Bug Reports

thomasNL01

Master Knight
Best answers
0
Known Issues
-Some hall scenes are wierd, there are walls that should't be there.
-Sometime script_npc_decision_checklist_male_guardian_assess_suitor errors will show up
-You get trapped if you are enlisted in an army that joins a battle led by someone who is not from the country you are enlisted in
-Andalusian peasants/militia cost wage.
-Lady knights have no hair.
-Occasional debug message spam occur
-Excessive amount of bandit lairs that never end
-Patrols can't go back from ship form




ORIGINAL POST
Well, I went ahead and made a bugs topic, hope you don't mind

anyways, posted most of them before, but gonna post them again qith some new things I noticed:



Uploaded with ImageShack.us
this one speaks for itself,

also, I noticed that the king of The kingdom of Leon has no hair, aswell as Count Gomez Gonzales de Traba, from the same kingdom.


the steppe bandit lair looks like a steppe bandit,
In the arena your apponents have no weapons(is not a bug, but still...)
The meshes of the heraldic Cerveliere don't load, but that made be a corrupt download, as I have not downloaded it a second time yet.


Edit: Found something else aswell. I just became a lord, and got a knight to govern my little village. I rose the levy by talking to the knight in the village, but I can't return the levy, and the knight didn't show up either.

edit: Udud, feel free to modify this post to make it a nice first bur reports post
 

thomasNL01

Master Knight
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0
pictures ain't working

you know, imageshack is very easy to use. If you click on embed on the right side, and choose forum, you can easily post the pictures

like this

Code:
[URL=http://imageshack.us/photo/my-images/225/mb1xc.jpg/][IMG]http://img225.imageshack.us/img225/3930/mb1xc.jpg[/IMG][/URL]

Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL]
 

quapitty

Sergeant Knight
M&BWBWF&S
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0
-Passages in scenes are mixed up
-Strange walls are still in Lod's halls (Bergen f.e.)
-I cannot capture prisoners after battel sometimes (Irish villeins - and I think had the same with some English deserters)
 

Udud

Sergeant
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0
Right, I am working on a hotfix for the most pressing issues right now, it will be save game compatible so you can keep playing.

quapitty said:
-I cannot capture prisoners after battel sometimes (Irish villeins - and I think had the same with some English deserters)
This is not a bug.
 

thomasNL01

Master Knight
Best answers
0
quapitty said:
-I cannot capture prisoners after battel sometimes (Irish villeins - and I think had the same with some English deserters)
It's just like how you can't put levied units into a garrison by hand, and how you can't take levy units out of a garrison
 

Laochra

Recruit
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0
Hi & congratulations on the mod. It seems to be a remix of the best aspects of many different mods.
One question though - I just cannot seem to find any way of recruiting on any of the menus.
Do you have to achieve a certain level of renown or and favor with a village before you can
recruit volunteers?

Thanks for your time.
Slan mo cara.
 

Laochra

Recruit
Best answers
0
thomasNL01 said:
read description, lol
Lol indeed. I asked a simple question if I could find the answer in the so called description I would have.
Perhaps you should give up being such a smart know it all superior prick. If you cannot give a simple polite
reply then -  Póg mo Thóin.
 

thomasNL01

Master Knight
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0
ummm, it's in the description, under one of the spoilers.

So, yeah, I was answering, besides, I didn't go like, You so stupid, but you actually start acting like a immature Kid, so yeah, I will say it again.

It's in the description
 

Sayd Ûthman

Grandmaster Knight
WB
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0
Udud said:
Guide to new way recruitment works.
highly recommended to read this before giving the mod a shot
In Blue Blood, there is no such thing as recruitment. It is now impossible to go to a village and "recruit volunteers", it doesn't matter if youre a peasant, a vassal, a king, if you own the village or not, it's just not possible.

In order to be able to get troops, you must own a fief, be it a village, castle or town doesn't matter. Then you must raise the levy available in this fief, either by yourself, or by having a knight in your service do it (more on this later). When you raise the levy in your fief, all the troops available will join you for a maximum of 3 weeks before returning to their home. There is no stopping this - once the three weeks have passed the troops will return home, and you will not be able to summon them again for another 3 weeks. It is possible to let your men return home sooner than the three weeks, and the waiting for the next time you will be able to summon them will also become smaller by this. If you are defeated in battle, it will be 3 weeks before you can summon the levy again no matter what. While the levy is summoned the prosperity of the fief will fall, and the fief will give less income as there are fewer hands to work and pay taxes. Also, a rich fief will give you more and better troops than a poor fief.


Furthermore, different kind of fiefs gives different kind of troops. What troops wield largely on region and culture, but this is what can be said generally about troops of Western Europe:

Village
A village will give you more troops than a castle and less troops than a town. The people from villages are mostly poor serfs, and wield weak bows, crossbows, spears and axes and often shields. If the village is wealthy some people might be wielding stronger versions of these weapons, or have horses and wield a sword. If the village is poor people will sometimes be wielding pitchforks, staffs and small knives.

Most of the peasants armor will be of low-medium strength, but it can (and will) vary based on wealth and region.

Castle
Will give very few troops. Most people live and work at the castle and the castle can't afford to loose too many hands. The men from the castle will usually wield better weapons and armor than the village people, but nothing too impressive.

