Bug or error Reports for BW Reworked post here

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Interesting. I reduced farmers to run every 72 hours instead of 48 hours.
I also increased their speed they move very quick and avoid bandits.
These script shows that villager trade evens out price differentials.
Is this the worth increased lag caused by 212 new farmer parties running about every 2 days versus 3 days?
("create_village_farmer_party",
("do_party_center_trade",

I have not studied the matter and would appreciate feedback.

I have added some debugs to the script to see whether the parties are still working as they're supposed to.

Oh, the guild master of Rendlesham is neither gay nor transgender. He has been merely wearing a dress for some reason and they come with built-in padding.
 
My script says "create_village_farmer_party -1". Not sure if the "-1" is important or not. Haven't seen a single villager party. I killed all the local bandits to be sure they weren't intercepted as well. I watched my own villages and other kingdom's villages for villagers and I didn't see any. I did finally see caravans appearing for my kingdom.
 
Thanks for the testing skills.
My test shows that in 3 days of game day only 1 village party spawned.
Since the trigger was set at 72 hours, this might not be bad, but it is certainly too little.
Here's the simple trigger:
(72, #chief pone 48 horas a spawn de campesinos en vez de 24#gdw to 72up from 48
  [
      (try_for_range, ":village_no", villages_begin, villages_end),
        (party_slot_eq, ":village_no", slot_village_state, svs_normal),
        (party_get_slot, ":farmer_party", ":village_no", slot_village_farmer_party),
        (this_or_next|eq, ":farmer_party", 0),
        (neg|party_is_active, ":farmer_party"),
        (store_random_in_range, ":random_no", 0, 100),
        (lt, ":random_no", 60),
        (call_script, "script_create_village_farmer_party", ":village_no"),
        (party_set_slot, ":village_no", slot_village_farmer_party, reg0),
  (try_begin),
      (eq, "$cheat_mode", 1),
          (store_time_of_day, ":cur_hour"),
          (assign, reg9,":cur_hour",
          (str_store_party_name, s1, ":village_no"),
          (display_message, "@{!}DEBUG Village farmers created at {s1}at {reg9}."),
      (try_end),
    ]),
I compared it to Floris and it's the exact same trigger but I had moved it up to 72 hours to reduce game lag.
This is the only trigger or script that calls it in BW or Floris.
Now that I see that it only calls about 60% of the village farmer parties, it seems logical to move it down to 48 hours.
Every time this simple trigger runs it calls 212 villages one by one and rolls the dice for each of them. That might take up about 1-2 seconds of processing time on most computers.
So, like several other triggers, I think it's wise to leave it at 48 unless I find farmer parties are essential to town wealth.
From what I read, only the caravans increase town wealth. I haven't touched any caravan scripts other than making them a little faster.
 
