Dev Blog 12/09/19

Users who are viewing this thread

[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_106_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>In this week’s blog, we will be showing you some raw gameplay footage from Mount & Blade II: Bannerlord’s vast sandbox campaign. This particular video was captured from the demo we took to this year’s Gamescom, which put a heavy emphasis on large battles and sieges, dropping the player in the mid-game of Bannerlord’s campaign with a sizable warband of troops.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/126
 
If you join another lord on a campaign (as a follower, not a leader) are they the ones who decide the siege setup?

It would be nice to give some of the controls to the AI and then the setup can be placed smartly or stupid depending on the lord.
 
fedeita said:
JuanNieve said:
Do you think that commander mode needs a total war camera style for giving orders and make tactics more viable? Like hit and run or hammer and anvil. I feel that as the numbers of soldiers on the battlefield increase, something like this will be needed to manage so many troops.
SGlZaUh.jpg
I think this game has a good transition between a rts camera and third person camera

This is the natural evolution of mount e blade, devs must rethink about it because

cherac said:
The Devs said the way bannerlord is , was a conscious decision that is why there was no mini map in any of the gameplay, in real life  commanders didn’t have birds eye view on the battlefield and TW is recreating that, I advice you watch their gamescom showcase

In real life commanders had all the time they needed to prepare their men for the battle, in this game the enemies spawn so close to you that you can't even dispose your men correctly.
you can't play the "real life" card only when it suits your decisions and justify the other choices by stating that it is simply a video game, this is unfair.

Soo what , you want total war style commands now? You have to respect the dev's artistic vision, if you want to play a total war style game go and play total war, there is no mini map that is how far they are willing to go to make the battles feel authentic . Oh and the thing about commanders preparing for battle using advanced maps etc is a myth don't let hollywood fool you , only few commanders could initiate any complex tactics on the battlefield and there was no detailed map to be deploying units on like in movies . This is the style of mount and blade , call me a purist but I don't want to be pausing the game and going into birds eye view in every battle, would be chore and gimmicky
 
KhergitLancer99 said:
Why dont you feel they work in the best way ? Can you give me one link that gives us a reason to be suspicious. I told you a great example. Not even once but more than once, the npc commanders of horse archers in Alijins army go behind enemy army quickly and maintain their distance with the enemy and harass by skirmishing the enemy army.

Well I trust you mate :grin:. I also believe that both systems could coexist, although it would be more of a job for modders

KhergitLancer99 said:
I know that perk. But as I said before to someone else in reddit, that perk resembles the idea of a wise/experienced commander arriving at battle zone by having his army in the positions and formations he want them to me.

It is hard for an army to go to somewhere without breaking the formations or spoiling the positionings. Because cavalry tend to go on front, light inf behind them, heavy then if any artillery. Fast units wouldnt want to be blocked by heavy moving units.
So an unexperienced commander will have hard time organising his army.

What you say on the other hand, grasping the positions of every troop isnt about being inexperienced. It is a limitation of the age in my opinion. Armagan says a commander often seeked for a high ground to grasp all the positions of his troops. He actually wants us to do that.

I think that would be possible with a wisely creation maps, and to become a wannabe subotai XD


I believe that siege weapons such as catapults, ballista and trebuchet should have their own operators instead of our troops. Only in case one of the operators dies one of our soldiers would replace them.
ss_2e62636842bec1a9c82fe91fcb59a87c2c7de1a0.jpg

44P8uIh.jpg

 
KhergitLancer99 said:
JuanNieve said:
I feel that in general in the beta the battles were won by the better quality of player's troops against those of AI
Personally I prefer to have greater control of the troops and I think that with an RTS camera it would be the best option.
I would hate that sorry. It would turn the game into Total War/Age of Empires. Having less control, having to trust in your companions and other generals even if you dont want to were the realities of that time.
Same here, I fear Bannerlord could become a Total War game.  :cry:
 
Hey Devs,
I kmow this is the wrong place but were neglected maybe check
out the console forums, we post alot and alot go unanswered or
answered by the wrong people.

