Dev Blog 07/06/19

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_93_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>In Mount & Blade II: Bannerlord, you need to keep your head about you at all times. And with the game’s new death system, this rings especially true, lest your adventures come to an abrupt end to the executioner’s axe!</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/113
 
DtheHun 说:
I also miss our optimistic Terco_Viejo, but to be frank (yes, that Frank), turning OFF a lord with a button is only the shadow of the original concept - what was communicated with great confidence and I don't remember any official disavow of the interview, even though it was referred here and pumped the hype many times.

Just for the new target audience of the DevBlogs it was looked like this:

"You can take a lord prisoner, execute him, take his weapon, and kill his whole family with it"

There doesn't seem to be any reason to think you can't still do all of that last bit you quoted.

I think you have point regarding "turning off a Lord by pressing a button" in the menu. It seems a bit weak to me, given the gravity of the decision. I think it's add more weight to the situation of you were put into a scene to carry out the execution in person. It needn't be any more graphically gruesome than killing an enemy soldier in battle, but I think it would make the feature more substantial.
 
DtheHun 说:
I also miss our optimistic Terco_Viejo, but to be frank (yes, that Frank), turning OFF a lord with a button is only the shadow of the original concept - what was communicated with great confidence and I don't remember any official disavow of the interview, even though it was referred here and pumped the hype many times.

Just for the new target audience of the DevBlogs it was looked like this:

"You can take a lord prisoner, execute him, take his weapon, and kill his whole family with it"

I'm still your sweet summer boy  :iamamoron:, I haven't changed at all.

The only thing is that I eat so much fluff and so often, well boy my tone is dry for that reason. With Taleworlds, Reddite ergo quae sunt Caesaris, Caesari et quae sunt Dei Deo; when we have to applaud them for a job well done, I am the first to do it. If not, I will always convey my impressions to them with respect through the usual constructive criticism.

Here is an example in the form of a memetaphor:

l91R9.jpg
 
Very cool, could echo the medieval 2 system of balancing chivalry with dread, would be an interesting dynamic.
 
JuJu70 说:
so what happens when player is executed, game over? People will just scum save and reload.


Realistic!!! No quitting without saving!



sabatonsky 说:
kill to death? as in contrary to kill to tickle? i mean, it is possible that i missed smth, but i think what you meant was brutal kill..... or smth

Haha, I believe he ment fight to the death xd



Syndrella 说:
e. random even before the execution or during your trip.
- the lord dies accidentaly (still causes relation degradation-improvement on others)
- your captured lord / prisoner escape
- joining your forces
- joining to your forces but with compromises / claims
- trying to kill you during the night - other companies tries to capture / recapture your prisoner
- starving or get ill during the trip / if you haven't medicines or enough ration.

f. make moral decisions in your peoples head / some could turn against you / agreeing with your decision. So if you kill a honorable or atleast a kind person or a wealthy one then your army could consider you are a bad leader and tries to kill you or just leave you alone in the next major battle so your chances to win a battle drop because of this.

Beyond this I have plentiful ideas but I think I will leave the ideas for others too. :smile:

Basically a crusader king like diplomacy and moral system with some add ons.

Dies accidentally? As in battle sure maybe could be a feature (although it might be realistic, it maybe isn't good in gameplay terms) but if you mean randomly outside of a battle (heart attack, idk) then that's really not something I think would be good.

Escaping will most probably be in the game since we already had it in previous titles.

Yeah no, I don't think a lord would join you because you defeated him. Doesn't make sence.

Prisoner tries to assasinate? Nah. They could maybe have assasinations in the game, but not that a prisoner would be able to escape and then try to kill you. You would have many guards and if the lord manages to escape it doesn't make sence to risk it all just to murder you in your sleep for.. what gain?

Starving? Yes, prisoners should definetly comsume some food too I believe, unlike in Warband. But getting ill? Deseases overall isn't something that would be fun in a game like this, or any game actually, imo.
 
DtheHun 说:
XjlL4bVl.jpg


Now that's a feature.

  It would be nice to be able to chose wich kind of execution to enact (like decapitation, hanging, strangling or any of the other colourful ways of executing someone the middle ages were so full of).


