When I engage in combat within villages my combat text disappears. I already have casualty reports turned off, but all text seems to disappear including the prompt that the battle has ended. This then carries over to all messages on the world map.
Graeghan said:Before a tournament at Halhmar I decided to revert native settings for a change of pace, and the result was everyone but me spawning with neither horses nor weapons.
Now the Great Knightly Fistfight is absolutely hilarious to watch and participate in so I'm not complaining too much, but it seems like something worth mentioning here.
Alfonso dArmigerio said:That sounds awesome! It would be cool if this could become a feature, just for the change of pace.
Cannons spawn outside map, might need to shorten range of spawning:
(call_script, "script_find_high_ground_around_pos1", ":team", 30), # Output = pos52
(copy_position, pos10, pos52),
(position_rotate_z, pos10, ":rot"),
Sound file could not be found: Sounds/tutorial_2.ogg Sound file could not be found: Sounds/s_cymbals.ogg Sound file could not be found: Sounds/quest_completed.ogg Sound file could not be found: Sounds/quest_failed.ogg Sound file could not be found: Sounds/rain_1.ogg Sound file could not be found: Sounds/footstep_3.ogg Sound file could not be found: Sounds/water_walk_3.ogg Sound file could not be found: Sounds/jump_end.ogg Sound file could not be found: Sounds/jump_begin_water.ogg Sound file could not be found: Sounds/jump_end_water.ogg Sound file could not be found: Sounds/throw_javelin_2.ogg Sound file could not be found: Sounds/throw_knife_1.ogg Sound file could not be found: Sounds/throw_stone_1.ogg Sound file could not be found: Sounds/reload_crossbow_1.ogg Sound file could not be found: Sounds/put_back_dagger.ogg Sound file could not be found: Sounds/pull_bow_1.ogg Sound file could not be found: Sounds/pull_arrow.ogg Sound file could not be found: Sounds/arrow_pass_by_1.ogg Sound file could not be found: Sounds/arrow_pass_by_2.ogg Sound file could not be found: Sounds/arrow_pass_by_3.ogg Sound file could not be found: Sounds/arrow_pass_by_4.ogg Sound file could not be found: Sounds/bolt_pass_by_1.ogg Sound file could not be found: Sounds/javelin_pass_by_1.ogg Sound file could not be found: Sounds/javelin_pass_by_2.ogg Sound file could not be found: Sounds/stone_pass_by_1.ogg Sound file could not be found: Sounds/axe_pass_by_1.ogg Sound file could not be found: Sounds/knife_pass_by_1.ogg Sound file could not be found: Sounds/arrow_whoosh_1.ogg Sound file could not be found: Sounds/arrow_hit_ground_2.ogg Sound file could not be found: Sounds/arrow_hit_ground_3.ogg Sound file could not be found: Sounds/incoming_bullet_hit_ground_1.ogg Sound file could not be found: Sounds/incoming_javelin_hit_ground_1.ogg Sound file could not be found: Sounds/incoming_stone_hit_ground_1.ogg Sound file could not be found: ...
Bug #1:
Some players encounter 'x' named troops with no equipment.
Bug #2:
Can't recruit calrad troops from towns, only from castles.
I've queued up a building in one of my villages and found the workbench and interacted with it. Now anytime I enter ANY of my villages the game constantly tells me "Please, move yourself another 996 cm outside the building so your workers can finish it." and moving anywhere does not seem to help.
Also, is there a way to hire patrols? I've hired every member I could for my council but none of them have a option for patrols.
In any case, I love the mod!