Dev Blog 13/12/18

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_70_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>In video games, game design must come first. It doesn’t matter if a game has awe-inspiring art or wonderful writing if its gameplay is clunky, repetitive or downright boring. In Mount & Blade II: Bannerlord, game design is king too – we want it to be as open, full of possibilities, dynamic, and engaging as a sandbox can possibly be. But that doesn’t mean anything if you can make game designers’ ideas come true. Gameplay programmers take care of that: they turn ideas into reality, creating game systems by implementing game features in the actual game. That takes understanding the feature itself by heart as well as writing the code to make it work as it was designed. Today we talk with Selim Çam, one of our gameplay programmers, to find out what he’s working on for the single-player campaign of Bannerlord.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/90
 
great blog as always Callum

it's good to know that playing as an economic powerhouse is deeper than warband

children don't look good but I guess that's because they are still under development

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when you are imprisoned and your son has to free you  :smile:
 
Phalnax811 said:
HUMMAN said:
I like how city  holds bridge next to river.


Hmm, hopefully there will be actual chokepoints. Armies can't move over the city if they're not welcomed.

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21/06/18

blog_post_70_taleworldswebsite_02.jpg

Today

I may have risen critic this morning but to all you say, wow great blog....you could explain to me why to so much enthusiasm?.

/constructivecriticism
 
The hand-made adult faces are ugly enough, so naturally their offspring, taking mutation and recombination into account, become transcendentally grotesque.
 
Terco_Viejo said:
I will not comment on the devblog as there is nothing to comment on, as there is zero useful information in it. The only point in favor is that (there is still polishing to be done...the faces mostly) children look like children, not reduced adults (the body has to be polished yet); the child with the spear is a player  :cool:.

On the contrary, I am going to ask, where do they get the questions in relation to the announcement of " If you have a question you would like to ask her/him , please leave a reply in the comments and we will pick one out for her/him to answer!" because the truth there is no intention to search for an informative reply of value in this kind of questions; we could create a bag of serious questions here, don't you think?

Until next week, at the same time on the same channel guys.  :iamamoron:










vicwiz007 said:
Terco_Viejo said:
On the contrary, I am going to ask, where do they get the questions in relation to the announcement of " If you have a question you would like to ask her/him , please leave a reply in the comments and we will pick one out for her/him to answer!" because the truth there is no intention to search for an informative reply of value in this kind of questions; we could create a bag of serious questions here, don't you think?
I see lots of good questions here, and theyre never asked. The question picked is usually something simple that won't tell you anything about the game like "what's a funny bug youve seen recently"...

As for the blog- No new info really but it seems the child feature is coming along nicely. For some reason I thought they weren't yet able to generate the kids, and Ruwa was like a prototype that wasn't ready to be mass produced.

They pick questions from comments, but only if it is something they can/want to answer.

If the question is about release date then it is just stupid and will get a stupid answer, if it is about a feature that they don't want to spoil, they won't pick that. Or if it doesn't have anything to do with the blog. They wouldn't maybe answer a question you think is interesting and giving much information, because if it would be something they would want to talk about, then they would have said it themselfs in the blog or something.

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Terco_Viejo said:
Phalnax811 said:
HUMMAN said:
I like how city  holds bridge next to river.


Hmm, hopefully there will be actual chokepoints. Armies can't move over the city if they're not welcomed.

blog_post_45_taleworldswebsite_02.jpg

21/06/18

blog_post_70_taleworldswebsite_02.jpg

Today

I may have risen critical this morning but to all you say, wow great blog....you could explain to me why to so much enthusiasm?.

/constructivecriticism


People like to be and stay positive. And it's easy to write "this is good" without thinking much. Like with youtube videos that always gets at least some dislikes, but always many likes, no matter if its good or not.

Or simply becuase....  He liked the blog.
 
Terco_Viejo said:
On the contrary, I am going to ask, where do they get the questions in relation to the announcement of " If you have a question you would like to ask her/him , please leave a reply in the comments and we will pick one out for her/him to answer!" because the truth there is no intention to search for an informative reply of value in this kind of questions; we could create a bag of serious questions here, don't you think?

Heh...I'd like to know it as well. Maybe I didn't spot it, but I didn't see any of these questions being asked on the previous blog. Perhaps they are sent privately?
In any case...each one to their own and we are free to ask about anything, but...IMHO, both questions were yet another waste of opportunity to reveal relevant game info. Lots of pertinent questions were posted, and  usually the useless ones are picked.

