Bug Reports & Known Issues [v2.53]

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Hello everyone,

I am having problem finding Sigmund in Floris Expanded v2.53 and I followed instruction from this link:

http://forums.taleworlds.com/index.php/topic,219038.0.html

Sigmund is still nowhere to be found... Can someone please provide me updated menu.txt file with fixed Sigmund so I can try it and see if I still see Sigmund.  I spend long time overhauling freelancer equipment and I am testing them in v2.53 but I am not able to since I am not able to find Sigmund.  Any help is much appreciated.

Thank you,


Eagle out...
 
Floris: 2.53 Gameplay
Warband: 1.153

Bug:

"Do you have a job for me" option disappeared after a couple jobs.

Details:

I did a couple quests for the guild master in Tihr; an escort quest and a kill some bandits quest. Now when I "Meet the guild master" there is no "Do you have a job for me" option. It's been 14 game days since my last job with Tihr.

Usually the option is still there and the Guild Maser will just say "Sorry, I don't have any jobs" but in my case, the Tihr Guild Master doesn't even have the button anymore.
 
1. Missing dialog from guilde master

I did experience the same issue as you Darkbinder in Suno and only there
but, at least for me, he still offers a job after a long while.

I speculate that the dialog option is only missing when no job is available.

There was an Error message when it starts to occur but I didn't bother to note it. :roll:

2. Feast won't stop itself

I have also trouble with holding a feast as a king.
Once i started the feast it will last forever, waited 10 days (I assume it should last 5 days at max !?).
Only way to stop it, was to start a campaign as marshal.

When I googled for it, i found that this bug was in the native game but the posts where all from the year 2010.
So I'm not sure if it is even related to the mod pack.
 
Gui_CP said:
Duh said:
Gui_CP said:
Hi. I'm experiencing the crash on "Join Tournament" and read on the first page that I can set tournament to native. How can I do that?
Via the mod options accesable in the camp menu.
Thank you  :grin:

Just buy legal version of Warband and whole freaking problem is solved :wink:  I have heard that bug is just bad side of illegal version of Warband........
 
Gameplay 2.53
aS3.jpg
 
Tipsu94 said:
Gui_CP said:
Duh said:
Gui_CP said:
Hi. I'm experiencing the crash on "Join Tournament" and read on the first page that I can set tournament to native. How can I do that?
Via the mod options accesable in the camp menu.
Thank you  :grin:

Just buy legal version of Warband and whole freaking problem is solved :wink:  I have heard that bug is just bad side of illegal version of Warband........

I don't think so. Legal or illegal, the game is all the same. With all due respect, don't state something when you are not sure about it. Fact.
BTW> I play genuine Warband, bought it digitally.
 
I'm playing on the latest version, 2.53 I believe. I was being a mercenary for a lord (which is awesome btw) and worked my way up to the ranks. However during this the lord lost his town. After awhile he deflected and I am currently bugged out. Once he deflected I failed the mercenary quest but my guy is still in his party. I cannot move or interect, when I click on the map it zooms back to spot where the lord deflected which from playing the game awhile means the game thinks that is where my character is but as stated my character is still in that lords party.

I am not entirely sure how to fix this problem, I do not wish to make a new game I am wondering if there is a fix to this bug or if it will sort it self out after awhile like if that lord loses a battle I can get unstuck again. Any help would be appreciated if not atleast the bug is reported despite the pain in the ass its going to be to restart the game from scratch.
 
wildyracing said:
I don't think so. Legal or illegal, the game is all the same.
That is actually not correct.  There are certain discrepancies in the game that can without doubt be tied to cracked versions because they are not the same as a legit copy of the game.  There has been a couple of oddities over the life of the mod that have been tracked to this cause.  The problem with "calling someone out on it" is that it is possible they could be suffering from a corrupted patch in which case the solution is still the same.  Reinstall a full legit copy of the game.
 