    Your losing your console base.
 
RoboSenshi said:
darksoulshin said:
RoboSenshi said:
1) I didn't like the fact that the player could ride right through enemy territory and attack the enemy capital. It was one of the things that annoyed me about WB. Somebody on the forums suggested a kind of "supply lines" mechanic where large armies need to be close to a friendly settlement to function. It would allow fighting to be done mainly at the borders of the two opposing factions. I think TW should look into something like that.
This is my topic related to the support line and with suggestions on how to implement it in the game.
If you are interested in this topic, I would be happy if you read it or maybe you contributed suggesting changes.
And if you consider it a valid topic, support it in some way, perhaps suggesting it to those interested in the concept of "support line".
https://forums.taleworlds.com/index.php/topic,381046.0.html
Wow that wall of text is pretty daunting. Do you have a short version? Also I'm going to create my own suggestion thread that makes a "supply line" simulation much simpler.


In the case of support lines and logistics, care must be taken to ensure that the effects of such mechanics are evident in the game and so that the data can be seen by the player.
So I proposed the use of assets already used by the game, but adapted for a different purpose.

I could not talk about support lines without talking about what the line actually is, which is not something abstract, and what happens in a war when these lines are known to the enemy.
What happens when you attach them and what effects they cause.
And how they can be defended or reinforced.

Writing too little does not explain everything that should be explained, and this could lead to approximate and even annoyingly unrealistic mechanics in some cases (such as the mechanics of reinforcements ... which causes 50 enemies to appear in the middle of the battle, leading you to have numerical inferiority and great distance with respect to the position from which your reinforcements came, which leads you to practically lose your units if the conditions do not allow you to retreat in time.
Situation that in a battle does not appear at all like that shown in the game).

So I divided it all into sections.
It's just a small page, it's not a book :smile:.
For you who have to read it it is also simpler than it was for me the job of thinking about everything and writing it, maintaining a formatting that was less heavy as possible .
Try reading it, maybe not all today, so you also have time to think, and maybe add some suggestions  :wink:
 
cherac said:
fedeita said:
JuanNieve said:
Do you think that commander mode needs a total war camera style for giving orders and make tactics more viable? Like hit and run or hammer and anvil. I feel that as the numbers of soldiers on the battlefield increase, something like this will be needed to manage so many troops.
SGlZaUh.jpg
I think this game has a good transition between a rts camera and third person camera

This is the natural evolution of mount e blade, devs must rethink about it because

cherac said:
The Devs said the way bannerlord is , was a conscious decision that is why there was no mini map in any of the gameplay, in real life  commanders didn’t have birds eye view on the battlefield and TW is recreating that, I advice you watch their gamescom showcase

In real life commanders had all the time they needed to prepare their men for the battle, in this game the enemies spawn so close to you that you can't even dispose your men correctly.
you can't play the "real life" card only when it suits your decisions and justify the other choices by stating that it is simply a video game, this is unfair.

Soo what , you want total war style commands now? You have to respect the dev's artistic vision, if you want to play a total war style game go and play total war, there is no mini map that is how far they are willing to go to make the battles feel authentic . Oh and the thing about commanders preparing for battle using advanced maps etc is a myth don't let hollywood fool you , only few commanders could initiate any complex tactics on the battlefield and there was no detailed map to be deploying units on like in movies . This is the style of mount and blade , call me a purist but I don't want to be pausing the game and going into birds eye view in every battle, would be chore and gimmicky
ok, no problem if you disagree but you could have told me it in a nicer way, I'm not a farm animal.
 