  ... No I'm not sadistic ...
 
red4dr 说:
DtheHun 说:
XjlL4bVl.jpg


Now that's a feature.

  It would be nice to be able to chose wich kind of execution to enact (like decapitation, hanging, strangling or any of the other colourful ways of executing someone the middle ages were so full of).


  ... No I'm not sadistic ...
That's an interesting point, one could bring up the Right of Beheading in Western Europe in the Middle Ages, nobility in some Kingdoms had a "right to beheading", as it was the quickest form of death and was reserved for them because of the status of their birth. Hanging a noble was a serious punishment that could be seen as tyrannical, a noble dying a peasant's death was not taken lightly by other nobles. So, it would be cool to emulate this by making hanging cause nobles opinion of you to drop more.
 
red4dr 说:
DtheHun 说:
XjlL4bVl.jpg


Now that's a feature.

  It would be nice to be able to chose wich kind of execution to enact (like decapitation, hanging, strangling or any of the other colourful ways of executing someone the middle ages were so full of).


  ... No I'm not sadistic ...

Here is a description of the execution (or murder) of Edward II of England at Barkeley Castle in 1327:
they [the murderers] came suddenlie one night into the chamber where he laie in bed fast asléepe, and with heauie featherbeds or a table (as some [sources] write) being cast vpon him, they kept him down and withall put into his fundament [i.e., his anus] an horne, and through the same they thrust vp into his bodie an hot spit, or (as other [sources] haue) through the pipe of a trumpet a plumbers instrument of iron made verie hot, the which passing vp into his intrailes, and being rolled to and fro, burnt the same, but so as no appearance of any wound or hurt outwardlie might be once perceiued. His crie did mooue manie within the castell and towne of Berkley to compassion, plainelie hearing him vtter a wailefull noise, as the tormentors were about to murther him, so that diuerse [i.e., several] being awakened therewith (as they themselues confessed) praied heartilie to God to receiue his soule, when they vnderstood by his crie what the matter ment

They literally got medieval on his ass. Made sure he knew he was dead (that's what "Kill to death" means, by the way, for anyone that was wondering).
 
A great feature. Not because I plan on using it very much, perhaps not at all, since execution should be reserved for only the most vile of miscreants. No, it's great to have, because it will make the chivalrous approach of being merciful and compassionate to your enemies actually meaningful. It will be a conscious decision now, as you could have acted otherwise.
 
I’m excited to see a blog cementing the fact that this is indeed a feature in Bannerlord. I do, however, agree with Terco and his ever insightful memes. Instead of just confirming what we basically already knew, you should have fleshed out the blog by providing more details on the subject. This leads me to believe that the system is as shallow as it is stated in the blog, and just an off switch for lords with impacts on your honor.
This is still a much welcomed addition if it’s the case, but I believe there’s been numerous ideas in the previous comments on how to expand this feature. Namely, some sort of revenge feature which would greatly add weight to the role playing aspects of the game. I also would love to see, as was previously suggested, a series of executions giving you a “fear” attribute, causing enemies and allies alike to think twice before crossing you.
Regardless, I think it was still a good blog. My recommendation for TW is to take some of these suggestions under serious consideration. Just my two cents, though.
 
Sad Lad 说:
I believe there’s been numerous ideas in the previous comments on how to expand this feature. Namely, some sort of revenge feature which would greatly add weight to the role playing aspects of the game.

I think this will be in the game.

I have scattered memories from previous blogs (possibly regarding the persuasion system?) that mentioned stuff about Lords having feuds with each other based on who's killed who in the past.

Here you go, found it (Persuasion System blog 20/12/1:cool::
Finally, the game tracks most major events, and if you can remind the Countess that the king you want her to betray murdered her cousin, or passed her over when last handing out fiefs, that will make your task much easier. We want players to feel the dynamic sandbox history of Calradia, and persuasion is often the time when a lord’s past mistakes, the dirty deeds, the slights to fragile egos, the unpopular policies, all come home to roost.
 