Town
A town will give you the biggest amount of troops. The towns men are sponsored by the town itself and will wield powerful crossbows, big spears (or even pikes), and swords. This does too vary depending on income and region however. Armor can be anything from a rag of clothing to a full chain mail. Holding a city will give you great power, but beware, the cities are hard to control and they wont accept a tyrant. If you tax cities too hard they may just close their gate on you, and not even your personal retainers may be able to take on a city manned with angry people armed with the newest weaponry and armor by the wealthy merchants. (last part if a WIP for now)




Knights
Earlier I mentioned that you can raise the levy yourself, or have a knight do it in your stead. Im gonna lay down the differences between the two here.
When you gain a fief you have two options, govern it directly yourself, or have a knight govern the fief in your stead. The benefits of governing a fief yourself is that all of the tax revenue from the fief goes to you, however the downside of governing a fief yourself is that you have to travel there yourself in order to raise the levy, and the peasants might be more rebellious when they don't have constant presence of authority to remind them of their place (rebellious part is WIP).
The upside of having a knight governing a fief for you is that you can summon him/them using a companion or minister, and they will come directly to you with the entire levy from the fief. Plus, they will arrive themselves fully armored and with two squires at their side, that is 3 very powerful horsemen you don't get from governing the fief yourself. The downside is that you will only receive a fraction of the village's tax revenue (really its nothing), so you will have fewer coins in your own pocket should you get in need of mercenaries or a personal retainer.

Another cool feature is that when you let a knight govern a fief, the knight becomes an actual character, with his own unique name, his own unique herald and so forth, and you will be able to talk to him at the fief he governs, and have him by your side in battle. The name of the knight will not be totally random either. His first name will depend on what country you are serving, the last name will depend on the fief you grant him.

Personal Retainer and Mercenaries
It is possible to have troops on you at all time, even when your subjects are having one of their three week breaks. This can be done by hiring mercenaries or by keeping your own personal retainer. There is difference between the two, and depending on your money and strength of your kingdom and your enemies you might want different choices. The great thing about both retainers and mercenaries are that both kind of troops are very skilled, and they one on one can best anyone summoned from one of your fiefs (unless its a knight or squire), but that is about it for the equalities.

Personal Retainers
A castle under your direct control is required for you to be able to keep a personal retainer. A personal retainer can be as large as you want (but you have a force limit based on leadership and other variables like in Native, which also applies for summoned troops and mercenaries) but is also very expensive, and you want a big bunch of money or a big income before setting up a personal retainer or you are gonna be broke, and that is very bad. Being broke means you cant afford food, and even summoned troops wont answer your call if you cant feed them. Subjects will also stop paying their taxes because they know you have no people to come and teach them a lesson for not doing it. You will have to beg a friendly lord for help and hope he will come to the rescue and show the peasant who the boss is (WIP). If you have money however, a personal retainer is money well spent, they are a terror on the battlefield, the best you can have other than a knight, and they will ride your enemies down ruthlessly. Retainers are also the only kind of troops that can be upgraded in classic Native style. But be aware of your enemies, they will likely have retainers too (and if not then mercenaries), and if your opponent have a bigger retainer than you have, then youre in potential trouble.

Mercenaries
Mercenaries can be hired in taverns like always. You can find all sorts of people, almughavars, longbowmen, pikemen, a normal swordsman et cetera (In alpha release mercenaries are the same as in Native). Mercenaries are cold killers that only cares about the gold you pay them. They are cheaper than retainers because they can take care of their own equipment and training, but they act like scum of the earth. They piss where they want, scare the common folk and lower the morale of the camp and the entire army. When they are out of employment they are not afraid to plunder whoever they come across, and should the day come when you are unable to pay them, it is truly time to leg it and summon the folk, or they will strip you of everything you got and burn down your fiefs. (Last part is WIP)

Note: Mercenaries only lower morale when you have summoned subjects amongst your ranks. They are great in their own company, and professional retainers can deal with them fine. The way morale loss i calculated in by deducting the % of mercenaries compared to your total amount of troops from morale. So if you have 100 troops of which 10 are mercenaries, the morale of your army will be lowered by 10%.

In future versions there will be bands of mercenaries roaming around and plundering. They will not attack a lord, unless very weak, or a lonely traveller, but they will ambush caravans, peasants going to the market, and even attack villages and plunder them unless stopped. Mercenaries were a terror in medieval times, hated by everyone, and I plan on making them like that in Blue Blood too.



Now, you are probably thinking (or maybe not if you like Osama), this is really great, but what the **** am I supposed to do when I start the game as a worthless peasant?
You have a couple of options. I have modified freelancer so that if you earn the highest rank you will be offered a fief for your loyal services to the kingdom. If this does not appeal to you, you can find some companions (there will be several new companions in the future but for now they, and their dialog is native), and kill looters, bandits, join tournaments and the usual until you have enough renown to join a kingdom as a vassal, or enough money to hire mercenaries and assault a castle, although I wouldn't recommend it.
 

Sayd Ûthman

Grandmaster Knight
WB
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0
the hotfix did not take that bug into account, you'll have to deal with it until we can get another patch to come out, I think it's still playable even with that bug
 

thomasNL01

Master Knight
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0
yeah, you can walk underneath it.
It's playable with anyway, just thought I should let you guys know.
 

Connzcdf

Sergeant Knight
WBNW
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0
I can't get in-game as during the loading screen I get:

Code:
Unable to open file: CommonRes\wb_mp_objects_a.brf
 

dezuman

Banned
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0
gh3tt0 gangst3r said:
When i was attacked none of the friendly lords around joined my battle
Were the ... "friendly" ... lords individually stronger than your attacker? For if not they tend to be very cowardly per my observations. Or alternatively they just felt particularly assholish that day, hard to tell without more accurate information.


Connzcdf said:
I can't get in-game as during the loading screen I get:

Code:
Unable to open file: CommonRes\wb_mp_objects_a.brf
Try check in your mount&blade folder/CommonRes folder and see if file wb_mp_objects_a.brf is there, for if not it ought to be a simple missing file. Are you using the right game version?