LeChat said:
KhergitLancer99 said:
JuanNieve said:
I feel that in general in the beta the battles were won by the better quality of player's troops against those of AI
Personally I prefer to have greater control of the troops and I think that with an RTS camera it would be the best option.
I would hate that sorry. It would turn the game into Total War/Age of Empires. Having less control, having to trust in your companions and other generals even if you dont want to were the realities of that time.
Same here, I fear Bannerlord could become a Total War game.  :cry:
Would that be such a bad thing?
 
fedeita said:
cherac said:
fedeita said:
JuanNieve said:
Do you think that commander mode needs a total war camera style for giving orders and make tactics more viable? Like hit and run or hammer and anvil. I feel that as the numbers of soldiers on the battlefield increase, something like this will be needed to manage so many troops.
SGlZaUh.jpg
I think this game has a good transition between a rts camera and third person camera

This is the natural evolution of mount e blade, devs must rethink about it because

cherac said:
The Devs said the way bannerlord is , was a conscious decision that is why there was no mini map in any of the gameplay, in real life  commanders didn’t have birds eye view on the battlefield and TW is recreating that, I advice you watch their gamescom showcase

In real life commanders had all the time they needed to prepare their men for the battle, in this game the enemies spawn so close to you that you can't even dispose your men correctly.
you can't play the "real life" card only when it suits your decisions and justify the other choices by stating that it is simply a video game, this is unfair.

Soo what , you want total war style commands now? You have to respect the dev's artistic vision, if you want to play a total war style game go and play total war, there is no mini map that is how far they are willing to go to make the battles feel authentic . Oh and the thing about commanders preparing for battle using advanced maps etc is a myth don't let hollywood fool you , only few commanders could initiate any complex tactics on the battlefield and there was no detailed map to be deploying units on like in movies . This is the style of mount and blade , call me a purist but I don't want to be pausing the game and going into birds eye view in every battle, would be chore and gimmicky
ok, no problem if you disagree but you could have told me it in a nicer way, I'm not a farm animal.

Well sound argument unless you factor in the point I had to explain the same thing twice, we have to stop second guessing everything and let the devs sail us to the shore , we both know Mount and blade isn’t going to have total war battles and insisting that it should ,it would somehow be beneficial does not help anyone here, all that said I apologize for being harsh in my replies, I had just finished a baby’s autopsy and was on edge  :sad:
 
I don't think I've seen anyone take notice of this yet... But I truly and deeply fear Ospir. Ospir is the one true face of war. The very world quakes with his every step, and the people tremble.

oWOgZ.png


Kinda gives me Teethman vibes :lol:

TUpGn.jpg
 
Τotal war is trash, please keep that out of MnB. I want MnB for the brutal combat and realistic commands, no fly-over view like RTS making everything easy.
 
cherac said:
fedeita said:
cherac said:
fedeita said:
JuanNieve said:
Do you think that commander mode needs a total war camera style for giving orders and make tactics more viable? Like hit and run or hammer and anvil. I feel that as the numbers of soldiers on the battlefield increase, something like this will be needed to manage so many troops.
SGlZaUh.jpg
I think this game has a good transition between a rts camera and third person camera

This is the natural evolution of mount e blade, devs must rethink about it because

cherac said:
The Devs said the way bannerlord is , was a conscious decision that is why there was no mini map in any of the gameplay, in real life  commanders didn’t have birds eye view on the battlefield and TW is recreating that, I advice you watch their gamescom showcase

In real life commanders had all the time they needed to prepare their men for the battle, in this game the enemies spawn so close to you that you can't even dispose your men correctly.
you can't play the "real life" card only when it suits your decisions and justify the other choices by stating that it is simply a video game, this is unfair.

Soo what , you want total war style commands now? You have to respect the dev's artistic vision, if you want to play a total war style game go and play total war, there is no mini map that is how far they are willing to go to make the battles feel authentic . Oh and the thing about commanders preparing for battle using advanced maps etc is a myth don't let hollywood fool you , only few commanders could initiate any complex tactics on the battlefield and there was no detailed map to be deploying units on like in movies . This is the style of mount and blade , call me a purist but I don't want to be pausing the game and going into birds eye view in every battle, would be chore and gimmicky
ok, no problem if you disagree but you could have told me it in a nicer way, I'm not a farm animal.

