Dev Blog 21/12/17

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[parsehtml]<p><img class="frame" src="http://www.taleworlds.com/Images/News/blog_post_21_taleworldswebsite_575.jpg" alt="" width="575" height="290" /></p> <p>We are back with our series of interviews with TaleWorlds’ team. Today we want to introduce you to a very important role in every development team. Every time a game designer thinks of a cool feature or an animator creates a beautiful movement, there’s someone who has to find a way to make it happen and implement everything in the actual game. You are right, we are talking about the programmers, those code magicians that turn designers’ wishes into reality – and then fix all the issues that usually follow every change: a video game is a very complex system, and changing even the smallest thing can create unexpected problems!</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/40
 
Can't wait for the last blog of 2018 promising exciting new things that we can't talk about just yet about Bannerlord for 2019
 
I have stopped posting a lot in the forums due to the 'new wave' 2017 posters wanting to make bannerlord a totally realistic game, claiming ''poor swordmanship'' on animations yet they have never fought a real enemy in real life, wanting the most bizarre things out of a game that is supposed to be fun and not 100% realistic and as a whole a direction to ''real life''. Can you stop already? You have kingdom come: deliverance if you want a realistic game. Nobody gives 2 actual **** if the weapons are on the back, if the sword upper attack comes from the back.

Also nobody gives 2 craps if you want bannerlord to be realistic and historically true, because its not. The  devs themselves label it as low fantasy, historically true will never happen because its not based in real life but merely inspired of it and you should stop posting outrageous suggestions. If you want to live  a second life in a video game go do HEMA or something, because I have seen suggestions for months that try to make the game absolutely borig, like horse breeding, more weapon slots for some reason like we play skyrim, 'realistic' needs like hunger, 'realistic' animation, realistic that, realistic this. Just be quiet already.
 
lolbash said:
SenorZorros said:
I never really accepted the "mount and blade is fantasy" argument because the game really doesn't comply with it. there are literally no fantastical elements in the game. I'd rather see it as an alternative history game. Which is why I have a rather low tolerance for historical errors.

+1

Warband would originally have an undead faction, dark knights, and many more fantasy stuff. They removed them because it didnt fit. But; They have said that they are trying to make things historically accurate, but at the same time its just 9nspiration from reality, and they are not trying to make everything as realistic as possible. As goes for what u talk about, physics, its not really ment to be realistic at all. Its more ment to be, a combet system that have plenty of feutures, a bit hard to master in mp with different skill levels, but at the same time not to cplicated and also easy for anyone who does not want to spend hours on it
 
The problem with scabbard on back is that there's no 'real life' counterpart to people who walk into battle with a bow and then want to switch to two-handed sword when push comes to shove, while still packing a spear in their pocket. Being limited to one long weapon that is dropped sounds like an interesting mechanic on paper, but one of the charms of M&B is being able to always get into the heat of the action and not being a hindrance for your own troops. Scabbard on back is unrealistic only until alternative is summoning sword out of thin air.

I could see something that was suggested since early days of back-scabbard controversy, i.e. sheathing/putting long weapons on back would be lengthy procedure that could be interrupted by just dropping the weapon and pulling out another one. As for taking the diversity completely away from players and bots, that's a big no-no to me.
 
578 said:
I have stopped posting a lot in the forums due to the 'new wave' 2017 posters wanting to make bannerlord a totally realistic game, claiming ''poor swordmanship'' on animations yet they have never fought a real enemy in real life, wanting the most bizarre things out of a game that is supposed to be fun and not 100% realistic and as a whole a direction to ''real life''. Can you stop already? You have kingdom come: deliverance if you want a realistic game. Nobody gives 2 actual **** if the weapons are on the back, if the sword upper attack comes from the back.

Also nobody gives 2 craps if you want bannerlord to be realistic and historically true, because its not. The  devs themselves label it as low fantasy, historically true will never happen because its not based in real life but merely inspired of it and you should stop posting outrageous suggestions. If you want to live  a second life in a video game go do HEMA or something, because I have seen suggestions for months that try to make the game absolutely borig, like horse breeding, more weapon slots for some reason like we play skyrim, 'realistic' needs like hunger, 'realistic' animation, realistic that, realistic this. Just be quiet already.

Basicly this.
 
