Dev Blog 07/06/19

正在查看此主题的用户

[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_93_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>In Mount & Blade II: Bannerlord, you need to keep your head about you at all times. And with the game’s new death system, this rings especially true, lest your adventures come to an abrupt end to the executioner’s axe!</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/113
 
XjlL4bVl.jpg


Now that's a feature.
 
kill to death? as in contrary to kill to tickle? i mean, it is possible that i missed smth, but i think what you meant was brutal kill..... or smth
 
Do not look here 说:
Bannerlord happened to him, it happened to all of us :sad:
This.

Ostrogoth Pikeman 说:
NPC99 说:
If an ai Lord threatens to execute the player, or visa versa, I would like the option to attempt to barter a higher than normal ransom as an alternative. It will make it worthwhile for players to intimidate prisoners for a better ransom and will give them an opportunity when roles are reversed to buy a second chance. Such a ransom should be very expensive, putting it beyond some people's means.

Equally, I'd like an option to either:
a. return the executed Lord's body and armour to his family for burial, reducing the negative honour consequences; or
b. loot the executed Lord's armour and bury him/her in an unmarked grave, increasing the honour penalties.
I like these options a lot! Would really fleshed out the system of special and named armours and weapons. It will create legacies of things passed down generation to generation and maybe continue rivalries as that enemy noble is wearing your previous character's favorite helm.
I love the simple way it is currently implemented. No complaints. But, i would be extactic if TW added depth precisely like thos: a simple last bargain, and less impact for less dishonorous killings

Now i want to know: is there any cooldown on executing? Can we execute non-lord prisoners? Can we eliminate a clan from existence through this, and if so does it reappear some time later? Or do clans stay dead?

I would like a scene to execute the prisoner, but it may be a bit much.

Are there more impacts other than dishonor and relation hit? No need to spoil anything, but a murderer should be feared, as well as hated. Some fear points, and some venegance points against the murderer character. But like jacob said its easy to fear that death will not be as deeply impacting as we hope, because you can kill any rival without much consequences (no kin actually wants revenge on you). So we kind of hope some more lasting impacts, even like (your father killed my father), this could lead to honorable chars hating each other, and trying to kill each other.

Well, at least answer this: can AI lords be killed in batlle as well in the normal simulation, or only die by execution or old age? Maybe leave further lasting impacts for us to find when we play.

Oh boy, so happy about this blog, so happy the execution is functional! Now the cycle of.life is nearly complete in game!
 
It would be cool if after player's character execution his heir gets some kind of quest to avenge his father, with reduced penalties for executing the lord who started blood feud in the first place. And keepig the record of all the people some character has killed in it's character screen.
 
This is simply the great!
I can remember moments of frustration in Warband after capturing lordish scum that I could've inprison only for burning down villages and slaughtering innocents
 
BIGGER Kentucky James XXL 说:
DtheHun 说:
XjlL4bVl.jpg


Now that's a feature.

:lol: :lol: :lol:
Forget it
Put it to the back of your mind          have temporary Alzheimer's            crush your own frontal lobe​
Yes, we need more shades of choices.  :lol:  Stop treating us like electric devices with your ON/OFF buttons TW! Do you make a sandbox or a fuse box experience?  :twisted:

EDIT:
Now a serious question.
I have observed that poor Desporion has the exact same face texture as the one in ugly sweater in the previous post.
20190531_105739.JPG
No question, he deserves execution just for that coincidence.

Does it mean that there won't be customizable overlaying textures like eyeshadow, stubble, scars - so one texture per face like in Warband - or you have started it from scratch again and don't have variants yet... or it's just accidental (what is hard to believe) ?
 
How will this work with the family system? If you execute a lord who is a brother/father/sister/mother/dog/cat/grandpa/romeo-juliet to someone else wouldn't that piss the loved one off and swear vengeance?

Also if you executed the brother of some other lord, wouldn't it be weird to go into a castle and walk next to that lord? It would totally break immersion.

I reckon there should be some kind of vengeance system. If you piss off someone, the more likely bounty hunters, assassins will hunt you. If you physically encounter that person whose loved one you executed, he/she would more likely to draw weapons and chase you. And during diplomacy with the loved one, they are more likely to not accept peace when peace is the better solution due to emotional motivations.
 
Callum_TaleWorlds 说:
I'm sorry if you think I may have misled you with the term new, but I was simply stating it is a new feature to the series.

So you may keep providing old information labeled as "new features" just because Warband does't have it?

:shifty:
 
Dammmit! haha When I read the title of the blog, I thought it meant in-battle executions like execution animations i.e. limbs/heads getting chopped off or a more detailed animation if an enemy player is not close by.