Great blog, now I can get rid of that Pesky lord who keeps raiding my villages for no reason, or that lordwho hates me no matter how I try to please him , I bet modders can add assassins or kidnapping missions that you pay for with influence , so we can capture or get rid of obstacles , hopefully murdered lords are replaced quickly, don't want to be a lonely noble  :eek: , or even quests to Usurp a lord and murder him, so his son would take the title and have high relation with you , the possibilities are endless , oh and the Game of thrones mods aaahh  :oops: :lol:
 
Rabies 说:
Sad Lad 说:
I believe there’s been numerous ideas in the previous comments on how to expand this feature. Namely, some sort of revenge feature which would greatly add weight to the role playing aspects of the game.

I think this will be in the game.

I have scattered memories from previous blogs (possibly regarding the persuasion system?) that mentioned stuff about Lords having feuds with each other based on who's killed who in the past.

Here you go, found it (Persuasion System blog 20/12/1:cool::
Finally, the game tracks most major events, and if you can remind the Countess that the king you want her to betray murdered her cousin, or passed her over when last handing out fiefs, that will make your task much easier. We want players to feel the dynamic sandbox history of Calradia, and persuasion is often the time when a lord’s past mistakes, the dirty deeds, the slights to fragile egos, the unpopular policies, all come home to roost.

Thanks for that! I can’t believe I didn’t remember this being said. It’s good to know that “revenge” will be implemented, and definitely makes executions more meaningful.
 
How's it feel to have less than a hundred people reading your blogs? Doesn't seem to be very popular does it? I think a lot of folks have given up on the game. Feeling nervous yet?
 
for when the game? Sincerely, a lot of blog, a lot of blog but we are still the same, it is tiring to continue reading the blog and not having an exit date, give a date of exit once,
because it seems that this whole business of the game looks like a joke in bad taste, making fun of people
 
Norseman 说:
How's it feel to have less than a hundred people reading your blogs? Doesn't seem to be very popular does it? I think a lot of folks have given up on the game. Feeling nervous yet?

It's one of the most wish listed games on steam. ???
 
And as usual, a good, genuine, and deep discussion of the game is ruined by comments about release.





We're all waiting bruh. Don't act like you're the only that sees this, or the first one to think about it. Makes you look too hungry, then they'll wait another 5 years and charge an extra 10 dollars.

But for real, I've been following this game since it was announced, and I'm still ok waiting, as long as I get a good prosuct (which I believe we will) at the end.
 
There is no apparent connection with the barter system, not even with the "new" feature of persuasion...you don't explain anything; only that if we press a button a Lord dies. That is the message that derives...


You know, i have pointed this out before. Why is the barter feature being so restrained? When we were first shown it, it was much like the Total War barter, but imo even better. What does it even look like now? It has been so long since we’ve seen it. Last gamescom it was unusable in the demo, when it should be available when talking with just about anybody. It should not only be available when meeting a lord/notable. Negotiating with bandits further than “5 gold or we kill you” should also be possible.

I am worried about this. My hope is that youve just been hiding it for a big reveal, but my expectation is that it simply isnt usable as previously thought.

 
Rabies 说:
Sad Lad 说:
I believe there’s been numerous ideas in the previous comments on how to expand this feature. Namely, some sort of revenge feature which would greatly add weight to the role playing aspects of the game.

I think this will be in the game.

I have scattered memories from previous blogs (possibly regarding the persuasion system?) that mentioned stuff about Lords having feuds with each other based on who's killed who in the past.

Here you go, found it (Persuasion System blog 20/12/1:cool::
Finally, the game tracks most major events, and if you can remind the Countess that the king you want her to betray murdered her cousin, or passed her over when last handing out fiefs, that will make your task much easier. We want players to feel the dynamic sandbox history of Calradia, and persuasion is often the time when a lord’s past mistakes, the dirty deeds, the slights to fragile egos, the unpopular policies, all come home to roost.

That would be welcome. Question is: Was that blog from the "idea" phase or from the "implementation" pase of development.
Though, while reading the DevBlogs, sometimes I feel like there are only two phases in TW development cycle:

IDEA -\/\-> POLISHING
 
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