578 said:
I have stopped posting a lot in the forums due to the 'new wave' 2017 posters wanting to make bannerlord a totally realistic game, claiming ''poor swordmanship'' on animations yet they have never fought a real enemy in real life, wanting the most bizarre things out of a game that is supposed to be fun and not 100% realistic and as a whole a direction to ''real life''. Can you stop already? You have kingdom come: deliverance if you want a realistic game. Nobody gives 2 actual **** if the weapons are on the back, if the sword upper attack comes from the back.

Also nobody gives 2 craps if you want bannerlord to be realistic and historically true, because its not. The  devs themselves label it as low fantasy, historically true will never happen because its not based in real life but merely inspired of it and you should stop posting outrageous suggestions. If you want to live  a second life in a video game go do HEMA or something, because I have seen suggestions for months that try to make the game absolutely borig, like horse breeding, more weapon slots for some reason like we play skyrim, 'realistic' needs like hunger, 'realistic' animation, realistic that, realistic this. Just be quiet already.
I'd join a HEMA association if I had the time and there was one in my city but there isn't so I'll stick to foam :wink:. the sword upper attack coming from the back is actually historically accurate. The carrying weapons on back... Well, if no one cared why is there a discussion? you can't just claim that you have support.

also, 1. why would horse breeding be a bad idea? I mean, of course you shouldn't do the upkeep but as a lord it could be an interesting past time to search for the ebsts horses you can breed with your stable. especially now that time is running faster.
time running faster: doesn't break immersion s I'm not complaining about it
WHAT!?
yeah, I am not demanding 100% realism. I'm just of the opinion that reality is often one of the best and most coherent systems and therefore often a great solution.
2. more weapon slots... don't care
3. realistic needs... food is already implemented. so what else do we need?
4. realistic animation... they have a mocap studio...

Do not look here said:
The problem with scabbard on back is that there's no 'real life' counterpart to people who walk into battle with a bow and then want to switch to two-handed sword when push comes to shove, while still packing a spear in their pocket. Being limited to one long weapon that is dropped sounds like an interesting mechanic on paper, but one of the charms of M&B is being able to always get into the heat of the action and not being a hindrance for your own troops. Scabbard on back is unrealistic only until alternative is summoning sword out of thin air.

I could see something that was suggested since early days of back-scabbard controversy, i.e. sheathing/putting long weapons on back would be lengthy procedure that could be interrupted by just dropping the weapon and pulling out another one. As for taking the diversity completely away from players and bots, that's a big no-no to me.
I don't really know if I entirely agree what you describe sounds more like a character who can do everything without penalties. I'm not sure that's a good idea because it means specialisation becomes less valuable. I could agree with the alternative but what I'd prefer is if the weapon pick-up system would be improved. I don't really know how either. so picking up something becomes a viable option. Then you can have the longbowswordlancerman without having a 3m pike on their backs.
 
4. realistic animation... they have a mocap studio...

Do you want attacks that you can't possibly react to? Because that's what you'll get if you implement a completely realistic fighting system. Attacks are telegraphed and obvious in games for a reason. Having them be as good as actual longsword-techniques, for instance, would make for extremely frustrating gameplay, especially against AI that's utterly immune to any sorts of mindgames.

Furthermore, in a practical sense, it's completely plausible to swing non-optimally in a battlefield situation when it's necessary or easy. You hit a person with a more or less sharp object in order to incapacitate them. Oomph. They are incapacitated, whether the strike was good swordsmanship or not. That's the point of combat.

Anyway, gameplay trumps realism in this regard in any case. Having the attacks be fast and technical enough to be realistic makes them unreactable and frustrating to deal with, especially in a multiplayer setting with lag present.
 
ah yeah. forgot the telegraphing. Nah, I agree attacks should be slower for gameplay purposes. gameplay does trump realism but realism is often the best gameplay. I've never disputed this. but I don't think the sword on back provides that much of it and I don't enjoy the bizarre weapon carrying power people have atm.
 
578 said:
I have stopped posting a lot in the forums due to the 'new wave' 2017 posters wanting to make bannerlord a totally realistic game, claiming ''poor swordmanship'' on animations yet they have never fought a real enemy in real life, wanting the most bizarre things out of a game that is supposed to be fun and not 100% realistic and as a whole a direction to ''real life''. Can you stop already? You have kingdom come: deliverance if you want a realistic game. Nobody gives 2 actual **** if the weapons are on the back, if the sword upper attack comes from the back.