But I'm still happy that this feature has been implemented and I'm sure modders will eventually make it more detailed.
 
more political options are always nice

could have talked about how this affect the clan heritage (like if it is possible to eliminate a clan, or they just keep choosing new members to fill the spots)

also about the campaign duration in years, so we can have a idea if age will also play a important part on deaths of clan leaders. If I have a prisoner that is 60 years old, will he be dying/retiring soon? Is it worth killing him off? How about his direct heir that is 20 years old? If a campaign lasts 5 or 100 years that answer changes.
 
In lead system of fear for fighters that they not simply went to fight as dolls not afraid to die, and really worried for the lives and were more accurate!!!
 
It is a nice blog and yeah the options and possibilities are known in other games "looking at you crusader kings2".

So we can execute the lords, heretics, maybe mercenaries or other companions.

I would like to see multiple options there like

a. releasing a lord can positively and negatively affect you depend on the relation between you and the said lord or what happend. If you killed their loved or liked personels or family members they could swear revenge on you if you release them or just try to backstab you.

b. an option to avoid or finish battles with duel invitations so the leaders of the armies could engage in a duel and the one who left stand won and the opponents army retreat / tries to catch you.

c. If you in battle hurt your opponent but you decided you will be merciful then would be nice some option to release the said lords or just first aid him/her then you can have some chance "again on opinion and relation" make the lord serve you or make closer relationship with him/her.

d. keep the lord as a slave and when you meet with his/her faction you could barter and demand for land / family member / money or goods depend on the rank of your captured lord.

e. random even before the execution or during your trip.
- the lord dies accidentaly (still causes relation degradation-improvement on others)
- your captured lord / prisoner escape
- joining your forces
- joining to your forces but with compromises / claims
- trying to kill you during the night - other companies tries to capture / recapture your prisoner
- starving or get ill during the trip / if you haven't medicines or enough ration.

f. make moral decisions in your peoples head / some could turn against you / agreeing with your decision. So if you kill a honorable or atleast a kind person or a wealthy one then your army could consider you are a bad leader and tries to kill you or just leave you alone in the next major battle so your chances to win a battle drop because of this.

Beyond this I have plentiful ideas but I think I will leave the ideas for others too. :smile:

Basically a crusader king like diplomacy and moral system with some add ons.
 
Would lmao should Player invest 60+ hours in game only to be Executed for some minor slight and getting the woefully underused "Your Dead. Game Over" with no chance of Saves.
 
froggyluv 说:
Would lmao should Player invest 60+ hours in game only to be Executed for some minor slight and getting the woefully underused "Your Dead. Game Over" with no chance of Saves.

If the player makes more love than war, then there will be an availabe successor to take control when the grim reaper comes.
 
Callum_TaleWorlds 说:
To be fair Terco, you are right that this was mentioned in passing previously. However, there is a bit of a difference between mentioning what was at the time just an idea, and explaining how the implemented feature works.

I'm sorry if you think I may have misled you with the term new, but I was simply stating it is a new feature to the series.
[...]

8b73b8ac13775c5a3e6479b421263268.gif


To be fair and as my dear vicwiz007 says well, it is totally legitimate that this mechanic is today dowry with the adjective "new" because in the previous title it is non-existent. That in 2016 Captain Lust spoke to us of a mechanic that were untouchables castles in the air and that now you show it to us ingame, is also licit; that is not the problem.

The problem is that you have equaled the offer, as far as this mechanic is concerned, to the level of Brytenwalda, Nova Aetas, Floris Evolved...etc. Apparently with what has been shown and explained in this blog, we will find the same offer in mods prior to 2014 only with some graphics and interface moderately updated. The concept has apparently not been worked (so you have explained so far). Taking the example of Brytenwalda (2010- availability of permadeath and killable Lords & prisoners) yes, lords can be executed if they are captured. But to balance it, this causes a great loss of honor and conflicts with other lords. The same thing that you are proposing (plausible).

There is no apparent connection with the barter system, not even with the "new" feature of persuasion...you don't explain anything; only that if we press a button a Lord dies. That is the message that derives...

After so many years of developing such a conformist and not very innovative (apparently) approach to this mechanic...oh boi...do you now understand my constructive criticism as far as the adjective "new" is concerned?

 
I also miss our optimistic Terco_Viejo, but to be frank (yes, that Frank), turning OFF a lord with a button is only the shadow of the original concept - what was communicated with great confidence and I don't remember any official disavow of the interview, even though it was referred here and pumped the hype many times.

Just for the new target audience of the DevBlogs it was looked like this:

"You can take a lord prisoner, execute him, take his weapon, and kill his whole family with it"

 
后退
顶部 底部