecting some easy **** like Asssasins creed or some 3A crap, this is Mount and Blade and I as a player dont expect anything that you just said. MB combat its fine at it is, and it could in fact use some more animations for the bots, but please keep away all those flashy moves you see in the movies, its not needed.
 
I also don't want  AC kind rigged animations, but i would like to see some new animations in cutscenes.

For example, when we captured few enemy troops, we should be able to execute them if we want. But execution shouldn't be just on text. I would like to see real execution with animations in small cutscenes.

I like combat system as it is.
 
Yaga said:
Yes, it's hard for me to understand with an auto-translator that people write in English.
And to communicate my thoughts in English is also hard, because I write with a translator.
I did not study English at school, but it's hard for modern children to understand that other languages other than English were studied before. Moreover, earlier English was not very popular in the world.

Because of ignorance of the language, it's hard for me to understand the jokes or the desire to offend. For such "jokers" like you, I made a signature - read it carefully.

Then what do I do on the site, in which they speak English? I want to make the game Bannerlord a little better, that's all.
The fact that you are still able to say " I am ignorant and therefore I am immune to criticism " amazes me.
English might not be popular in the past but today it is the language of the entire world. Like it or not you are gonna get word from me if you make no effort to learn it and still proudly say "hey bro I am ignorant of English I use google translator"

Yaga said:
Then what do I do on the site, in which they speak English? I want to make the game Bannerlord a little better, that's all.

What is this supposed to mean? Who asked you this? What is the point of you making that statement?
 
I feel every dev blog thread is turning into a tree rant.

On topic: the particle system looks very good. Fire, dust clouds, misty fogs, everything looks outstanding.
 
lolxd said:
Yaga said:
Developers, and you read what they write to you on blogs?
I want to write to artists, if they are reading this blog.
Did you guys ever see how the leaves grow on the tree? Did not see? Then you task - go, and see how the leaves grow on the tree.
https://en.wikipedia.org/wiki/Leaf#Arrangement_on_the_stem
At you all leaves on a branch are located in one plane. So happens when leaves specially dry under pressure - this is called the herbarium.
https://en.wikipedia.org/wiki/Herbarium
blog_post_13_taleworldswebsite_04.png
Artists, do not be offended that I criticize you. There are many people who praise your work.
But someone must tell you about the mistakes. To say, not to offend, but to help do well your work  :wink:
Cool, you have just delayed the game even more.
No, because they do not listen to me...  :sad:
 
I swear we'll eventually get a blog that will go in detail on how they improved the trees :grin:

Yaga is now practically a legend of this forum section.

Oh, yeah, and a nice blog too. It's interesting to have interview with team members who can do some show-and-tell.
 
masterhound3 said:
578 said:
Kudos to that guy, making animations to be flowy, easy to read and good looking is very hard to accomplish. Even more in MB where combat is so important in its action/reaction system. So far the videos have been satisfying but I have 2 suggestions to make and since this is an animation blog post, i'll drop them here:

1) This does not have to do with the quality but more with the quantity. Would it be possible to have more idle stances, running and walking animations? It's a bit stupid looking in general to see everybody in a big battle to run, walk and stand the game.

2) It would be really great to enhance immersion with taunt animations, like sword to shield bash, point and provoke etc. They should not be spammable though.


NEXT BLOG: STURGIA FACTION SPOTLIGHT

Exactly. Been saying that for a long time now. It will add tremendous immersion to have more indepth and realistic reactions and movements and battle clashes. It will be realy pathetic if its just these pathetic bot-like creatures mechanically hitting, blocking and walking and thats it. How about pushing? How about using the handle of your weapon as an alternative melee? How about ducking? How about your acceleration while running slowly speeding up instead of being instant? How about variations in bots' animations? How about side stepping or turning your shoulder to avoid a hit? How about finishing moves? How about moves like combos that depend on your body's position and key strokes? etc etc

I would never suggest these. MnB is a semi-realistic semi-arcade game when it comes to combat, we dont need more **** to click and do other than the directional things we already have. We dont need total realism, it's always bad, see Kingdom come: Deliverance, it tries to be extremely realistic and it does, but it's an extremely boring boring boring game. Acceleration speed slowly? Are you crazy? Did you not learn ANYTHING from Warband? This does exist and it's annoying as hell not to mention that whenever your character goes upwards or downwards he cannot run but only walk. That was by far the most annoying **** in warband and also one of the most annoying things in ANY games I have played. Also my suggestions for extra animations are not only for the bots, I meant for players too. It's very important for expression variety to exist. Finishing moves have no place in this game nor the delay they bring. Side stepping, shoulder dodging are also not for MnB. Especially in multiplayer. When you put a plethora of systems in a chaotic MP game like mount and blade, bad **** happens. Simplicity is the way to the light as most popular online competitive games have proved. Easy to enter, nearly impossible to master. That's what we need.

 
Do not look here said:
I swear we'll eventually get a blog that will go in detail on how they improved the trees :grin:

Yaga is now practically a legend of this forum section.

Oh, yeah, and a nice blog too. It's interesting to have interview with team members who can do some show-and-tell.
Do not look here, thanks for the kind words! I laughed to tears! You have greatly improved my mood!  :grin:  :party:

I have not yet started to discuss a strange stone, from which the grass sticks out...  :smile:

hVpDYLy.png
 
Do not look here said:
I swear we'll eventually get a blog that will go in detail on how they improved the trees :grin:

Yaga is now practically a legend of this forum section.

Oh, yeah, and a nice blog too. It's interesting to have interview with team members who can do some show-and-tell.

One day Yaga will be hired by Taleworlds as their vegetation expert, overseeing the work done on vegetation meshes.
 
