I hope TW addresses this. This, combined with lag, makes swinging an absolutely hopeless endeavour.
We shouldn't accept poor game-design because we're used to it. Come on now.This still really annoys me, but we all probably got used to it and changing it would mess up the whole fighting routine.
We shouldn't accept poor game-design because we're used to it. Come on now.
Attack delay is a non-negotiably terrible idea that should never have seen the light of day.
It also makes chambering way harder then it should be
This.
Also noticed in the duel server that holding your attack is suicide, 9/10 times they will swing faster than you can let go. Whether this is because of delay or some stance bull****tery I don't know but it is sad my main weapon in Warband fights isn't usable anymore
If you held the attack X seconds it was considered a "heavy attack", which deals more damage but is slower (which affects the small windup attacks have)
TLDR holds are neutered and trash in bannerlord
I disagree.
I stopped playing both Chivalry and, to a lesser extent, Mordhau due to the ridiculous, super-human, lightning fast spikes in angular acceleration of the player body, footwork, and weapon that can be achieved with really un-natural movements (such has looking down at the ground, and then swinging an overhead accel with full damage). Over a network, these spikes make combat un-fun since they aren't perceptible due the lack of the full sensory feedback in a real fight. We only have a keyboard and mouse to work with.
This baked in delay may not achieve 100% realism, but it prevents the overall feeling and look of a fight from being so arcade-y. The devs put a lot of thought and intention into this and I see exactly why. I don't want a Chivalry clone. Devs, please don't fall for the cries to return to arcade combat.
Maybe, all that is needed is to tweak the sensitivity of the block/swing direction so that it doesn't require such an exaggerated movement to block a certain direction.