Also nobody gives 2 craps if you want bannerlord to be realistic and historically true, because its not. The  devs themselves label it as low fantasy, historically true will never happen because its not based in real life but merely inspired of it and you should stop posting outrageous suggestions. If you want to live  a second life in a video game go do HEMA or something, because I have seen suggestions for months that try to make the game absolutely borig, like horse breeding, more weapon slots for some reason like we play skyrim, 'realistic' needs like hunger, 'realistic' animation, realistic that, realistic this. Just be quiet already.

I have to disagree completely with your arguments. First, you suppose people don't care about realism in a fantasy game. But there is no question of realism about carrying a sword in the back, it's nonsense. It is not POSSIBLE to withdraw a long sword from your back, because human's arms are just too short. Such nonsensical elements would be detrimental to immersion.

In the case of good or bad swordsmanship in the animation, this is more tricky. It's a game, so people expect animations that are easy to understand, and no mechanics that are detrimental to the gameplay (ex: weapon loss), but that game is a M&B game, that is based on realistic physics and that would be used to make mods that are reality based. Also, some animations that are obviously bad swordsmanship can be detrimental to immersion, and immersion is very important in an open-world game.

And, why the hell realist animation would be detrimental for the game visual? The expected Kingdom Come Deliverance game has pretty good looking and realistic animations.
 
SenorZorros said:
I never really accepted the "mount and blade is fantasy" argument because the game really doesn't comply with it. there are literally no fantastical elements in the game. I'd rather see it as an alternative history game. Which is why I have a rather low tolerance for historical errors.

krammguilherme said:
And that in case much better than character take the sword of the ass and more practical-fun that all the time the guy throw away the sword or spear.
And too much realism in some ways in the game would be far more negative than positive in the game.
Example:
- Get stuck on the horse when he dies
- Dying of infection or dysentery
"Only nobles can walk armed."
-Removes the weapon at all times when the exchange
- Lose all your money and equipment
-Pay tax and taxes
-And among other situations and dianamicas.
1. Why not? Give units a chance to drop depending on the attack. I really don't see what's wrong about it.
2. You mean attrition? I'd love to see attrition and camp management to keep it down.
3. You mean allowing the nobles to set policies on their fiefs like a sword ban which will increase repression but decrease the combat ability of the inhabitants in case of attacks? Of course there will still be smuggling and improvised/technically legal weapons. You could even make the effect on crime dependent on how strict law enforcement is. If there is a lot of enforcement people will have less ability to do things so crime will be lower but if there isn't the unarmed peasants will be extra vulnerable.
4. That's called weapon management and adds in interesting layer of strategy. Will you sheathe your sword before picking up a spear losing valuable seconds or will you just drop it risking to get caught unarmed? Of course dropped weapons should need to be easily findable.
5. If you won... assume you pick it back up. If you lost... well, of course. I'd say realistic equipment deterioration and maintenance needs are a good way to sink money and can be compensation for making vendor price more reasonable.
6. Eehm... that's called basic fief or property management. in general people without property didn't pay taxes.
I think that covers it.
SenorZorros +1
===





On the one hand, some people demand realism - give them Vikings, and wear the appropriate clothes ... but with an ax on their backs! And everyone thinks that it is his fantasy / realism that are true.
It does not agree with this, how the screams begin - we do not need realism!
Well, let's get your Vikings in horned helmets - like in Hollywood! A helmet with big horns (and add a hit your head!)!.. What do you say? You do not need realism?!

I'm not suggesting copying the story. I propose to add a reasonable and necessary imagination - but only when you can not do without it.

te-url-07a02f9547ea0f032d58ecbc3a7f1925.jpg

tn.jpg

 
Piédalf said:
578 said:
I have stopped posting a lot in the forums due to the 'new wave' 2017 posters wanting to make bannerlord a totally realistic game, claiming ''poor swordmanship'' on animations yet they have never fought a real enemy in real life, wanting the most bizarre things out of a game that is supposed to be fun and not 100% realistic and as a whole a direction to ''real life''. Can you stop already? You have kingdom come: deliverance if you want a realistic game. Nobody gives 2 actual **** if the weapons are on the back, if the sword upper attack comes from the back.

Also nobody gives 2 craps if you want bannerlord to be realistic and historically true, because its not. The  devs themselves label it as low fantasy, historically true will never happen because its not based in real life but merely inspired of it and you should stop posting outrageous suggestions. If you want to live  a second life in a video game go do HEMA or something, because I have seen suggestions for months that try to make the game absolutely borig, like horse breeding, more weapon slots for some reason like we play skyrim, 'realistic' needs like hunger, 'realistic' animation, realistic that, realistic this. Just be quiet already.