Gab-AG. said:
One day Yaga will be hired by Taleworlds as their vegetation expert, overseeing the work done on vegetation meshes.

Gotta save stuff for MB3



FBohler said:
The engine looks a lot like Unity, that's really good news for me  :grin:

Now I am going to go play with Unity to pass the time until Bannerlord modding tools are out  :razz:

Lets guess 6 months to release, so I suppose I could have some fun with that.
 
Congrats all, this is really a good blog!
I particularly appreciate the overall feeling of the environment but are the clouds dynamic? and about the map borders, are them still an external pre-made object like in warband or they will be a true extension of the map like in total war games? I'm asking because I see they have a slightly different color from the playable battleground area.
 
Nymeris said:
masterhound3 said:
578 said:
Kudos to that guy, making animations to be flowy, easy to read and good looking is very hard to accomplish. Even more in MB where combat is so important in its action/reaction system. So far the videos have been satisfying but I have 2 suggestions to make and since this is an animation blog post, i'll drop them here:

1) This does not have to do with the quality but more with the quantity. Would it be possible to have more idle stances, running and walking animations? It's a bit stupid looking in general to see everybody in a big battle to run, walk and stand the game.

2) It would be really great to enhance immersion with taunt animations, like sword to shield bash, point and provoke etc. They should not be spammable though.


NEXT BLOG: STURGIA FACTION SPOTLIGHT

Exactly. Been saying that for a long time now. It will add tremendous immersion to have more indepth and realistic reactions and movements and battle clashes. It will be realy pathetic if its just these pathetic bot-like creatures mechanically hitting, blocking and walking and thats it. How about pushing? How about using the handle of your weapon as an alternative melee? How about ducking? How about your acceleration while running slowly speeding up instead of being instant? How about variations in bots' animations? How about side stepping or turning your shoulder to avoid a hit? How about finishing moves? How about moves like combos that depend on your body's position and key strokes? etc etc
What? Combos? Finishing moves? I think you're expecting some easy **** like Asssasins creed or some 3A crap, this is Mount and Blade and I as a player dont expect anything that you just said. MB combat its fine at it is, and it could in fact use some more animations for the bots, but please keep away all those flashy moves you see in the movies, its not needed.

Not combos of the beat em up/hack and slash variety, but like a finishing stabbing animation while your enemy lies down. Like with pushing the back of handle with the other hand, to thrust deeper the blade. And then a removing animation with a sound.
 
578 said:
masterhound3 said:
578 said:
Kudos to that guy, making animations to be flowy, easy to read and good looking is very hard to accomplish. Even more in MB where combat is so important in its action/reaction system. So far the videos have been satisfying but I have 2 suggestions to make and since this is an animation blog post, i'll drop them here:

1) This does not have to do with the quality but more with the quantity. Would it be possible to have more idle stances, running and walking animations? It's a bit stupid looking in general to see everybody in a big battle to run, walk and stand the game.

2) It would be really great to enhance immersion with taunt animations, like sword to shield bash, point and provoke etc. They should not be spammable though.


NEXT BLOG: STURGIA FACTION SPOTLIGHT

Exactly. Been saying that for a long time now. It will add tremendous immersion to have more indepth and realistic reactions and movements and battle clashes. It will be realy pathetic if its just these pathetic bot-like creatures mechanically hitting, blocking and walking and thats it. How about pushing? How about using the handle of your weapon as an alternative melee? How about ducking? How about your acceleration while running slowly speeding up instead of being instant? How about variations in bots' animations? How about side stepping or turning your shoulder to avoid a hit? How about finishing moves? How about moves like combos that depend on your body's position and key strokes? etc etc

I would never suggest these. MnB is a semi-realistic semi-arcade game when it comes to combat, we dont need more **** to click and do other than the directional things we already have. We dont need total realism, it's always bad, see Kingdom come: Deliverance, it tries to be extremely realistic and it does, but it's an extremely boring boring boring game. Acceleration speed slowly? Are you crazy? Did you not learn ANYTHING from Warband? This does exist and it's annoying as hell not to mention that whenever your character goes upwards or downwards he cannot run but only walk. That was by far the most annoying **** in warband and also one of the most annoying things in ANY games I have played. Also my suggestions for extra animations are not only for the bots, I meant for players too. It's very important for expression variety to exist. Finishing moves have no place in this game nor the delay they bring. Side stepping, shoulder dodging are also not for MnB. Especially in multiplayer. When you put a plethora of systems in a chaotic MP game like mount and blade, bad **** happens. Simplicity is the way to the light as most popular online competitive games have proved. Easy to enter, nearly impossible to master. That's what we need.

If there was more variety it would be even harder to master. And no i'm not crazy, are you though? Cause maybe you are, if you want instant acceleration. wars will look awkward as f. and honestly i couldnt give less than 2 sits about your multiplayer. I won't even touch it. I'm only in MB for the single player. I play it since it was demo .0600 15 years ago when taleworlds studios were in a garage or something, and never got bored. Won't start getting bored now. Imagine the immersion the battles would have, seeing your allies stabbing enemies that fell down etc. Some animations and extra moves would be rad af.
 
I have a question.
Do game developers read comments on blogs? I just want to understand if there is a direct link to the creators of the game? Does it make any sense what is written here?
I guess that Callum gives something from the discussion of the game, tells the developers about it. But I'm wondering - are the creators of the game reading the forum or not?

If they still read the discussion of blogs - is it read by all the employees of TW or only those about whom it is written on the blog?

I'm not just asking about the latest blog, but about the whole discussion of creating a game and about all the blogs.
 
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