DemonicD3 said:
I'm playing on the latest version, 2.53 I believe. I was being a mercenary for a lord (which is awesome btw) and worked my way up to the ranks. However during this the lord lost his town. After awhile he deflected and I am currently bugged out. Once he deflected I failed the mercenary quest but my guy is still in his party. I cannot move or interect, when I click on the map it zooms back to spot where the lord deflected which from playing the game awhile means the game thinks that is where my character is but as stated my character is still in that lords party.

I am not entirely sure how to fix this problem, I do not wish to make a new game I am wondering if there is a fix to this bug or if it will sort it self out after awhile like if that lord loses a battle I can get unstuck again. Any help would be appreciated if not atleast the bug is reported despite the pain in the ass its going to be to restart the game from scratch.
I'm not aware of a work-around for this but it is my top priority for feature fixing for the forthcoming 2.54 patch.

Kleofas said:
Gameplay 2.53
aS3.jpg
Thanks. Fixed for 2.54.
 
this pops up when I talk to guild master (gameplay 2.53):

SCRIPT ERROR ON OPCODE 2190: Invalid Faction ID: 1195; LINE NO: 4:
At dialog consequence: dlga_start:mayor_begin.1. At dialog consequence: dlga_start:mayor_begin.1.
 
I have just reinstalled the floris mod pack and my character keeps spinning around in circles lol. It doesn't do it constantly it will just randomly start and i have to pause the game and let it sit for a few minutes then it will start to work again. My native game doesn't have this problem and I also have tried a second keyboard and get the same results. And I have also tried making a new game and its still the same.So any suggestions would be helpful.
 
DucK said:
I have just reinstalled the floris mod pack and my character keeps spinning around in circles lol. It doesn't do it constantly it will just randomly start and i have to pause the game and let it sit for a few minutes then it will start to work again. My native game doesn't have this problem and I also have tried a second keyboard and get the same results. And I have also tried making a new game and its still the same.So any suggestions would be helpful.
This is in-battle? You might check your Mod Options->Key configure settings to be sure they don't conflict with your movement keys, etc, if you have remapped them.

If not, then the mod does nothing with how the game handles input...so I don't know how it could cause this.

wonderlust said:
I have finished in reading the book which give +1 charisma but when i look back my character, the charisma doesn't change. I have checked it over and over but the result is still the same. Anyone can help plz?
Caba`drin said:
Fixed for 2.54: the Spotting, First Aid, and Pathfinding books are changed to Reference, not Readable, as intended (at least it appears to be intended as their item IDs include 'reference' and they weren't included in the checks for finishing reading--well that and they currently already work as reference/inventory books).

The charisma book was trying to raise a "skill" Charisma rather than the "attribute" Charisma, so that's fixed, too.

Lycanus Darkbinder said:
Floris: 2.53 Gameplay
Warband: 1.153

Bug:

"Do you have a job for me" option disappeared after a couple jobs.

Details:

I did a couple quests for the guild master in Tihr; an escort quest and a kill some bandits quest. Now when I "Meet the guild master" there is no "Do you have a job for me" option. It's been 14 game days since my last job with Tihr.

Usually the option is still there and the Guild Maser will just say "Sorry, I don't have any jobs" but in my case, the Tihr Guild Master doesn't even have the button anymore.
HeinzGurke said:
1. Missing dialog from guilde master

I did experience the same issue as you Darkbinder in Suno and only there
but, at least for me, he still offers a job after a long while.

I speculate that the dialog option is only missing when no job is available.

There was an Error message when it starts to occur but I didn't bother to note it. :roll:
This in Gameplay version, too @Heinz?

Likely tied into this then:
Kleofas said:
this pops up when I talk to guild master (gameplay 2.53):

SCRIPT ERROR ON OPCODE 2190: Invalid Faction ID: 1195; LINE NO: 4:
At dialog consequence: dlga_start:mayor_begin.1. At dialog consequence: dlga_start:mayor_begin.1.
...which I'm looking into.


