Gregarion Roseby
Regular
Taking a city or castle is too easy, with a bit of patience. Attack, kill, retreat, repeat. The garrison never replenishes, and nobody every sallies out of the castle on top of you, even when they outnumber you by 500.
I think castle/city garrisons should automatically replenish themselves at the start of each day (by perhaps 20-50 men, randomly) up to a maximum number. There should be a City/Castle NPC trainer garrisoned with a large amount of "Training" skill. New troops should start as a mixed bag of recruits, militia, footmen, and skirmishers (as a Swadian example) who train as higher tiers as the days go by and the trainer trains them up more.
There should be a separate garrison inside the city that works as a **short-range** attack force against enemies besieging a city, or who are very close to it. At each new day, the garrison is refilled to it's cap. When the game is under 30 days, the attack garrison starts between 20-40 troops, lowest troop being Militia, but mainly Footmen, with a few higher ups. When the game gets to day 30, the troop count goes up to 30-50. Day 90, 50-70. Day 150, 80-100 troops. The attack garrison always attacks a army laying siege no matter how many attackers there are, and when attacked while laying siege, the battle is always on foot and outside the city walls.
Lords should have to take troops from their garrisons, or recruit from their fiefs. Not start with an army of top-tier. However, I believe every Lords should have a new troop called "Bodyguards", "Retinue", "Household Guards" or whatever who are always stuck on "Follow" command for the Lord. They would be the equivalent of a Knight, but always spawn with a Lord, and always follow him around the battlefield.
Also, I always see that Lords and Kings have so much money sitting on them, but it seems to mean nothing. I would like to see hired NPC armies that each faction spends their incomes on as extra armies. Mercs, Hired Blades, and such. Of course, each with a Hero leading them. They would be flagged as whatever faction hired them.
I think castle/city garrisons should automatically replenish themselves at the start of each day (by perhaps 20-50 men, randomly) up to a maximum number. There should be a City/Castle NPC trainer garrisoned with a large amount of "Training" skill. New troops should start as a mixed bag of recruits, militia, footmen, and skirmishers (as a Swadian example) who train as higher tiers as the days go by and the trainer trains them up more.
There should be a separate garrison inside the city that works as a **short-range** attack force against enemies besieging a city, or who are very close to it. At each new day, the garrison is refilled to it's cap. When the game is under 30 days, the attack garrison starts between 20-40 troops, lowest troop being Militia, but mainly Footmen, with a few higher ups. When the game gets to day 30, the troop count goes up to 30-50. Day 90, 50-70. Day 150, 80-100 troops. The attack garrison always attacks a army laying siege no matter how many attackers there are, and when attacked while laying siege, the battle is always on foot and outside the city walls.
Lords should have to take troops from their garrisons, or recruit from their fiefs. Not start with an army of top-tier. However, I believe every Lords should have a new troop called "Bodyguards", "Retinue", "Household Guards" or whatever who are always stuck on "Follow" command for the Lord. They would be the equivalent of a Knight, but always spawn with a Lord, and always follow him around the battlefield.
Also, I always see that Lords and Kings have so much money sitting on them, but it seems to mean nothing. I would like to see hired NPC armies that each faction spends their incomes on as extra armies. Mercs, Hired Blades, and such. Of course, each with a Hero leading them. They would be flagged as whatever faction hired them.