F-Interestingly, I don't get anything (money or items) when the lord army loots a village or takes a castle or town. Just after battles in the field. IMO, I'd have thought it'd be the other way around. History is full of examples where commanders famously let their armies loot settlements that resisted, to encourage future ones to surrender right away. So to me, it all balances out in the end, even if it is a bit weird.
Not a feature in Freelancer yet, I'm afraid. Good point though.
F-Also, not sure if it's WAD, but if the lord's army is defeated and you're all taken prisoner, you're automatically detached from the lord and not only do you lose all the accumulated experience (ie, if you're going to be promoted in a few days, you have to start gaining experience all over again), but you also get to keep your assigned items. The lord never wants them back, and when you next meet up with him, it's like you released from his army and now want to rejoin, so if you do rejoin, you now get double kit (the set from before that you got to keep and the new set). Your enemies also never take anything from you if the army is defeated, so aside from potentially getting a wound, you lose nothing by getting captured.
Good points here, too. Not addressed yet.
F-Hey, I found that you can't bust a lord out of the prison at Gyleford near londenwic. I set a fire at westarfam(or however you spell it) and then went in and talked to the prison guard and did the breakout conversation option(give the keys to me now!) and he did his little spiel and nothing happened. The conversation ended, but none of the guards moved, its like they stayed in non-hostile mode but i pressed tab and i couldnt leave, i had to run out to the area boundary to get out. The guards didnt attack and i couldnt kill them so i had to run away.
I'm not certain that this is freelancer-based. There isn't anything in the freelancer code that should interact with this.
F-1) i have a quest to free a lord trapped in Cantwaraburh, the one that you usually complete by entering the castle, speaking to the prison guard, killing him, take the keys, free the lord and kill all remaining guards.
BUT this time there is something really weird, when i talk to the prison guard in order to being able to kill it, it gives me the normal dialog but then, instead of turning "enemy" he became "friend". That means that i have to kill him with ranged weapons (that allows friendly fire). Then, after i free the lord, HE is my enemy, and attack me, while all the guards are friendly... so there is no way to complete this quest (i mean, without paying the ransom or siege the town).
This sounds like the Native prison-break bug that is only ever fixed by exiting to desktop and reloading Warband.
F-3) I was in service with Frithewald from Mierce. After several successful battles against East Seaxna, he and King Penda were defeated, despite the fierce soldier "Harold The Hard" (my favourite name when playing as a Angle/Saxon/Jute) who had knocked down the opposing Lord. Harold escaped during the prisoner transport, miraculously no one had taken any of his gear!
Then, I asked another Lord of Mierce for the whereabouts of Frithewald and he told me where my commander was imprisoned. This were nice roleplaying options arising, for I could enter unchallenged and undisguised into that castle - not possible for an ufficially hired and well-known mercenary captain like in the previous versions or any game without Freelancer. No matter how tough, after all Harold is a common soldier and not personally known amongst the enemy... yet!
And then, just great: King Penda and Frithewald are in the dungeon (payed 100 scillingas to talk and check situation). But unfortunately, only Penda could be interacted with. I could not talk to Frithewald, even though Penda suggested taking him with us. Therefor, I could fight just the two us out of there but we had to leave Frithewald. Next day I could only sneak in disguise and was not well enough armed (pilgrim's staff, sigh...) to defeat the guard.
Plus, when talking to Frithewald, he did not recognize me as a member of his army. As if I was automatically dismissed after a defeat and then taken prisoner as an individual by the enemy, hence my escape. But still, he should say something along the lines of: "Harold, is that really you? Listen, you are one of my bravest men, I know it well, so you WILL find a way to get me out of here!" Or at least he should react to me suggesting the prison break in a way that shows I am in his army still. So, if there is a bug, plz fix it so one can talk to two imprisoned lords and take them both into freedom!
The castle was Theodburh or so, in East Seaxna lands between Norwic and Gantebryghe. Penda and Frithewald were in separate holding cells, and you could talk to Penda in the right cell but not to Frithewald in the left cell. When alone, Frithewald was in the right cell and could be adressed
I'm really not sure about all this prison break stuff. It seems to be something that needs to be looked into. Freelancer doesn't try to do anything special with prison breaks at this point. It should treat you like it treats the player any other time.
F-I was serving as a freelancer the lord of Loidis, when we lose a battle. So I was free with all the equipment etc., but my lord was captured. I went to save him from the dungeon. In the dungeon I've him and a copy of me, fully equipped (shield, sword, spear etc.).
We got out of the dungeon and the stupid lord started to attack me.
I ran away and killed the enemy guards, but couldn't get out, so I had to knock out my lord as well.
Thus I was out, but the lord was left behind.
Same as above...though I'm unsure why the player wasn't captured. The player should have been captured--there really isn't any way around that.
F-I was serving as a freelancer another lord in a besieged town. The siege was still on, while nobody were sieging. This also happens in vanilla, so no problem. Suddenly we were travelling far from the town when Penda attacked the walls. So I was curiosly teleported there and I participated the defence.
I'm not really sure what this means...whether the player's lord moved or just the player.
F-I was following my lord in his army for several months, and eventually went into a battle (It was defending against a siege) where the option to follow him into the battle just gave the message that the enemy was forced to retreat. I had no option but to desert the army, and then when I tried to reenlist in his army I was back to the very first rank.
I would have to see a savegame of this to be able to figure out what might be happening here.
F- if you are a freelancer, and a lord ask you to marry him, the dialogs with ALL lords change as if you married them (so there is no way to ask for quest, for example).... maybe should i post this one to Freelancer Mod Forum?
Nothing in freelancer stops marriages at this point, so I'm sure it could be quite bugged. Need to address that in future versions. Would recommend players don't get married while enlisted.