HeinzGurke said:
2. Feast won't stop itself

I have also trouble with holding a feast as a king.
Once i started the feast it will last forever, waited 10 days (I assume it should last 5 days at max !?).
Only way to stop it, was to start a campaign as marshal.

When I googled for it, i found that this bug was in the native game but the posts where all from the year 2010.
So I'm not sure if it is even related to the mod pack.
Yeah, likely a Native bug, and one that isn't particularly high on my "track this down" list given the easy work-around. Maybe it is on Windys?

0tto said:
Bankoleva said:
2) Somewhere around dead guy 400 something, i noticed that my orders were blantanly no being followed. I had started out with a good strategic design giving my archers good positioning to hit the enemy at the ladders and having my infantry/cavalry in layered positions to catch any survivors of the arrow barrage. I left my comp after 10 minutes or so (since this battle was going forever and i was basically useless) came back to find everyone charging. Reissued orders and within seconds saw them change back without any influence from me to charge mode. I was heavily out number 5 to 1 and was doing good with the strategic play but once my archers started charging to the ladders like they were infantry and not even positioning on the walls to shoot... it was just annoying to say the least. I hit every button combination and order sequence i could but all units from all my special named companies and general companies simply wanted to charge. The only good thing was that the enemy force was broken down to tier 3 and weaker troops so my forces still seems to be winning but it was just simply frustrating to watch my force charge to their deaths quite illogically.

Caba`drin said:
Well, looking at the code, both are WAD from Custom Commander: sieges are set statically at least 14 reinforcement waves and defenders are set to auto-charge after the 6th and get re-set to auto charge every 3 seconds, with no check for the mod options setting or whether the defenders are the player's team. :/

Comparing the code to 2.5, this hasn't changed, so it must just not have been noticed before, or at least not as strange. The forced charge for the defender team, even if player, definitely needs to be adjusted. I'm going to look into if I can't puzzle out why there's a static reinforcement wave setting for sieges, rather than the variable. Since CC defaults the # of waves at 20, and sieges here are set at 14, it might be that it was trying to lessen the length of sieges at one time...I'm not sure what's going on here. Natively, sieges have 7 waves, as opposed to field battles having only 2 or 3.

i found my problem and a possible solution, how can i fix the "siege auto charge" myself? (while defending)
In the DevSuite.
I've just removed that for the player's team for 2.54. Haven't decided what I'm doing with the reinforcement waves yet.
 
Caba`drin said:
Lycanus Darkbinder said:
Floris: 2.53 Gameplay
Warband: 1.153

Bug:

"Do you have a job for me" option disappeared after a couple jobs.

Details:

I did a couple quests for the guild master in Tihr; an escort quest and a kill some bandits quest. Now when I "Meet the guild master" there is no "Do you have a job for me" option. It's been 14 game days since my last job with Tihr.

Usually the option is still there and the Guild Maser will just say "Sorry, I don't have any jobs" but in my case, the Tihr Guild Master doesn't even have the button anymore.

Likely tied into this then:
Kleofas said:
this pops up when I talk to guild master (gameplay 2.53):

SCRIPT ERROR ON OPCODE 2190: Invalid Faction ID: 1195; LINE NO: 4:
At dialog consequence: dlga_start:mayor_begin.1. At dialog consequence: dlga_start:mayor_begin.1.
...which I'm looking into.

I don't get that error. Also, I checked in Morg's editor and all my Mayors have faction 3 (fac_neutral).
 
Lycanus Darkbinder said:
Lycanus Darkbinder said:
Floris: 2.53 Gameplay
Warband: 1.153

Bug:

"Do you have a job for me" option disappeared after a couple jobs.

Details:

I did a couple quests for the guild master in Tihr; an escort quest and a kill some bandits quest. Now when I "Meet the guild master" there is no "Do you have a job for me" option. It's been 14 game days since my last job with Tihr.

Usually the option is still there and the Guild Maser will just say "Sorry, I don't have any jobs" but in my case, the Tihr Guild Master doesn't even have the button anymore.

