Dev Blog 12/10/17

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[parsehtml]<p><img class="frame" style="margin-bottom: 0cm;" lang="en-GB" src="http://www.taleworlds.com/Images/News/blog_post_11_taleworldswebsite_575.jpg" alt="" width="575" height="290" /></p> <p><span lang="EN-GB">A video game is made up of a number of key components which come together to create an interactive experience for the player. At the core lies the calculations and scripts which make the game operate and respond to the player’s input, but on the outer layer these operations need to be represented to the player in a way which makes sense and is easy to digest. This is where Graphic Artists step in, turning the cold plethora of numbers in to graphical representations of actions, characters and places to make the game visually come to life. </span></p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/29
 
i think it would be great to have video in each faction introduction blog about the atmosphere of their cities and army units.

and in the blogs introduces the game features like Armies and Influence.
it make it more understandable.

thanks a lot.
 
lolbash said:
JuanNieve said:
blog_post_11_taleworldswebsite_03.jpg
Why the horse only have armor in the front? Is some kind of mid tier armor?

Its a common thing used so they can save metals and distrubute for more calvary forces

I think it more likely it was there to reduce the weight and help the mount's endurance rather than penny pinching. Most damage of Cataphract type troops being done in the charge and initial melee where all over protection was less desirous, especially in high temperatures like those the Sassanids would have found themselves fighting in.


mj_vaez said:
and in the blogs introduces the game features like Armies and Influence.
it make it more understandable.

Ambush mechanics would be great too.
 
CaptainLee said:
lolbash said:
JuanNieve said:
blog_post_11_taleworldswebsite_03.jpg
Why the horse only have armor in the front? Is some kind of mid tier armor?

Its a common thing used so they can save metals and distrubute for more calvary forces

I think it more likely it was there to reduce the weight and help the mount's endurance rather than penny pinching. Most damage of Cataphract type troops being done in the charge and initial melee where all over protection was less desirous.


mj_vaez said:
and in the blogs introduces the game features like Armies and Influence.
it make it more understandable.

Ambush mechanics would be great too.

Honestly the chargers in Warband looked like tanks to me so I liked this new horse armours more especially the helmets of the horses they look very authentic.
 
Al_Mansur said:
Beautiful. I wonder how work the materials in Bannerlord. Probably more complex than the old diffuse-specular-normal/bump thing. Perhaps even something close to PBR workflow.

I think heightmap will be a thing, because BL's engine uses tesselation, but it won't stray too much from the diffuse-specular-normal standard. Now that they have actual fire in battle scenes, maybe there's emission map too.

I'm not sure where did I read about it, but I remember TW saying something about PBR in their engine.

I'm really eager to see what I can do with the engine, what kind of tools I'll need to make my own assets and maybe create a mod.
 
The dude trying to explain about the trees is correct, though. Mount and Blade has never really had proper tree structure and features, barring a few exceptions, which is why they look "off".

The fact that he's trying to explain it and bring it to light despite language barriers shows he cares, so props to that. For them to fix it or leave it as is just depends on how important it is for whoever is in charge of that area of the game. It's passable, most people don't even notice since not everyone has to study trees  :lol: and I'll love the game anyway, but it's true that it could look much better.
 
KhergitLancer80 said:
Honestly the chargers in Warband looked like tanks to me so I liked this new horse armours more especially the helmets of the horses they look very authentic.
I felt the same way, I mean of course it is fun to ride around in a neigh unstoppable tank, but it felt a bit off at the same time. The middle ground for me was usually the hunter. Now thats a great trustworthy horse.
 
JuanNieve said:
blog_post_11_taleworldswebsite_03.jpg
Why the horse only have armor in the front? Is some kind of mid tier armor?

It's quite historical. If someone tries to attack a horse it'd be in the front no? With armor there it's almost unkillable.
Trying to catch up to the rear of a speeding horse would be hard, so it doesn't need to be armored there.
 
?️NS Marko said:
That was literally 5 pages ago so how about no.

But only two days or so ago. Posting is fast on Tale Worlds forum and so I see no reason to why it shouldn't have been "knocked off".

Calamity said:
It's already been taken care of, lets back back to dev blog.

Happy to hear and will do.
 
