Hadrianus666
Recruit
Every time I get into a siege battle (attacker, in any castle), the game crashes as soon as I get close to the walls. It did not do this before, the game was running very smoothly (Ryzen 5 3500x, 16 gb ddr4, rx 590)
So far I tried reinstalling, using minimal graphics, rolling back to previous versions (still crashes, but oddly, it did not use to crash before 1.0.4 yet now it does even with 1.0.2).
And I just had a crash in a field battle with a very similar dump.
Seems to have to do with a read error with Game.dll
************* Path validation summary **************
Response Time (ms) Location
Deferred srv*
Symbol search path is: srv*
Executable search path is:
Windows 10 Version 18362 MP (6 procs) Free x64
Product: WinNt, suite: SingleUserTS
18362.1.amd64fre.19h1_release.190318-1202
Machine Name:
Debug session time: Sun Apr 5 13:25:44.000 2020 (UTC + 2:00)
System Uptime: not available
Process Uptime: 0 days 0:05:45.000
................................................................
................................................................
................................................
Loading unloaded module list
....
This dump file has an exception of interest stored in it.
The stored exception information can be accessed via .ecxr.
(20a4.1bf: Access violation - code c0000005 (first/second chance not available)
For analysis of this file, run !analyze -v
ntdll!NtGetContextThread+0x14:
00007ffb`2639de54 c3 ret
0:017> !analyze -v
*******************************************************************************
* *
* Exception Analysis *
* *
*******************************************************************************
Failed to request MethodData, not in JIT code range
0 is not IP
KEY_VALUES_STRING: 1
Key : AV.Dereference
Value: NullClassPtr
Key : AV.Fault
Value: Read
Key : Analysis.CPU.Sec
Value: 57
Key : Analysis.DebugAnalysisProvider.CPP
Value: Create: 8007007e on DESKTOP-HI5F76J
Key : Analysis.DebugData
Value: CreateObject
Key : Analysis.DebugModel
Value: CreateObject
Key : Analysis.Elapsed.Sec
Value: 91
Key : Analysis.Memory.CommitPeak.Mb
Value: 268
Key : Analysis.System
Value: CreateObject
Key : CLR.Engine
Value: CLR
Key : CLR.Version
Value: 4.0.30319.0
Key : Timeline.Process.Start.DeltaSec
Value: 345
ADDITIONAL_XML: 1
NTGLOBALFLAG: 0
PROCESS_BAM_CURRENT_THROTTLED: 0
PROCESS_BAM_PREVIOUS_THROTTLED: 0
APPLICATION_VERIFIER_FLAGS: 0
CONTEXT: (.ecxr)
rax=0000000000000000 rbx=0000000000000000 rcx=0000000000000000
rdx=0000000000000001 rsi=0000000000000000 rdi=0000000000000000
rip=0000000000000000 rsp=00000065a9fffc70 rbp=0000000000000000
r8=ffffffffffffffff r9=0000025a6b800e00 r10=000002591c725068
r11=00000000ffffff00 r12=0000000000000000 r13=0000000000000000
r14=0000000000000000 r15=0000000000000000
iopl=0 nv up ei pl nz na po nc
cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010206
00000000`00000000 ?? ???
Resetting default scope
EXCEPTION_RECORD: (.exr -1)
ExceptionAddress: 00007ffada014492 (Game+0x0000000000024492)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 0000000000000000
Parameter[1]: 0000000000000048
Attempt to read from address 0000000000000048
PROCESS_NAME: TaleWorlds.MountAndBlade.Launcher.exe
READ_ADDRESS: 0000000000000048
ERROR_CODE: (NTSTATUS) 0xc0000005 - L'instruction 0x%p emploie l'adresse m moire 0x%p. L' tat de la m moire ne peut pas tre %s.
EXCEPTION_CODE_STR: c0000005
EXCEPTION_PARAMETER1: 0000000000000000
EXCEPTION_PARAMETER2: 0000000000000048
MISSING_CLR_SYMBOL: 0
FAULTING_THREAD: ffffffff
STACK_TEXT:
00007ffa`da014492 00007ffa`da014492 Game+0x24492
STACK_COMMAND: .ecxr ; kb ; ** Pseudo Context ** Pseudo ** Value: 20e676693b0 ** ; kb
SYMBOL_NAME: Game+24492
MODULE_NAME: Game
IMAGE_NAME: Game.dll
FAILURE_BUCKET_ID: NULL_CLASS_PTR_READ_c0000005_Game.dll!Unknown
OS_VERSION: 10.0.18362.1
BUILDLAB_STR: 19h1_release
OSPLATFORM_TYPE: x64
OSNAME: Windows 10
FAILURE_ID_HASH: {25c4022a-7ee1-2f94-0e8e-5264fcbd2504}
Followup: MachineOwner
---------
0:017> lmvm Game
Browse full module list
start end module name
00007ffa`d9ff0000 00007ffa`da1c9000 Game (export symbols) Game.dll
Loaded symbol image file: Game.dll
Mapped memory image file: D:\SteamLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\Game.dll
Image path: D:\SteamLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\Game.dll
Image name: Game.dll
Browse all global symbols functions data
Timestamp: Sun Apr 5 10:36:37 2020 (5E899895)
CheckSum: 001D669C
ImageSize: 001D9000
Translations: 0000.04b0 0000.04e4 0409.04b0 0409.04e4
Information from resource tables:
So far I tried reinstalling, using minimal graphics, rolling back to previous versions (still crashes, but oddly, it did not use to crash before 1.0.4 yet now it does even with 1.0.2).