Not sure what is worse though, the question itself or the selection criteria :roll:
 
Don't forget they can also pick from the plethora of questions in the Steam forums, not just here. In fact, I think almost all questions are from Steam, as the questions here are much more thought out and Callum is more active on Steam.
 
If you are not really into fighting, you can play more like a trader than a warrior, establishing productive enterprises, sending out caravans and proposing kingdom policies that support merchants etc. If you are more of a warrior, you can amass a colossal army and conquer the whole realm. You decide who you’ll marry, how your clan will persist through generations and which child of yours will inherit your legacy.

You choose which child of yours will inherit your legacy. So succession doesn't have any basis in tradition or law - the ruler just picks their successor from whoever is available (and it has to be your child? You can't pick a brother or nephew or spouse or whatever?). I guess this applies to NPCs as well, so it doesn't sound like the different clans and factions in the game have different succession rules according to their culture.

The other main thing mentioned here is that it appears that you can join (and rule) a faction as a merchant. "Proposing Kindom policies that support merchants" can presumably only be done if your clan has joined that Kingdom. This implies that you can gain enough renown and influence to join a faction purely on the strength of your actions in trade and wealth accumulation. The implication is also there, I think, that you could potentially rule a faction through financial strength alone - maybe by bankrolling your subordinates to fight your wars for you?
 
Iberian Wolf said:
Not sure what is worse though, the question itself or the selection criteria :roll:
+1

vicwiz007 said:
Don't forget they can also pick from the plethora of questions in the Steam forums, not just here. In fact, I think almost all questions are from Steam, as the questions here are much more thought out and Callum is more active on Steam.

TapYy.gif

Questions will be sought at Steam's wasteland having an "official forum", oh magnificent.
 
Pathan | al-Faris al-Bathani said:
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I like it how that women in pink and that dude in yellow are peeing outside that house, did their neighbor piss them off or something? Man the immersion of the game, I can't wait to pee on my neighbors house.  :grin: :lol:

I'm just joking, amazing blog as always.  :wink:
Metabolism confirmed, but I'm not sure if she's a woman.
 
Well, first of all: all blogs are not supposed give something new about the game, 4 screenshots, child pictures you are getting greedy.

And can you inform when owning caravans and making special policies(*can be implied as priveledge) was confirmed?
 
That's one creepy ass kid.

For a medieval game that fuses elements of strategy and action RPG gameplay, the campaign is as non-linear as it can get. Players are completely free to choose their own actions. The game does not force you into a fixed path. You can do any quest that you find enjoyable. If you are not really into fighting, you can play more like a trader than a warrior, establishing productive enterprises, sending out caravans and proposing kingdom policies that support merchants etc. If you are more of a warrior, you can amass a colossal army and conquer the whole realm. You decide who you’ll marry, how your clan will persist through generations and which child of yours will inherit your legacy.
Ok this, I like this.
 
HUMMAN said:
Well, first of all: all blogs are not supposed give something new about the game, 4 screenshots, child pictures you are getting greedy.

And can you inform when owning caravans and making special policies(*can be implied as priveledge) was confirmed?

Hopefully we have in the administration panel of the kingdom management tab an option of commercial stimulation policies and that we can manage caravan routes, hopefully I'm wrong and you will come in the future saying to me... you see Terco_Viejo :shifty: ... I told you. But to me it sounds the same as when they talked about "ambushes" or "backstory of grudges and feuds".
They can already publish me hundreds of images with different views of the map or the same Battanian city again, day and night... which will be the same "They don't want to spoil us"  :roll:.
A hug for you HUMMAN, I am not your enemy.

We'll see...Soon™?

 
Interesting Blog.  :grin:

As Selim Çam only joined Taleworlds in 2018 this interview gives greater clarity on what's being finalised within Bannerlord. I was surprised that the barter system (first touted in one of the legacy blogs) wasn't nailed down before 2018.

Great environmental lighting in the campaign map screenshot. Epicrotea looks like a great town from its map icon - I'll enjoy sightseeing there.

I have to agree with CKyHC - young Andros must have a more positive relationship with his mother than 0! I've no problem with the absentee warlord father having a zero or negative relationship to overcome when his child finally joins his party, but not mum (unless the player is a woman who left the kid with a nanny).

You decide who you’ll marry, how your clan will persist through generations and which child of yours will inherit your legacy.

Thanks for confirming that the player choses his own successor - I'm even more confident now that the player can chose any other clan member to play next after perma-death.

I hate to be picky but the Blog did include a typo that reversed what you intended to say:

But that doesn’t mean anything if you can make game designers’ ideas come true.
 
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