RoboSenshi said:
darksoulshin said:
RoboSenshi said:
1) I didn't like the fact that the player could ride right through enemy territory and attack the enemy capital. It was one of the things that annoyed me about WB. Somebody on the forums suggested a kind of "supply lines" mechanic where large armies need to be close to a friendly settlement to function. It would allow fighting to be done mainly at the borders of the two opposing factions. I think TW should look into something like that.
This is my topic related to the support line and with suggestions on how to implement it in the game.
If you are interested in this topic, I would be happy if you read it or maybe you contributed suggesting changes.
And if you consider it a valid topic, support it in some way, perhaps suggesting it to those interested in the concept of "support line".
https://forums.taleworlds.com/index.php/topic,381046.0.html
Wow that wall of text is pretty daunting. Do you have a short version? Also I'm going to create my own suggestion thread that makes a "supply line" simulation much simpler.
In the case of support lines and logistics, care must be taken to ensure that the effects of such mechanics are evident in the game and so that the data can be seen by the player.
So I proposed the use of assets already used by the game, but adapted for a different purpose.
I could not talk about support lines without talking about what the line actually is, which is not something abstract, and what happens in a war when these lines are known to the enemy.
What happens when you attach them and what effects they cause.
And how they can be defended or reinforced.
Writing too little does not explain everything that should be explained, and this could lead to approximate and even annoyingly unrealistic mechanics in some cases (such as the mechanics of reinforcements ... which causes 50 enemies to appear in the middle of the battle, leading you to have numerical inferiority and great distance with respect to the position from which your reinforcements came, which leads you to practically lose your units if the conditions do not allow you to retreat in time.
Situation that in a battle does not appear at all like that shown in the game).
So I divided it all into sections.
It's just a small page, it's not a book
.
For you who have to read it it is also simpler than it was for me the job of thinking about everything and writing it, maintaining a formatting that was less heavy as possible .
Try reading it, maybe not all today, so you also have time to think, and maybe add some suggestions