I have to disagree completely with your arguments. First, you suppose people don't care about realism in a fantasy game. But there is no question of realism about carrying a sword in the back, it's nonsense. It is not POSSIBLE to withdraw a long sword from your back, because human's arms are just too short. Such nonsensical elements would be detrimental to immersion.

In the case of good or bad swordsmanship in the animation, this is more tricky. It's a game, so people expect animations that are easy to understand, and no mechanics that are detrimental to the gameplay (ex: weapon loss), but that game is a M&B game, that is based on realistic physics and that would be used to make mods that are reality based. Also, some animations that are obviously bad swordsmanship can be detrimental to immersion, and immersion is very important in an open-world game.

And, why the hell realist animation would be detrimental for the game visual? The expected Kingdom Come Deliverance game has pretty good looking and realistic animations.

 
Yaga said:
SenorZorros said:
I never really accepted the "mount and blade is fantasy" argument because the game really doesn't comply with it. there are literally no fantastical elements in the game. I'd rather see it as an alternative history game. Which is why I have a rather low tolerance for historical errors.

krammguilherme said:
And that in case much better than character take the sword of the ass and more practical-fun that all the time the guy throw away the sword or spear.
And too much realism in some ways in the game would be far more negative than positive in the game.
Example:
- Get stuck on the horse when he dies
- Dying of infection or dysentery
"Only nobles can walk armed."
-Removes the weapon at all times when the exchange
- Lose all your money and equipment
-Pay tax and taxes
-And among other situations and dianamicas.
1. Why not? Give units a chance to drop depending on the attack. I really don't see what's wrong about it.
2. You mean attrition? I'd love to see attrition and camp management to keep it down.
3. You mean allowing the nobles to set policies on their fiefs like a sword ban which will increase repression but decrease the combat ability of the inhabitants in case of attacks? Of course there will still be smuggling and improvised/technically legal weapons. You could even make the effect on crime dependent on how strict law enforcement is. If there is a lot of enforcement people will have less ability to do things so crime will be lower but if there isn't the unarmed peasants will be extra vulnerable.
4. That's called weapon management and adds in interesting layer of strategy. Will you sheathe your sword before picking up a spear losing valuable seconds or will you just drop it risking to get caught unarmed? Of course dropped weapons should need to be easily findable.
5. If you won... assume you pick it back up. If you lost... well, of course. I'd say realistic equipment deterioration and maintenance needs are a good way to sink money and can be compensation for making vendor price more reasonable.
6. Eehm... that's called basic fief or property management. in general people without property didn't pay taxes.
I think that covers it.
SenorZorros +1
===





On the one hand, some people demand realism - give them Vikings, and wear the appropriate clothes ... but with an ax on their backs! And everyone thinks that it is his fantasy / realism that are true.
It does not agree with this, how the screams begin - we do not need realism!
Well, let's get your Vikings in horned helmets - like in Hollywood! A helmet with big horns (and add a hit your head!)!.. What do you say? You do not need realism?!

I'm not suggesting copying the story. I propose to add a reasonable and necessary imagination - but only when you can not do without it.


You very clumsly try to explain here that I am a hypocrite because I am a massive viking fan yet I have never, ever, suggested to give nords horned helmets or huge swords or them running naked around like you see in modern fantasy. The 'term' hollywood is a very vague one, there are good hollywood movies and there are bad ones. The thing with proper armoring is that armor itself makes a big representation of visuals yet ''swords on the back is not realistic'' is a stupid nitpick that does not break immersion from the game at all. There is a difference in realism in major parts and there is being a nitpicky douchebag. I am not saying this for you, this is a generalization.

Intrusion fantasy places relatively less emphasis on typical elements associated with fantasy, setting a narrative in realistic environments with elements of the fantastical. Sometimes there are just enough fantastical elements to make ambiguous the boundary between what is real and what is purely psychological or supernatural. The word "low" refers to the level of prominence of traditional fantasy elements within the work, and is not any sort of remark on the work's quality.

