Dev Blog 21/12/17

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[parsehtml]<p><img class="frame" src="http://www.taleworlds.com/Images/News/blog_post_21_taleworldswebsite_575.jpg" alt="" width="575" height="290" /></p> <p>We are back with our series of interviews with TaleWorlds’ team. Today we want to introduce you to a very important role in every development team. Every time a game designer thinks of a cool feature or an animator creates a beautiful movement, there’s someone who has to find a way to make it happen and implement everything in the actual game. You are right, we are talking about the programmers, those code magicians that turn designers’ wishes into reality – and then fix all the issues that usually follow every change: a video game is a very complex system, and changing even the smallest thing can create unexpected problems!</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/40
 
As in the past, my message, I'm not writing specifically to anyone.
Just not the first time I hear - if you want realism, wait for it to be added in mods.
Let me answer you the same - if you want more fantasy, wait for the mods in which it will add.
Why are swords on their backs, trees like telegraph poles, identical horses, and the like, would not be added to the modes? Let the sword hang on the belt, and in fashion it will be added to the back.

One important point. I did not say or say - do as I want 100%
I'm just telling my opponents - why did you decide that your point of view is more correct than mine? Just because it's yours?
 
You guys want realism its fine and all but it will ruin the M&B feel we all used to have , which made us fall in love with this game in the first place.
The game is in a good direction. You might think that it will be better to have more realism but it will actually be boring in my opinion.

Kingdom Come Deliverence and Mordhau are all boring games which do not even get close to give me the feeling that M&B gives. Please don't try tell Taleworlds to learn something from them.
 
Owen Wulfson said:
Speaking of rpg mechanics, what does it mean that most players will encounter the Empire first? Do we have a set starting position?

I have mixed feelings about that. At least with choosing where you start off you have your reasons for being there but now we have to formulate reasoning for how we got to the beginning area and then why we go to our chosen faction.

Don’t worry. Bumping into the Empire is only inevitable because there are three empire factions, which occupy the center of the campaign map.
 
Owen Wulfson said:
But what faction do we get next week? I am betting the Asurai, so that the subsequent releases will focus on the three distinct Empire factions. That is, if they don't just want to put all news of these factions into one blog.
No blogs next week apparently, Callum said somewhere that they'll post the next one after New Year's.
 
I quite like how the warband mod ACOK handled large weapons. You’d still carry them on your back, but many couldn’t be used on horseback. I really liked this as it didn’t ruin the gameplay, but forced you to pick your loudout more carefully for different situations which was great.
I suppose a simple calculation using weight and length would determine whether the weapon can be used on horseback.
 
SenorZorros said:
I'm also a bit annoyed that everyone seems to argue no one cares about the lore all the time. last time I checked this still  was an rpg...

RPG is a bit vague term, isn't it?
There are tabletop rpgs, there are computer games rpgs that try to emulate them.

In both instances there are different flavours in RPGs. Some are very heavily story based (say mass effect, witcher). There are those that are not. M&B is not story driven. Although it has potentnial to be like that (ie. Vikings Reforged), M&B is true sandbox (unlike fake sandbox like skyrim). You recieve your tools and devs let you just play with them however you want.

In Vikings mod, lore is of extreme importance. It has significant part in the plot. In vanilla m&b though, it's virtually of no relevance. You can play for hundreds of hours before you even learn faction names. It does not matter wheter you know history of Praven. In tabletop RPG or fiction terms, it's fluff.

Of course, that does not mean devs should put absolutely no effort into lore. If they do and world gets additional flavour, well done. But it affects gameplay in very low key fashion.
 
Rackie said:
lolbash said:
SenorZorros said:
I never really accepted the "mount and blade is fantasy" argument because the game really doesn't comply with it. there are literally no fantastical elements in the game. I'd rather see it as an alternative history game. Which is why I have a rather low tolerance for historical errors.

+1

Warband would originally have an undead faction, dark knights, and many more fantasy stuff. They removed them because it didnt fit. But; They have said that they are trying to make things historically accurate, but at the same time its just 9nspiration from reality, and they are not trying to make everything as realistic as possible. As goes for what u talk about, physics, its not really ment to be realistic at all. Its more ment to be, a combet system that have plenty of feutures, a bit hard to master in mp with different skill levels, but at the same time not to cplicated and also easy for anyone who does not want to spend hours on it

Its hard to read armagan's mind, but Im guessing he wants to play an rpg but without dragons, magic, and overpowered heroes that is saturating the RPG market these days.
 