Well sound argument unless you factor in the point I had to explain the same thing twice, we have to stop second guessing everything and let the devs sail us to the shore , we both know Mount and blade isn’t going to have total war battles and insisting that it should ,it would somehow be beneficial does not help anyone here, all that said I apologize for being harsh in my replies, I had just finished a baby’s autopsy and was on edge  :sad:
I have already explained my arguments: maps are too small and you don't have time to dispose your men.
Reading again your posts it give me the impression you misunderstood me, I'm not asking for a bird eye camera everytime you want it but just the one that is already implemented for sieges to dispose the troops at the beginning of the battle.
Another possible solution is to give some basic disposition in the campaign map just before joining the battle because as I said your men spawn as a mob like in warband and maps are way too small to dispose them in time.
 
fedeita said:
cherac said:
fedeita said:
cherac said:
fedeita said:
JuanNieve said:
Do you think that commander mode needs a total war camera style for giving orders and make tactics more viable? Like hit and run or hammer and anvil. I feel that as the numbers of soldiers on the battlefield increase, something like this will be needed to manage so many troops.
SGlZaUh.jpg
I think this game has a good transition between a rts camera and third person camera

This is the natural evolution of mount e blade, devs must rethink about it because

cherac said:
The Devs said the way bannerlord is , was a conscious decision that is why there was no mini map in any of the gameplay, in real life  commanders didn’t have birds eye view on the battlefield and TW is recreating that, I advice you watch their gamescom showcase

In real life commanders had all the time they needed to prepare their men for the battle, in this game the enemies spawn so close to you that you can't even dispose your men correctly.
you can't play the "real life" card only when it suits your decisions and justify the other choices by stating that it is simply a video game, this is unfair.

Soo what , you want total war style commands now? You have to respect the dev's artistic vision, if you want to play a total war style game go and play total war, there is no mini map that is how far they are willing to go to make the battles feel authentic . Oh and the thing about commanders preparing for battle using advanced maps etc is a myth don't let hollywood fool you , only few commanders could initiate any complex tactics on the battlefield and there was no detailed map to be deploying units on like in movies . This is the style of mount and blade , call me a purist but I don't want to be pausing the game and going into birds eye view in every battle, would be chore and gimmicky
ok, no problem if you disagree but you could have told me it in a nicer way, I'm not a farm animal.

Well sound argument unless you factor in the point I had to explain the same thing twice, we have to stop second guessing everything and let the devs sail us to the shore , we both know Mount and blade isn’t going to have total war battles and insisting that it should ,it would somehow be beneficial does not help anyone here, all that said I apologize for being harsh in my replies, I had just finished a baby’s autopsy and was on edge  :sad:
I have already explained my arguments: maps are too small and you don't have time to dispose your men.
Reading again your posts it give me the impression you misunderstood me, I'm not asking for a bird eye camera everytime you want it but just the one that is already implemented for sieges to dispose the troops at the beginning of the battle.
Another possible solution is to give some basic disposition in the campaign map just before joining the battle because as I said your men spawn as a mob like in warband and maps are way too small to dispose them in time.

You can already do this in the pitched battles once you unlock the perk in the tactics perk tree.
 
LeChat said:
KhergitLancer99 said:
JuanNieve said:
I feel that in general in the beta the battles were won by the better quality of player's troops against those of AI
Personally I prefer to have greater control of the troops and I think that with an RTS camera it would be the best option.
I would hate that sorry. It would turn the game into Total War/Age of Empires. Having less control, having to trust in your companions and other generals even if you dont want to were the realities of that time.
Same here, I fear Bannerlord could become a Total War game.  :cry:

Blead said:
If you join another lord on a campaign (as a follower, not a leader) are they the ones who decide the siege setup?
It would be nice to give some of the controls to the AI and then the setup can be placed smartly or stupid depending on the lord.

1) All solider follow one foolish leader or,
2) Few solider follow number of leaders but just one leader are smart. 

i would like to choice all solider follow one smart leader  :razz:

They won't understand it until they experience it,
these why we have common concepts and values,
:oops: :oops: :oops:WE ARE CALRADIER :oops: :oops: :oops:
 
Back
Top Bottom