Bannerlord is not a historical game or an extremely realistic game and I hope it will never be. Extreme realism in games is extremely dull, boring and in general a rather lazy design. Realism would ruin combat and fun. So stop trying to make mount and blade something it does not need to be in order to please your own wishes. (Again, this goes out to the general crowd, not you directly)
 
578 said:
I have stopped posting a lot in the forums due to the 'new wave' 2017 posters wanting to make bannerlord a totally realistic game, claiming ''poor swordmanship'' on animations yet they have never fought a real enemy in real life, wanting the most bizarre things out of a game that is supposed to be fun and not 100% realistic and as a whole a direction to ''real life''. Can you stop already? You have kingdom come: deliverance if you want a realistic game. Nobody gives 2 actual **** if the weapons are on the back, if the sword upper attack comes from the back.

Also nobody gives 2 craps if you want bannerlord to be realistic and historically true, because its not. The  devs themselves label it as low fantasy, historically true will never happen because its not based in real life but merely inspired of it and you should stop posting outrageous suggestions. If you want to live  a second life in a video game go do HEMA or something, because I have seen suggestions for months that try to make the game absolutely borig, like horse breeding, more weapon slots for some reason like we play skyrim, 'realistic' needs like hunger, 'realistic' animation, realistic that, realistic this. Just be quiet already.

People just should learn that those tiny little features should be just suggested, and if they want it so hard, they should mod it or suggest it to a modder if it's not on the final game. Yes, feedback is important, everyone has the right to speak, but not everyone is talking keeping good sense in posts. Anyway, I really don't bother with those posts, because I know devs won't bother much.
 
Guys, historycal realism is fine and all, but when it gets in the way of fun gameplay like the M&B one, then it must perish. It's okay wanting realistical weapons and armours, but combat animation? Games will have such thing only in VR or something, not on a damn keyboard.
 
578 said:
Yaga said:
SenorZorros said:
I never really accepted the "mount and blade is fantasy" argument because the game really doesn't comply with it. there are literally no fantastical elements in the game. I'd rather see it as an alternative history game. Which is why I have a rather low tolerance for historical errors.

krammguilherme said:
And that in case much better than character take the sword of the ass and more practical-fun that all the time the guy throw away the sword or spear.
And too much realism in some ways in the game would be far more negative than positive in the game.
Example:
- Get stuck on the horse when he dies
- Dying of infection or dysentery
"Only nobles can walk armed."
-Removes the weapon at all times when the exchange
- Lose all your money and equipment
-Pay tax and taxes
-And among other situations and dianamicas.
1. Why not? Give units a chance to drop depending on the attack. I really don't see what's wrong about it.
2. You mean attrition? I'd love to see attrition and camp management to keep it down.
3. You mean allowing the nobles to set policies on their fiefs like a sword ban which will increase repression but decrease the combat ability of the inhabitants in case of attacks? Of course there will still be smuggling and improvised/technically legal weapons. You could even make the effect on crime dependent on how strict law enforcement is. If there is a lot of enforcement people will have less ability to do things so crime will be lower but if there isn't the unarmed peasants will be extra vulnerable.
4. That's called weapon management and adds in interesting layer of strategy. Will you sheathe your sword before picking up a spear losing valuable seconds or will you just drop it risking to get caught unarmed? Of course dropped weapons should need to be easily findable.
5. If you won... assume you pick it back up. If you lost... well, of course. I'd say realistic equipment deterioration and maintenance needs are a good way to sink money and can be compensation for making vendor price more reasonable.
6. Eehm... that's called basic fief or property management. in general people without property didn't pay taxes.
I think that covers it.
SenorZorros +1
===





On the one hand, some people demand realism - give them Vikings, and wear the appropriate clothes ... but with an ax on their backs! And everyone thinks that it is his fantasy / realism that are true.
It does not agree with this, how the screams begin - we do not need realism!
Well, let's get your Vikings in horned helmets - like in Hollywood! A helmet with big horns (and add a hit your head!)!.. What do you say? You do not need realism?!

I'm not suggesting copying the story. I propose to add a reasonable and necessary imagination - but only when you can not do without it.


You very clumsly try to explain here that I am a hypocrite because I am a massive viking fan yet I have never, ever, suggested to give nords horned helmets or huge swords or them running naked around like you see in modern fantasy. The 'term' hollywood is a very vague one, there are good hollywood movies and there are bad ones. The thing with proper armoring is that armor itself makes a big representation of visuals yet ''swords on the back is not realistic'' is a stupid nitpick that does not break immersion from the game at all. There is a difference in realism in major parts and there is being a nitpicky douchebag. I am not saying this for you, this is a generalization.
578, I have nothing against you :wink:
I said this to all my opponents. If you are one of them, then this applies to you. But I did not single out anyone personally.
 