TheMasteroDeath said:
With armor there it's almost unkillable.
Trying to catch up to the rear of a speeding horse would be hard, so it doesn't need to be armored there.

Unless the enemies have projectiles such as arrows, javelins, etc.

I wonder if horse armor is going to be hitbox sensible, so if you aim for the un-armored areas you'll cause more damage.
 
FBohler said:
TheMasteroDeath said:
With armor there it's almost unkillable.
Trying to catch up to the rear of a speeding horse would be hard, so it doesn't need to be armored there.

Unless the enemies have projectiles such as arrows, javelins, etc.

I wonder if horse armor is going to be hitbox sensible, so if you aim for the un-armored areas you'll cause more damage.
One of my top 20 feutures I want that hasnt been confirmed :grin:
 
FBohler said:
Al_Mansur said:
Beautiful. I wonder how work the materials in Bannerlord. Probably more complex than the old diffuse-specular-normal/bump thing. Perhaps even something close to PBR workflow.

I think heightmap will be a thing, because BL's engine uses tesselation, but it won't stray too much from the diffuse-specular-normal standard. Now that they have actual fire in battle scenes, maybe there's emission map too.

I'm not sure where did I read about it, but I remember TW saying something about PBR in their engine.

I'm really eager to see what I can do with the engine, what kind of tools I'll need to make my own assets and maybe create a mod.

It was in one of the videos that they use a form of PBR.
 
  I wonder if horse armor is going to be hitbox sensible, so if you aim for the un-armored areas you'll cause more damage.

That's actually a good question.  Will the armor act as a force field and protect every area or the exposed areas will actually be exposed?
 
Quoted from steam by Unlimitless

"Buggy release, promised featured content ripped out or missing, no communications with the fans that have been begging you for answers and the opportunity to help by testing in beta or EA.

Released game will be buggy full of week one patches and huge flame wars on forums between fanboys and realists. Giving us Dev Q&A sessions about the color of their office and what type of clothes they wear on Fridays, all stuff we dont care about. Never answer the real questions posed by the consumers.

THIS is the reality of game developments now. Just a fat cash cow for them to milk till the next overhyped and flawed release.

You say I'm crazy? Well heres some examples....

-X-Rebirth

-No Man's Sky

-The Guild 3.....I could go on and on....

This has become the industry standard and we the final consumer and fans are not seen as humans, but as wallets that need to bleed out cash for a buggy mess. Then the devs will go on the forums and ask the fans for help and paitence as they iron out bugs. Yeah right...... what about when we were asking to help and we got nothing but silence and crappy Dev Q&A sessions about their cats favorite toy, instead of the state of the game.

Please dont do this to Bannerlord."
 
talents in warband was very bad.
for example Prison Management it can depend on size of party larger party can manage more prisons
or inventory management  it can depend on number of horses in inventory.
or engineering who want to be engineer in the game but it was not such big deal you could dont use it
but 2 on top is very use full and useing talents (that you can upgrade them very hard in late game) is very pain full. please do something about them.


and i asked the question please Answer it.
can we have video in the blogs related to games details and faction introductions to make them more understandable or not?

i think blogs incloude just texts are kind of boring.
 
aged3 said:
Quoted from steam by Unlimitless

"Buggy release, promised featured content ripped out or missing, no communications with the fans that have been begging you for answers and the opportunity to help by testing in beta or EA.

Released game will be buggy full of week one patches and huge flame wars on forums between fanboys and realists. Giving us Dev Q&A sessions about the color of their office and what type of clothes they wear on Fridays, all stuff we dont care about. Never answer the real questions posed by the consumers.

THIS is the reality of game developments now. Just a fat cash cow for them to milk till the next overhyped and flawed release.

You say I'm crazy? Well heres some examples....

-X-Rebirth

-No Man's Sky

-The Guild 3.....I could go on and on....

This has become the industry standard and we the final consumer and fans are not seen as humans, but as wallets that need to bleed out cash for a buggy mess. Then the devs will go on the forums and ask the fans for help and paitence as they iron out bugs. Yeah right...... what about when we were asking to help and we got nothing but silence and crappy Dev Q&A sessions about their cats favorite toy, instead of the state of the game.

Please dont do this to Bannerlord."


they dont care just forget about that.
and pray to god give you a long live to see bannerlord release date. just like me.

 
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