And I just had a crash in a field battle with a very similar dump.
Seems to have to do with a read error with Game.dll
************* Path validation summary **************
Response Time (ms) Location
Deferred srv*
Symbol search path is: srv*
Executable search path is:
Windows 10 Version 18362 MP (6 procs) Free x64
Product: WinNt, suite: SingleUserTS
18362.1.amd64fre.19h1_release.190318-1202
Machine Name:
Debug session time: Sun Apr 5 13:25:44.000 2020 (UTC + 2:00)
System Uptime: not available
Process Uptime: 0 days 0:05:45.000
................................................................
................................................................
................................................
Loading unloaded module list
....
This dump file has an exception of interest stored in it.
The stored exception information can be accessed via .ecxr.
(20a4.1bf: Access violation - code c0000005 (first/second chance not available)
For analysis of this file, run !analyze -v
ntdll!NtGetContextThread+0x14:
00007ffb`2639de54 c3 ret
0:017> !analyze -v
*******************************************************************************
* *
* Exception Analysis *
* *
*******************************************************************************
Failed to request MethodData, not in JIT code range
0 is not IP
KEY_VALUES_STRING: 1
Key : AV.Dereference
Value: NullClassPtr
Key : AV.Fault
Value: Read
Key : Analysis.CPU.Sec
Value: 57
Key : Analysis.DebugAnalysisProvider.CPP
Value: Create: 8007007e on DESKTOP-HI5F76J
Key : Analysis.DebugData
Value: CreateObject
Key : Analysis.DebugModel
Value: CreateObject
Key : Analysis.Elapsed.Sec
Value: 91
Key : Analysis.Memory.CommitPeak.Mb
Value: 268
Key : Analysis.System
Value: CreateObject
Key : CLR.Engine
Value: CLR
Key : CLR.Version
Value: 4.0.30319.0
Key : Timeline.Process.Start.DeltaSec
Value: 345
ADDITIONAL_XML: 1
NTGLOBALFLAG: 0
PROCESS_BAM_CURRENT_THROTTLED: 0
PROCESS_BAM_PREVIOUS_THROTTLED: 0
APPLICATION_VERIFIER_FLAGS: 0
CONTEXT: (.ecxr)
rax=0000000000000000 rbx=0000000000000000 rcx=0000000000000000
rdx=0000000000000001 rsi=0000000000000000 rdi=0000000000000000
rip=0000000000000000 rsp=00000065a9fffc70 rbp=0000000000000000
r8=ffffffffffffffff r9=0000025a6b800e00 r10=000002591c725068
r11=00000000ffffff00 r12=0000000000000000 r13=0000000000000000
r14=0000000000000000 r15=0000000000000000
iopl=0 nv up ei pl nz na po nc
cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010206
00000000`00000000 ?? ???
Resetting default scope
EXCEPTION_RECORD: (.exr -1)
ExceptionAddress: 00007ffada014492 (Game+0x0000000000024492)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 0000000000000000
Parameter[1]: 0000000000000048
Attempt to read from address 0000000000000048
PROCESS_NAME: TaleWorlds.MountAndBlade.Launcher.exe
READ_ADDRESS: 0000000000000048
ERROR_CODE: (NTSTATUS) 0xc0000005 - L'instruction 0x%p emploie l'adresse m moire 0x%p. L' tat de la m moire ne peut pas tre %s.
EXCEPTION_CODE_STR: c0000005
EXCEPTION_PARAMETER1: 0000000000000000
EXCEPTION_PARAMETER2: 0000000000000048
MISSING_CLR_SYMBOL: 0
FAULTING_THREAD: ffffffff
STACK_TEXT:
00007ffa`da014492 00007ffa`da014492 Game+0x24492
STACK_COMMAND: .ecxr ; kb ; ** Pseudo Context ** Pseudo ** Value: 20e676693b0 ** ; kb
SYMBOL_NAME: Game+24492
MODULE_NAME: Game
IMAGE_NAME: Game.dll
FAILURE_BUCKET_ID: NULL_CLASS_PTR_READ_c0000005_Game.dll!Unknown
OS_VERSION: 10.0.18362.1
BUILDLAB_STR: 19h1_release
OSPLATFORM_TYPE: x64
OSNAME: Windows 10
FAILURE_ID_HASH: {25c4022a-7ee1-2f94-0e8e-5264fcbd2504}
Followup: MachineOwner
---------
0:017> lmvm Game
Browse full module list
start end module name
00007ffa`d9ff0000 00007ffa`da1c9000 Game (export symbols) Game.dll
Loaded symbol image file: Game.dll
Mapped memory image file: D:\SteamLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\Game.dll
Image path: D:\SteamLibrary\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\Game.dll
Image name: Game.dll
Browse all global symbols functions data
Timestamp: Sun Apr 5 10:36:37 2020 (5E899895)
CheckSum: 001D669C
ImageSize: 001D9000
Translations: 0000.04b0 0000.04e4 0409.04b0 0409.04e4
Information from resource tables: