Dev Blog 07/06/19

Users who are viewing this thread

[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_93_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>In Mount & Blade II: Bannerlord, you need to keep your head about you at all times. And with the game’s new death system, this rings especially true, lest your adventures come to an abrupt end to the executioner’s axe!</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/113
 
So, I guess you have to be careful during war time where you will be heading..



*I'll see myself out *




PM me for the adres to which to send my head please
:wink:


Nice blog though, I'm curious if it is possible to 'conquer' a tribe or nation by simply beheading them all. Need to capture them first, which also means you defeated their army... still, less competition when sitting on the throne is always nice  :twisted:
 
Noudelle said:
Galaad82 said:
Please add mimics, gestures and hair and clothes movements like so:
tumblr_nsz9bfyacB1rgj9bro3_500.gif
A lot of effort for something that doesn't matter in a game like M&B.
Matters to me...
 
Ristridin said:
Nice blog though, I'm curious if it is possible to 'conquer' a tribe or nation by simply beheading them all. Need to capture them first, which also means you defeated their army... still, less competition when sitting on the throne is always nice  :twisted:

There's between 7 and 10 Clans in each Faction, according to last year's Gamescom footage. How many many potential leaders would be in each Clan? Three? Four? More?

'Simply' beheading them all might not be so simple!

(Worth a go, though)
 
Waging a war of total annihilation against an entire clan that wronged you is what some of us live for. :razz: Their family has no claim to their lands if their entire family is dead.
 
Orion said:
Waging a war of total annihilation against an entire clan that wronged you is what some of us live for. :razz: Their family has no claim to their lands if their entire family is dead.

Looks like a legit playthrough. But you'll need to take care and totally avoid being caught by your enemies!  :twisted:
 
Actually with this, we can really play like a real cutthroat. Becoming most fearsome bandit by executing all the lords you happen to have hands on and trying how long you can last playing that way.
 
To be fair Terco, you are right that this was mentioned in passing previously. However, there is a bit of a difference between mentioning what was at the time just an idea, and explaining how the implemented feature works.

I'm sorry if you think I may have misled you with the term new, but I was simply stating it is a new feature to the series.

As for the rest of the comments, we are glad to see that this is a welcome addition to the game. It is just one of the many seemingly small, but in reality deep additions to the series that we think will provide players with a more immersive and engaging experience.
 
What I want to see, if even possible that is, to be able to make a companion a vassal, exile them from your kingdom, defeat them in battle, capture them, then execute them, or vice versa, they execute you and get sweet sweet revenge
 
I like that AI lords can execute the player. That could add another layer of tension if you get in a fight with a lord who hates you, because if he captures you, you could be dead. Basically, if you really piss someone off, don't let him catch you.
 
Unless execution deletes your save file the only real tension is in losing a few minutes of progress.

I don't see how to balance this without it being annoying or not impactful. On the one hand you could have there be a limited number of lords and allow the player to kill literally all of them if they want, which would probably be a lot of fun but it would nullify a lot of other systems in the game if you can just murder people you don't like. But on the other hand, if lords just respawn over time, what's even the point.

I would like a system where you can kill lords, but they take a long time to have their positions filled, or the people who replace them are much less capable.
 
BIGGER Kentucky James XXL said:
Unless execution deletes your save file the only real tension is in losing a few minutes of progress.

I don't see how to balance this without it being annoying or not impactful. On the one hand you could have there be a limited number of lords and allow the player to kill literally all of them if they want, which would probably be a lot of fun but it would nullify a lot of other systems in the game if you can just murder people you don't like. But on the other hand, if lords just respawn over time, what's even the point.

I would like a system where you can kill lords, but they take a long time to have their positions filled, or the people who replace them are much less capable.
I think the child and heir system is what's meant to deal with this issue. I'm sure there will be a large and long list of minor nobles and noble's sons who may come to prominence as older ones die and time passes.
I want to kill a lord and have ten years pass. His son comes back with a strong army, motivated to kill me at any cost.
 
You've created monsters, can't wait until modders let you murder children and women to eliminate a whole clan, the Mountain larpers will be glad
 
Arvenski said:
I like that AI lords can execute the player. That could add another layer of tension if you get in a fight with a lord who hates you, because if he captures you, you could be dead. Basically, if you really piss someone off, don't let him catch you.

I hope the systems surrounding the difficulty of the game make that a real threat. By my third playthrough of Warband singleplayer, I simply never get caught anymore, and if I do it's from a relatively small army that I am capable of defeating without too much of an issue. If it wasn't for the internal politics system of other clans/lords/the king getting annoyed at me, there'd be no incentive whatsoever to not just chopping literally everyone's head off.




@Callum: How does Bannerlord determine prisoner capture for Lords now? It would be great to execute those scumdogs who ride all the way across Calradia, straight through the entire territory of the Kingdom I am sworn to, just to sack my village, get defeated in battle by me, and have that lord escape the battles 15 times in a row on a single day(real life) of playing, because sacking my village is the only thing they ever do.
 
Very keen to see how this plays out in situations not necessarily involving a player. I'd love to see a blood feud start because an honourable lord executed a dishonourable one for pillaging his village as an example. The impact that these kinds of deaths will have on the game, coupled with the heir system will result in some crazily dynamic sandbox play.

I had been considering savescumming if my main guy died but I think there's something cheesily poetic about a farmer who loses everything to war, only to take up the blade and almost unite the land only to be betrayed and executed. His son, taking up his sword and purpose, unites the barbarian lands of Calradia to usher in peace, prosperity and feasts

Bring on Bannerlord  :party:

 
Executions mechanics seems allright. However I am curious wheter you can try to kill lord in battle, before the capture in order to avoid reputation penelties. That would allow for some trade offs in bouts. In warband chasing after one agent on the battlefield is usually of less value to the outcome than slaying hordes of infantry mooks.
 
~Lawrence~ said:
Going to see some Ned Stark action going on. Cool blog guys
My thoughts exactly. Except I am going to execute every traitor in the empire that I aim to build. As for a Game of Thrones mod, the Lannisters, Freys and Boltons along with all those traitors within their noble Houses, they will be hunted down. No quarter given.
 
dr4gunov said:
Executions mechanics seems allright. However I am curious wheter you can try to kill lord in battle, before the capture in order to avoid reputation penelties. That would allow for some trade offs in bouts. In warband chasing after one agent on the battlefield is usually of less value to the outcome than slaying hordes of infantry mooks.

That's a very good point. Taking out an enemy lord in battle should have a big impact on the battle, plus if you, say, catch them in the initial cav charge with a lance, or in a 1-1 battle and you catch them with a good one, killing the lord would be a pretty sweet response.
 
Back
Top Bottom