578 said:
I have stopped posting a lot in the forums due to the 'new wave' 2017 posters wanting to make bannerlord a totally realistic game, claiming ''poor swordmanship'' on animations yet they have never fought a real enemy in real life, wanting the most bizarre things out of a game that is supposed to be fun and not 100% realistic and as a whole a direction to ''real life''. Can you stop already? You have kingdom come: deliverance if you want a realistic game. Nobody gives 2 actual **** if the weapons are on the back, if the sword upper attack comes from the back.

I've noticed you seem to be really angry about something when posting. Chill, dude.
As always in internet feuds, there seem to be just 2 sides of a coin and no middle ground.
Yes, the game is just that. A game. Entertaiment. It does not need to depict real life in 100% accuracy, nor is it even possisble. Having said that, you have to acknowledge, it is not 0/1 system. Realism in games lie on a scale. Comparing to, say, Dragon Age, God of War or Tyrrany, this game seem quite realistic. This model drawn me to first mount and blade.

Realism is important component of this franchise. Not to extreme extent, but one can't deny that it is substantial in M&B comparing to other fantasy games. You need to supply food to your army, there is morale component, weapons are of different quality and so on. Those people that you complain about just want to push the realism scale in preferred direction. Nothing wrong with that.

Personally, I would leave realism where it was in previous games. If you want more, I am sure there will be plenty of mods. I love Warband and I also love, say, Brytenwalda/Vikings mod. No reason those two cannot coexist.

Also nobody gives 2 craps if you want bannerlord to be realistic and historically true, because its not. The  devs themselves label it as low fantasy, historically true will never happen because its not based in real life but merely inspired of it and you should stop posting outrageous suggestions.

And this is 100% accurate. Stygians do not have to look like ancient Kievian Rus warriors. They are not them.

To be honest, I never would assume anyone cares about lore so much in this game. It was always there as an excuse to travel, kill enemies from your horseback and complete quests. On this note, there is no difference if there is nord faction in the game for me. Factions are just background noise for meaty part of the game.

Personally, I would not care if all factions were simillar if I had more interesting quests and lords interactions.
 
I think sometimes realism and fantasy tread a fine line in game development. For a new Mount and Blade title with the many features it has, including it's highly moddable state, I think will be more than enough to keep both parties happy. If realism is what you want, wait for a mod.The same can be said for Hollywood style.

On a side note, my personal opinion on the matter is that realism is not fun for a video game. It just isn't. Look at kingdom Come deliverance. Looks great but the combat is less satisfying than minecraft.

Let them flesh out the depth and scope of the game and leave nit picking a side , you'll get what you want in a future mod no doubt. 2018 looks to be the year.  :party:
 
On that Metatron video. for the two-handed sword he needed to pull the sheath and putting it back was hilariously awkward. It's not really a good battlefield technique when you cal also carry it on the shoulder.
The animation debate is a distraction at best. there is no disagreement there. I'm also a bit annoyed that everyone seems to argue no one cares about the lore all the time. last time I checked this still  was an rpg...
 
Of course gameplay/fun factor is paramount for developers, but realism is equally important. Why would they bother to write 2 blogs about weapon damage, with all the variables and whatnot? They could just invent lame numbers to balance things out and voila. But if there's a bit of science involved, it will fascinate a good chunk of the playerbase.

The thing is, all of us will disagree about the point where realism should be ditched. And it must be very hard for the devs to find the sweet spot.

And btw, I didn't want to hijack this blog post with the debate about the weapons on the back...but they are historically accurate. I posted proper evidence with references that it's not a fantasy thing as many of you seem to think. Feel free to prove me, or rather, the scholars wrong.  :mrgreen:
 
SenorZorros said:
last time I checked this still  was an rpg...

Speaking of rpg mechanics, what does it mean that most players will encounter the Empire first? Do we have a set starting position?

I have mixed feelings about that. At least with choosing where you start off you have your reasons for being there but now we have to formulate reasoning for how we got to the beginning area and then why we go to our chosen faction.

It's not a large difference, but I am wondering how the intro will be different if they plan to make it more linear. Will it be a part of a story quest? Those were always hit or miss with Warband's subsequent DLC (usually misses).

For my part everything looks wonderful in the game's development. But what faction do we get next week? I am betting the Asurai, so that the subsequent releases will focus on the three distinct Empire factions. That is, if they don't just want to put all news of these factions into one blog.
 
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