Armagan said:
Just to clarify a few things, the build we'll have in the booth will be different from the current development build in that, some features and pieces of content have been disabled. There are mainly two reasons for this. First, we want to focus our efforts on polishing the features that will be of most use in the demo. Disabling the rest allows us better manage our resources and time. Second, we do not want to reveal all the features and content in a single demo. We'd rather leave a good portion of the game as a surprise.
Here's a list of some of the things that are missing/disabled:
Sieges
Crafting
Character generation
Kingdom and town management
About 2/3 of town scenes. We selected 2 town scenes per culture and all towns will be showing those.
Most companions are disabled. There will be around 10 that are available.
About 2/3 of planned perks are not yet implemented.
Thanks for this clarity! As exciting as the blog was, this post was more informative for me. At first glance, the blog made it seem that the game was almost feature complete and ready for short-term public scrutiny of all aspects. What I gathered from this was that a release was on the horizon, understandibly I was back on the hype train to possible destination dissapointment.
Being clear with us about what is being left out of the demo and why is greatly appreciated and one step closer towards managing expectations instead of stringing us along. I'll expect a release later rather than sooner after seeing the inevitably awesome Gamescom footage. (I wish this was the case in 2016 haha)