Interesting. I reduced farmers to run every 72 hours instead of 48 hours.
I also increased their speed they move very quick and avoid bandits.
These script shows that villager trade evens out price differentials.
Is this the worth increased lag caused by 212 new farmer parties running about every 2 days versus 3 days?
("create_village_farmer_party",
("do_party_center_trade",
I have not studied the matter and would appreciate feedback.
I have added some debugs to the script to see whether the parties are still working as they're supposed to.
Oh, the guild master of Rendlesham is neither gay nor transgender. He has been merely wearing a dress for some reason and they come with built-in padding.
I also increased their speed they move very quick and avoid bandits.
These script shows that villager trade evens out price differentials.
Is this the worth increased lag caused by 212 new farmer parties running about every 2 days versus 3 days?
("create_village_farmer_party",
("do_party_center_trade",
I have not studied the matter and would appreciate feedback.
I have added some debugs to the script to see whether the parties are still working as they're supposed to.
Oh, the guild master of Rendlesham is neither gay nor transgender. He has been merely wearing a dress for some reason and they come with built-in padding.