Hero_of_Ferelden said:Well it's partly the way you play. Usually go for instant hits and not hold.
untrue but regardless of style swadian inf do have the worst weapons available to them of all of the factions
Hero_of_Ferelden said:Well it's partly the way you play. Usually go for instant hits and not hold.
Beside the crap 1hit body protection nord cav is by far the strongest cav in the game, if you don't count awlpike cav.Ciiges said:Dont touch the nord cav throwing skill, it's the only compensation for them being worse than rhodoks
OurGloriousLeader said:Azan had a nice change for horse archers where they couldn't turn the horse while aiming and shooting anymore which effectively removed their cheese factor. Not sure what is needed for that to be implemented though, and they have a host of other problems.
Fietta said:I think implementing Khergits is a dumb idea, the game was created for the purpose of a fun multiplayer with no competitive aspect. We've learnt that Khergits are simply a faction that's fun to use but you can't implement even with the attempt of making the faction balanced. Scrap the Khergit idea, focus on changing what we know works but needs balancing.
Surkan said:whats the point
nobodys going to return to the game because you change things
it can only hurt things at this point
Well NeoGK gave Khergits gunsOurGloriousLeader said:Literally nobody has ever tried to balance Khergit even casually to my knowledge
Gibby Jr said:as far as I know extensive modifications have not been made to Khergits in the past so arguing that it's impossible to do so is simply a lie.
OurGloriousLeader said:Literally nobody has ever tried to balance Khergit even casually to my knowledge so I don't know where you've "learnt" that. I agree it's a harder task though and likely would require a new mod. I was trying to stick to simple fixes.
Fietta said:Gibby Jr said:as far as I know extensive modifications have not been made to Khergits in the past so arguing that it's impossible to do so is simply a lie.
You don't know a lot then do you? making extensive modifications to Khergits to make them balanced is so hard without having to create a new module.
OurGloriousLeader said:Literally nobody has ever tried to balance Khergit even casually to my knowledge so I don't know where you've "learnt" that. I agree it's a harder task though and likely would require a new mod. I was trying to stick to simple fixes.
Yes, there's been patches for Khergits, pretty sure Oliveran told me about how they've changed them and it's something to do with Captain Lust (stat nerfs, equipment changes) but still never worked. People (not directed at you OGL) should stop bringing up that we should try Khergits, there's obvious reasons as to why they're not used, there was an attempt for Khergits to be used in a tournament but people refused to include them for obvious reasons. How will horse archers help out the infantry in fights etc?, just seems like a bad idea that would completely ruin competitive play, don't include a casual faction.