Dev Blog 19/10/17

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[parsehtml]<p><img class="frame" style="margin-bottom: 0cm;" lang="en-GB" src="http://www.taleworlds.com/Images/News/blog_post_12_taleworldswebsite_575.jpg" alt="" width="575" height="290" /></p> <p>The misty hills of north-western Calradia are dominated by the Battanian clans, the original inhabitants of much of the continent. Their hilltop fortresses have born witness to countless wars fought to resist outside invaders: first the Empire's legions, and more recently the rising Sturgian and Vlandian kingdoms. They are masters of the longbow, the night raid, the sudden wild charge out of the woods. They idolise valour, but especially like it when mixed with a bit of mischief - the cattle thief who can whisk an entire herd into the fog; the champion who dines with a rival tribe, and, regaling his hosts with an anecdote of battle, produces from his bag the skull of one of their kinsmen that he took as a souvenir.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/30
 
Savak said:
So every faction has its own minor faction?

Well, in Warband we had desert bandits for sarranid sultanate, sea raiders for nords/vaegirs, taiga bandits for khergit khanate and forest/moutain bandits for swadia and rhodoks, so i think it's pretty possible. I wonder if it's possible to join those minor factions, like Skyrim...
 
aged3 said:
Probably going to get a ban for saying this but.
Nah, but going forward I will warn you for spam - if you insist on talking about things that have nothing to do with the topic at hand.

There was an entire blog dedicated to their release date policy. If you wish to further discuss the matter, you can do so here:
https://forums.taleworlds.com/index.php/topic,370408.0.html
and here
https://forums.taleworlds.com/index.php/topic,371489.0.html
or send Callum a private message or send Taleworlds an email.
 
Yaga said:
Callum, what is a "technical artist"? What exactly does he paint? What is responsible for the development of the game?

Technical artists handle a number of different things, including rigging, mo-cap, animations, lighting etc.

Savak said:
So every faction has its own minor faction?

We will talk about minor factions in more depth in the near future. :smile:
 
Callum_TaleWorlds said:
Yaga said:
Callum, what is a "technical artist"? What exactly does he paint? What is responsible for the development of the game?

Technical artists handle a number of different things, including rigging, mo-cap, animations, lighting etc.
Thank you, Callum.

I want to draw the attention of artists to one detail. She's still coming from Warband.
When a man raises his hand, look at his shoulder. In the game of the characters, the shoulder narrows unnaturally.
I can be mistaken, but it seems to me that such a "shoulder" turned out to be in Bannerlord.
 
Rice lover said:
Will it be possible to convince minor factions that hold territory in a faction to join your kingdom or to help them gain independence?
I was thinking about this, too. I'd love to ally with a minor faction and fight beside them in war, or strike an alliance with a minor faction from an enemy faction, convincing them to join my side. Things like that would be pretty cool and allow for some more in-depth war strategies.
 
Grate blog, nice to see the dynamics of one of those filthy rebel kingdoms, it'll be intresting to see how the Calradian Empire dwarfs the other kingdoms in size/might but is torn apart by civil war and how that'll translate to the campaign.
 
I want to say that i am delighted to see how deep is the development on factions. I love the fact that the Battanian leader has his own personality and I can't wait to experience it first hand when the game arrives. I do hope in some memorable lines from all the leaders. I also really like the fact that each faction has minor sub-factions/Clans among them. I hope there are factions who do not really care about the throne and they are individual traders/raiders/mercenaries but also invading small factions. (Nord invasion, anyone?)
 
Looks like TW is going to win over a few celt fans with this post.

As a celt fan I hope the range of colors on the battlefield and in the towns isn't going to be all dirt tones. Celts used woad(?), had patterned clothing, and were ornately decorated in jewelry/gold. Being that this ties into the flair>effectiveness stance, I dont see why one wouldnt exploit this aspect of their culture. If the empire is has a cold steel aesthetic, the Battanians should be colorful and chaotic, with less need formation lines and less uniform soldier kits.
 
Question for next interview:
-How will you bring Bannerlord's animations in line with the standard of current games? We can all agree that Warband was seriously lacking in this area, so I'm just wondering whether we can expect up-to-date animations in terms of quality and realism.
 
How did you handle footwork animation in an environment that's so free like Mount & Blade's? Is it just a blend of direction/speed of pre-baked animations or is it context sensible like actual sword fighting footwork? In other words, will the player be able to spin around freely or the footwork will add restraints to the movement?
 
I also have questions about animation if you're taking them. I have several, feel free to pick:


1) In many multiplayer warband servers and mods, there is taunting and voicelines that you can do. Will we see something like that, in the form emotes? Like the very classic shield bashing taunt, or raising the weapon to the air etc?

2) Is there any chance to create some more running animations? This is nitpicking, but immersion gets a bit ruined when you see 50 soldiers running with exactly the same movement.

3) How distinguished will the feint animations will be? Will it be like Warband that could be extremely confusing or there will be a flow implemented?

4) Is the swing startup animation and execution tied to frame rate? For example in warband, if you play with 60 fps, you see your own character swing slower, if you play with 150 fps, the change is drastical.

5) How the animation stances directional attacks work? Do they serve a purpose? Is this an implemented system to the whole 'combo/chain' system we will get in Bannerlord?

6) VERY IMPORTANT. In Warband, if you decide to move upwards to a hill, the character speed would slow down to an extreme, making the game extremely slow and annoying. Could we expect a change?

7) Will there be any difference/speed caps on how fast you can turn after you hold an attack? In Warband you can do crazy ballerina stuff, is it the same in Bannerlord?

:cool: Do units move away when you pass through them? (Single player)
 
redwood36 said:
Looks like TW is going to win over a few celt fans with this post.

As a celt fan I hope the range of colors on the battlefield and in the towns isn't going to be all dirt tones. Celts used woad(?), had patterned clothing, and were ornately decorated in jewelry/gold. Being that this ties into the flair>effectiveness stance, I dont see why one wouldnt exploit this aspect of their culture. If the empire is has a cold steel aesthetic, the Battanians should be colorful and chaotic, with less need formation lines and less uniform soldier kits.

Indeed! more woad and gold.
 
@Callum - Warband multiplayer combat became spamy at the upper skill levels due to the animations and game mechanics. How has the Taleworlds team addressed this topic throughout Bannerlord development? How has the team kept to the Mount & Blade core combat mechanics of “easy to learn, yet hard to master” while addressing combat spam? Thanks!
 
kalarhan said:
great discussion on how they are using alternative history and inspiration from outside the core period (~10th century).

Yeah, very interesting. Great blog!


blog_post_12_taleworldswebsite_04.jpg
Am I going mad or does everybody have short legs in this piece?


Also @Yaga is right about the shoulders on those horsemen, the MB curse strikes again. :cry:
 
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