Put on hold to work on more interesting projects
hello all! I am pleased to announce my first minimod, Calradia 1304 the whole idea basically comes down to this: Calradia, in 47 years time.
Download:
From mbrepository:
https://www.mbrepository.com/file.php?cid=9&id=909
From Filefront:
http://files.filefront.com/Calradia+1304+version+10zip/;12146247;/fileinfo.html
I would love to hear any comments or suggestions you may have. hope you like it.
NOTE: when I had started this mod, I had no knowledge of any other mod similar to this, and all my ideas are not taken from or based on any other mod. however, I am sure there will be some similarities to other mods with this general idea. so please note that these troop trees and ideas are not based on any other mod.
credits to Dudro (for making one single vaegir troop), MAXHARDMAN for his realistic steel textures, Mirathei for the formations, KON_Air for the faction recruitment codes, and Kievan_Mereel for helping me fix a bug.
_________________________________________________________________________________________________________________________________________________________________________________________________
THIS MOD REQUIRES REALISTIC STEEL TEXTURES! RST by MAXHARDMAN:
http://forums.taleworlds.com/index.php/topic,37335.0.html
download RST for 952, then the patch for 960.
then the game should run smoothly.
_________________________________________________________________________________________________________________________________________________________________________________________________
so, I'm sure you'll want to know what has happened to our beloved Calradia over the years:
Swadians: the Swadians have had a huge amount of luck over the years. they were able to find a good sized gold mine right in the middle of their territory. this has allowed them to equip their troops with a more organized kit and far better equipment. their way of warfare has not changed much, however, and the gold mine is expected to be gone in only a few more years.
Vaegirs: the Vaegirs have also been lucky. they found a small iron mine and used it to better equip some of their troops. while sme of their troops have not changed much, with there still being many who prefer the lighter, more easy to move around in armors that they have used for decades. but some of their newer troops have been trained to cope with heavier armor and weapons. their armies now consist of heavier infantry, and their trade with the peoples to the far east has even given them a few easterners in their common army.
Khergits: the khergits have never had an easy life. they remain mostly as they were, nomads with minimal armor but good bows and the knowledge to use them. the one thing that makes them far more deadly, however, is their discovery of a highly deadly poison. this poison is in very limited supply, however, and the troops who use them are dangerous men to deal with, no matter whose side you're on. the khergits have also recently begun training footsoldiers, but they are still not the most reliable troops. they have also made some proper heavy cavalry to help their armies along.
Nords: the Nords have recently begun bringing more and more men into Calradia. they have adapted to their needs, giving themselves fast light cavalry to aid their heavy infantry. they have also made their infantry focus less on ranged equipment, instead leaving all that to their dedicated bowmen. the Nordic armies have changed hugely in a short period of time. any wise general for anybody else will keep a close eye on these men.
Rhodoks: the Rhodoks have changed little. while they bring in more wealth each year, their fighting abilities and strategies are only beginning to advance. it is true, however, that their newer better trained troops could make a mockery of their past armies. the thing that gives the Rhodoks their edge in combat lies in a mysterious black powder they have begun to experiment with. their armies now compose of many more better equipped, better trained, and all-around better troops, including some light screening cavalry to distract archers and make a heavy cavalry charge less devastating.
Troop trees:
Swadia:
> spearman > pikeman > elite pikeman > scytheman
Recruit > militia > soldier > swordsman > bastard swordsman > guardsman > Royal Guard
> skirmisher > crossbowman > sharpshooter
> mounted patroller > mounted guard > knight > knight commander*
Vaegir:
>knight
> raider > horseman > guard > arcani
recruit > footman > eastern recruit > infantry > swordsman > heavy swordsman > samurai
> skirmisher > pikeman > heavy pikeman > poleaxeman
> archer > marksman > black archer*
> javelineer > heavy javelineer
Khergit:
> horse archer > veteran horse archer > bondsman
Tribesman > skirmisher > horseman > lancer > khan's guard > Mingghan*
> footsoldier > foot archer > elite foot archer > dismounted bondsman
> spy > assassin > battle assassin
Nords:
> explorer > scout > Jarl > swordsman > heavy swordsman > Carl
recruit > footman > trained footman > warrior > veteran > huscarl > hersir > Thane*
> throwing axeman|> berzerker
> longbowman > trained longbowman
Rhodok:
> screening cavalry > flanking cavalry
tribesman > spearman > trained spearman > veteran spearman > heavy spearman > heavy pikeman
> crossbowman | > swordsman > heavy swordsman > knight
> trained crossbowman > veteran crossbowman| > sergeant > deathbringer
> gunner > trained gunner > heavy gunner > sharpshooter > Arbalestman*
hello all! I am pleased to announce my first minimod, Calradia 1304 the whole idea basically comes down to this: Calradia, in 47 years time.