I started to play mount and blade warband because the combat system which is mainly about distance and timing is realistic. most of the games out there does not have these simple qualities. what I want from bannerlod is that it just sould be more advanced version of warband. yes I want realism when it comes to weapon carrying but if they do not do it, most probably they will not, I am okay with that. what is wrong with demanding it.
@578
 
Do not look here said:
The problem with scabbard on back is that there's no 'real life' counterpart to people who walk into battle with a bow and then want to switch to two-handed sword when push comes to shove, while still packing a spear in their pocket. Being limited to one long weapon that is dropped sounds like an interesting mechanic on paper, but one of the charms of M&B is being able to always get into the heat of the action and not being a hindrance for your own troops. Scabbard on back is unrealistic only until alternative is summoning sword out of thin air.

I could see something that was suggested since early days of back-scabbard controversy, i.e. sheathing/putting long weapons on back would be lengthy procedure that could be interrupted by just dropping the weapon and pulling out another one. As for taking the diversity completely away from players and bots, that's a big no-no to me.
That IMO sound as the best middle ground. Quite realistic (well... physically possible), yet won't prevent any loadout. I.e. 1s to draw weapon from belt, 3s from the back. Double that for sheathing. Just don't forget options to quick-switch (drop current weapon on the ground) and ability to fight with 1h while holding large weapon (bow, spear, 2h sword) in off-hand.
That would really give the reason to using 1h as side-arm for archers, other than price.
And  few weapons to be impossible to sheath at all (just the longest lances and pikes, huge pavise shields). And maybe sheaths on the saddle too? Lost when you dismount, but able to carry long lances.

Varrak said:
> Devs put weapons on characters back in Witcher 3
"Wooow so cooool  :party: "

> Devs put weapons on characters back in Bannerlord
"Boooo, not realisticcc  :mad: "

Come on now, Callum already told that they don't copy/paste history.
And even in Witcher universe Geralts habits were considered strange and unusual by everyone around (at least in the books). So absolutely failed argument.
 
bjorntheconquerer said:
I started to play mount and blade warband because the combat system which is mainly about distance and timing is realistic. most of the games out there does not have these simple qualities. what I want from bannerlod is that it just sould be more advanced version of warband. yes I want realism when it comes to weapon carrying but if they do not do it, most probably they will not, I am okay with that. what is wrong with demanding it.
@578

If you honestly believe that Warband's combat is realistic, other than the aspect that it only needs a physical weapon and has physics based combat, you are wrong. Warband's combat is not realistic to real world standards, it's down the earth and bare bones compared to other games. And that is why it's popular, it's simple and fun. Realistic? Not even close.
 
that really depends on the frame of reference. more realistic than what? The standards of realism in video games is really low and m&b combat is certainly more realistic and grimey than combat in games like skyrim or the witcher. Of course it's not perfect medieval combat. no one is asking for that. but mount and blade at least has some relation to it compared to other games.
 
Yaga said:
Second - in the early video of the siege (and then on other videos), the character makes such a gesture - rotates the weapon over the head, probably summoning the fighters to himself. This is a modern gesture of special forces. Maybe you should replace this gesture? For example - just poke the weapon (or empty hand) over your head from side to side. (for example - left to right)

Are you honestly saying that swinging an object above your head has never happened before in all of history? Swinging a weapon above your head in a circle motion is not a modern thing.
 
578 said:
bjorntheconquerer said:
I started to play mount and blade warband because the combat system which is mainly about distance and timing is realistic. most of the games out there does not have these simple qualities. what I want from bannerlod is that it just sould be more advanced version of warband. yes I want realism when it comes to weapon carrying but if they do not do it, most probably they will not, I am okay with that. what is wrong with demanding it.
@578

If you honestly believe that Warband's combat is realistic, other than the aspect that it only needs a physical weapon and has physics based combat, you are wrong. Warband's combat is not realistic to real world standards, it's down the earth and bare bones compared to other games. And that is why it's popular, it's simple and fun. Realistic? Not even close.
Its not realistic, but its very much better than pressing a button and having your character spin into tornadoes and hit multiple enemies.

How exactly would YOU translate realistic sword fighting into a keyboard and mouse? Warband is by far the best we have right now in terms of melee weapon control. Sorry but you are wrong and I agree with bjorntheconqueror.

 
Mount&Blade is a mild fantasy game, set on a fictional world that was inspired by middle ages real world.
We need to stop feeding the realism trolls for good. No need for HEMA, real fencing, realistic geography, accurate arquitecture, etc.
 
FBohler said:
Mount&Blade is a mild fantasy game, set on a fictional world that was inspired by middle ages real world.
We need to stop feeding the realism trolls for good. No need for HEMA, real fencing, realistic geography, accurate arquitecture, etc.

Okay boys, time to pack up and go. Its time to be real and add in magic, spells, dragons and elves. None of that boring swordfighting ****.
 
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