I don't get that error. Also, I checked in Morg's editor and all my Mayors have faction 3 (fac_neutral).
Did you take the "make peace" quest from the Tihr Guildmaster?

Kleofas said:
this pops up when I talk to guild master (gameplay 2.53):

SCRIPT ERROR ON OPCODE 2190: Invalid Faction ID: 1195; LINE NO: 4:
At dialog consequence: dlga_start:mayor_begin.1. At dialog consequence: dlga_start:mayor_begin.1.
With this bugged, you cannot complete this quest so you cannot get another quest from that Guildmaster.

This error is that either the Target or Object faction for the quest "qst_persuade_lords_to_make_peace" was stored incorrectly. Don't know what would have prompted that.
The code was trying to retrieve the quest data from a 'party', not a 'quest'. WTF? Fixed.


anoddhermit said:
I've noticed that with certain battles - specifically sieges and saving villages from bandits - when your character is knocked unconscious and your men still succeed, it will never actually give you the option to tab after you win. Instead, tabbing is the only way to exit, but is counted as a retreat. This means a morale penalty, and in the case of villages, deterioration of reputation with them as well.
I located 2 'missions', or types of battles, where something with battle continuation was overlooked in the code:
-village raids
-siege sallies (where the player is attacking and the AI attacks outside the walls)

Normal sieges and other battle types appear to be fine in the code. Can you think of any other specific types of battles that need addressing?

Lycanus Darkbinder said:
Floris: 2.53 Gameplay
Warband: 1.153
Bug:

Loot window uses the wrong template UI, shows buy price instead of sell price

Details:

I believe the post-battle loot window should use a UI template based on the player's inventory so it displays the sell price. Currently it seems to act as a vendor and displays buy price.

Unfortunately this makes it difficult to decide which items to leave behind because an item that displays a high buy price might actually vendor for far less.
The loot window is hardcoded. It works as it does in Native.
 
Caba`drin said:
HeinzGurke said:
1. Missing dialog from guilde master

I did experience the same issue as you Darkbinder in Suno and only there
but, at least for me, he still offers a job after a long while.

I speculate that the dialog option is only missing when no job is available.

There was an Error message when it starts to occur but I didn't bother to note it. :roll:
This in Gameplay version, too @Heinz?

No I use the Expanded Mod Pack.


Caba`drin said:
HeinzGurke said:
2. Feast won't stop itself

I have also trouble with holding a feast as a king.
Once i started the feast it will last forever, waited 10 days (I assume it should last 5 days at max !?).
Only way to stop it, was to start a campaign as marshal.

When I googled for it, i found that this bug was in the native game but the posts where all from the year 2010.
So I'm not sure if it is even related to the mod pack.
Yeah, likely a Native bug, and one that isn't particularly high on my "track this down" list given the easy work-around. Maybe it is on Windys?

Yeah it is not this big of an issue.
By the way, what is Windys  :shock: ... sorry not a native english speaker and google didn't help either.
 
HeinzGurke said:
No I use the Expanded Mod Pack.
No problem. I'd forgotten Expanded and Gameplay use the same dialog files, so it'd be the same bug, and I'm pretty sure I located and fixed it, as above (the party/quest mixup).

HeinzGurke said:
Yeah it not this big of an issue.
By the way, what is Windys  :shock: ... sorry not a native english speaker and google didn't help either.
I forgot the apostrophe on Windy's. Windy is short for Windyplains, one of our other developers.
 
DucK said:
I have just reinstalled the floris mod pack and my character keeps spinning around in circles lol. It doesn't do it constantly it will just randomly start and i have to pause the game and let it sit for a few minutes then it will start to work again. My native game doesn't have this problem and I also have tried a second keyboard and get the same results. And I have also tried making a new game and its still the same.So any suggestions would be helpful.
Weird bug lol. So it can happen anywhere, like when you walk into a tavern or while on the battlefield? Do you lose other controls while the character is spinning? Maybe your character just likes to dance lol.
 
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