Download:
From mbrepository:
https://www.mbrepository.com/file.php?cid=9&id=909
From Filefront:
http://files.filefront.com/Calradia+1304+version+10zip/;12146247;/fileinfo.html
I would love to hear any comments or suggestions you may have. hope you like it.
NOTE: when I had started this mod, I had no knowledge of any other mod similar to this, and all my ideas are not taken from or based on any other mod. however, I am sure there will be some similarities to other mods with this general idea. so please note that these troop trees and ideas are not based on any other mod.
credits to Dudro (for making one single vaegir troop), MAXHARDMAN for his realistic steel textures, Mirathei for the formations, KON_Air for the faction recruitment codes, and Kievan_Mereel for helping me fix a bug.
_________________________________________________________________________________________________________________________________________________________________________________________________
THIS MOD REQUIRES REALISTIC STEEL TEXTURES! RST by MAXHARDMAN:
http://forums.taleworlds.com/index.php/topic,37335.0.html
download RST for 952, then the patch for 960.
then the game should run smoothly.
_________________________________________________________________________________________________________________________________________________________________________________________________
so, I'm sure you'll want to know what has happened to our beloved Calradia over the years:
Swadians: the Swadians have had a huge amount of luck over the years. they were able to find a good sized gold mine right in the middle of their territory. this has allowed them to equip their troops with a more organized kit and far better equipment. their way of warfare has not changed much, however, and the gold mine is expected to be gone in only a few more years.
Vaegirs: the Vaegirs have also been lucky. they found a small iron mine and used it to better equip some of their troops. while sme of their troops have not changed much, with there still being many who prefer the lighter, more easy to move around in armors that they have used for decades. but some of their newer troops have been trained to cope with heavier armor and weapons. their armies now consist of heavier infantry, and their trade with the peoples to the far east has even given them a few easterners in their common army.
Khergits: the khergits have never had an easy life. they remain mostly as they were, nomads with minimal armor but good bows and the knowledge to use them. the one thing that makes them far more deadly, however, is their discovery of a highly deadly poison. this poison is in very limited supply, however, and the troops who use them are dangerous men to deal with, no matter whose side you're on. the khergits have also recently begun training footsoldiers, but they are still not the most reliable troops. they have also made some proper heavy cavalry to help their armies along.
Nords: the Nords have recently begun bringing more and more men into Calradia. they have adapted to their needs, giving themselves fast light cavalry to aid their heavy infantry. they have also made their infantry focus less on ranged equipment, instead leaving all that to their dedicated bowmen. the Nordic armies have changed hugely in a short period of time. any wise general for anybody else will keep a close eye on these men.
Rhodoks: the Rhodoks have changed little. while they bring in more wealth each year, their fighting abilities and strategies are only beginning to advance. it is true, however, that their newer better trained troops could make a mockery of their past armies. the thing that gives the Rhodoks their edge in combat lies in a mysterious black powder they have begun to experiment with. their armies now compose of many more better equipped, better trained, and all-around better troops, including some light screening cavalry to distract archers and make a heavy cavalry charge less devastating.
Troop trees:
Swadia:
> spearman > pikeman > elite pikeman > scytheman
Recruit > militia > soldier > swordsman > bastard swordsman > guardsman > Royal Guard
> skirmisher > crossbowman > sharpshooter
> mounted patroller > mounted guard > knight > knight commander*
Vaegir:
>knight
> raider > horseman > guard > arcani
recruit > footman > eastern recruit > infantry > swordsman > heavy swordsman > samurai
> skirmisher > pikeman > heavy pikeman > poleaxeman
> archer > marksman > black archer*
> javelineer > heavy javelineer
Khergit:
> horse archer > veteran horse archer > bondsman
Tribesman > skirmisher > horseman > lancer > khan's guard > Mingghan*
> footsoldier > foot archer > elite foot archer > dismounted bondsman
> spy > assassin > battle assassin
Nords:
> explorer > scout > Jarl > swordsman > heavy swordsman > Carl
recruit > footman > trained footman > warrior > veteran > huscarl > hersir > Thane*
> throwing axeman|> berzerker
> longbowman > trained longbowman
Rhodok:
> screening cavalry > flanking cavalry
tribesman > spearman > trained spearman > veteran spearman > heavy spearman > heavy pikeman
> crossbowman | > swordsman > heavy swordsman > knight
> trained crossbowman > veteran crossbowman| > sergeant > deathbringer
> gunner > trained gunner > heavy gunner > sharpshooter > Arbalestman*