In Progress Scene Editor Custom main maps have had severe issues for several updates now

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Version number
1.5.7
Branch
Beta
Modded/unmodded
Unmodded

MArdA TaleWorlds

Community Support & Localization
Community Support
M&BWBWF&SNWVC
I created some video to show exactly what is the issue.
Short summary - we need to change the tileset from WorldMap to None and use our own vista. (which is painted outside of scene editor)
This first video shows that the painted terrain is working in the Scene Editor but when the map is loaded in the game it is not there.
Just a side note - the quality of the vista is also worse in game as in Scene Editor.
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Another video with the original tileset - WorldMap. This is not customizable at all.
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I've been informed that this issue is fixed and we are hoping to push it to the game as soon as possible!
 
On top of the already existing issues in this thread, trying to replace the snow flowmap crashes the game, also, replacing the wave map doesnt seem to do anything, I dont know if these are related to the existing issues, and if fixing the navmesh and elevation issues will solve these two issues, but something else to throw onto the list of Campaign map things that cause trouble
 
Just to continue this, on the 1.6.0 update the heightmap and navmesh issue is still there, I know its on the continue to work on section of the 1.6.0 modding forum post Dejan made, but I figured in case anyone wasn't sure if it had been fixed yet (and to pester TaleWorlds into doing it faster hopefully lol).
 

NPC99

Baron
M&BWBWF&SVC
e1.6.1 introduced two new scene entities border_min and border_max to vary campaign map size so it isn't hardcoded to Calradia's. They are located at the extreme corners of the map with a z height of zero for border_min and 620 for border_max to enclose a 3D space.
Additionally, we must make a 1024x1024 version of any modded world's heightmap named "Main_map_physics_heightmap" to override Calradia's hard-coded terrain heights. I'm advised that this is a temporary fix that will be upgraded later. As I'm currently on holiday, I'll test it on my return. I'm sure TW would appreciate confirmation from anyone able to test it quicker on their world map.
Edit - seems overriding Main_map_physics_heightmap doesn't work, so we'll have to wait for the more permanent solution.
Post in thread 'e1.6.0-e1.6.1 Modding Adjustments & Access Modifiers Changes'

Update: Urist_McAurelian#2289 has updated his general modding patches mod and renamed it Aurelian MapFix, allowing worldmaps to circumvent Main_map_physics_heightmap on e1.6.1 and e1.6.2
 
Last edited:

Worlok

Squire
I created some video to show exactly what is the issue.
Short summary - we need to change the tileset from WorldMap to None and use our own vista. (which is painted outside of scene editor)
This first video shows that the painted terrain is working in the Scene Editor but when the map is loaded in the game it is not there.
Just a side note - the quality of the vista is also worse in game as in Scene Editor.

Another video with the original tileset - WorldMap. This is not customizable at all.

Is this issue back in 1.6.3 and 1.6.4. Both versions are not painting the terrain layers in game.
I experience even some editor crashes when adding/painting layers... more specifically when I try to save the scene after modifications.
 
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