Using game version 1.158, mod version 1.4.
Bugs 1: Some lord names on the world map do not match their actual names; Jarl Turegor's party, for an example, is called Borgasson's Party.
Bugs 2: Weapon proficiencies reset to 0 upon reloading a game.
Bugs 3: Lord fights are broken; both sides form box formations with their infantry and don't move, while archers shoot at each other until they're out of arrows. (Used BattleSizer to increase unit count to 500, but tuned it down to 150, and the problem still persisted.)
Also, the guildmaster's grammar/wording:
Topic: "Can you provide me of financial information about enterprise here?"
Topic: "Guildmaster, I ask you the honour to produce my masterpiece."
Topic: "Please I wish to fund a new building for us."
The answer to the above topic is also iffy, but too long to write.
Probably more, but seeing as lord fights are borked for me, I'm not gonna bother. Which is unfortunate, since this mod had promise.
Bugs 1: Some lord names on the world map do not match their actual names; Jarl Turegor's party, for an example, is called Borgasson's Party.
Bugs 2: Weapon proficiencies reset to 0 upon reloading a game.
Bugs 3: Lord fights are broken; both sides form box formations with their infantry and don't move, while archers shoot at each other until they're out of arrows. (Used BattleSizer to increase unit count to 500, but tuned it down to 150, and the problem still persisted.)
Also, the guildmaster's grammar/wording:
Topic: "Can you provide me of financial information about enterprise here?"
Topic: "Guildmaster, I ask you the honour to produce my masterpiece."
Topic: "Please I wish to fund a new building for us."
The answer to the above topic is also iffy, but too long to write.
Probably more, but seeing as lord fights are borked for me, I'm not gonna bother. Which is unfortunate, since this mod had promise.