I'll upload the new patch with this debug statement in it.
Here is one complete simple trigger call which occured at 17 meaning 5pm on day 2 of my last test.
You can find the source code by clicking the globe under my profile name.
Code:
DEBUG Village farmers created at Portesmudaat 845 at 17 .
 DEBUG Village farmers created at Cetgueliat 846 at 17 .
 DEBUG Village farmers created at Ynys Metcautat 847 at 17 .
 DEBUG Village farmers created at Herr Hlawat 848 at 17 .
 DEBUG Village farmers created at Isuraat 849 at 17 .
 DEBUG Village farmers created at Aber Lleuat 850 at 17 .
 DEBUG Village farmers created at Weargebumanat 851 at 17 .
 DEBUG Village farmers created at Brememiumat 852 at 17 .
 DEBUG Village farmers created at Mag Uillinat 853 at 17 .
 DEBUG Village farmers created at Westarhamat 854 at 17 .
 DEBUG Village farmers created at Eglesfeldat 855 at 17 .
 DEBUG Village farmers created at Bos Meneghat 856 at 17 .
 DEBUG Village farmers created at Wodetunat 857 at 17 .
 DEBUG Village farmers created at Maes Cogwyat 858 at 17 .
 DEBUG Village farmers created at Waldhamat 859 at 17 .
 DEBUG Village farmers created at Cethamat 860 at 17 .
 DEBUG Village farmers created at Glouviaat 861 at 17 .
 DEBUG Village farmers created at Buaisat 862 at 17 .
 DEBUG Village farmers created at Tatesseteat 863 at 17 .
 DEBUG Village farmers created at Niwantunat 864 at 17 .
 DEBUG Village farmers created at Costesseyat 865 at 17 .
 DEBUG Village farmers created at Wicstunat 866 at 17 .
 DEBUG Village farmers created at Inderawudaat 867 at 17 .
 DEBUG Village farmers created at Leodridanat 868 at 17 .
 DEBUG Village farmers created at Leim an Eichat 869 at 17 .
 DEBUG Village farmers created at Eldretuneat 870 at 17 .
 DEBUG Village farmers created at Hreopedunat 871 at 17 .
 DEBUG Village farmers created at Banesbyrigat 872 at 17 .
 DEBUG Village farmers created at Clacc Inga Tunat 873 at 17 .
 DEBUG Village farmers created at Cructanat 874 at 17 .
 DEBUG Village farmers created at Luith Feirnat 875 at 17 .
 DEBUG Village farmers created at Llan Forfaelat 876 at 17 .
 DEBUG Village farmers created at Lann Abaeat 877 at 17 .
 DEBUG Village farmers created at Cymensorahamat 878 at 17 .
 DEBUG Village farmers created at Tappingtunat 879 at 17 .
 DEBUG Village farmers created at Drum Ceattat 880 at 17 .
 DEBUG Village farmers created at Du Glasat 881 at 17 .
 DEBUG Village farmers created at Cyddaingastunat 882 at 17 .
 DEBUG Village farmers created at Gippeswicat 883 at 17 .
 DEBUG Village farmers created at Creodahanhyllat 884 at 17 .
 DEBUG Village farmers created at Aemethyllat 885 at 17 .
 DEBUG Village farmers created at Earnningtunat 886 at 17 .
 DEBUG Village farmers created at Forteviotat 887 at 17 .
 DEBUG Village farmers created at Hamtunat 888 at 17 .
 DEBUG Village farmers created at Fearr Leahat 889 at 17 .
 DEBUG Village farmers created at Beormaingashamat 890 at 17 .
 DEBUG Village farmers created at Rae Banat 891 at 17 .
 DEBUG Village farmers created at Denetunat 892 at 17 .
 DEBUG Village farmers created at Lymeat 893 at 17 .
 DEBUG Village farmers created at Cedat 894 at 17 .
 DEBUG Village farmers created at Grafrennat 895 at 17 .
 DEBUG Village farmers created at Elfedat 896 at 17 .
 DEBUG Village farmers created at Merthyr Tydfilat 897 at 17 .
 DEBUG Village farmers created at Eglwys Tysilioat 898 at 17 .
 DEBUG Village farmers created at Abermynwyat 899 at 17 .
 DEBUG Village farmers created at Grwstat 900 at 17 .
 DEBUG Village farmers created at Halhat 901 at 17 .
 DEBUG Village farmers created at Hefenfelthat 902 at 17 .
 DEBUG Village farmers created at Campodunumat 903 at 17 .
 DEBUG Village farmers created at Egleshalhat 904 at 17 .
 DEBUG Village farmers created at Beolatunat 905 at 17 .
 DEBUG Village farmers created at Llanat 906 at 17 .
 DEBUG Village farmers created at Weorthingtunat 907 at 17 .
 DEBUG Village farmers created at Llanidloesat 908 at 17 .
 DEBUG Village farmers created at Clac Manauat 909 at 17 .
 DEBUG Village farmers created at Oratunat 910 at 17 .
 DEBUG Village farmers created at Cill Chleiteat 911 at 17 .
 DEBUG Village farmers created at Sliab Culinnat 912 at 17 .
 DEBUG Village farmers created at Cogwyat 913 at 17 .
 DEBUG Village farmers created at Camusat 914 at 17 .
 DEBUG Village farmers created at Arderyddat 915 at 17 .
 DEBUG Village farmers created at Mynywat 916 at 17 .
 DEBUG Village farmers created at Llan Docgwinnat 917 at 17 .
 DEBUG Village farmers created at Llangollenat 918 at 17 .
 DEBUG Village farmers created at Pencaerat 919 at 17 .
 DEBUG Village farmers created at Mag Tuiredat 920 at 17 .
 DEBUG Village farmers created at Genouhalhat 921 at 17 .
 DEBUG Village farmers created at Helfeldat 922 at 17 .
 DEBUG Village farmers created at Cathuresat 923 at 17 .
 DEBUG Village farmers created at Essovreat 924 at 17 .
 DEBUG Village farmers created at LlangWernat 925 at 17 .
 DEBUG Village farmers created at Dwfrat 926 at 17 .
 DEBUG Village farmers created at Cill Mic Creannainat 927 at 17 .
 DEBUG Village farmers created at Aebbercurnigat 928 at 17 .
 DEBUG Village farmers created at Raith Becat 929 at 17 .
 DEBUG Village farmers created at Aberlessicat 930 at 17 .
 DEBUG Village farmers created at Cluain Mealaat 931 at 17 .
 DEBUG Village farmers created at Urnaidheat 932 at 17 .
 DEBUG Village farmers created at Anavaat 933 at 17 .
 DEBUG Village farmers created at Art Muircholat 934 at 17 .
 DEBUG Village farmers created at Ad Cluananat 935 at 17 .
 DEBUG Village farmers created at Luimneach Laigheanat 936 at 17 .
 DEBUG Village farmers created at Both Domhnaighat 937 at 17 .
 DEBUG Village farmers created at Cathair Chonroiat 938 at 17 .
 DEBUG Village farmers created at Mag Liphiat 939 at 17 .
 DEBUG Village farmers created at Dolat 940 at 17 .
 DEBUG Village farmers created at Egoat 941 at 17 .
 DEBUG Village farmers created at Boandat 942 at 17 .
 DEBUG Village farmers created at Achadh Fharchaat 943 at 17 .
 DEBUG Village farmers created at Boher Bueat 944 at 17 .
 DEBUG Village farmers created at Achadh Chuinnireat 945 at 17 .
 DEBUG Village farmers created at Huensisat 946 at 17 .
 DEBUG Village farmers created at Yr Wynat 947 at 17 .
 DEBUG Village farmers created at Cindgaradhat 948 at 17 .
 DEBUG Village farmers created at Llanerchat 949 at 17 .
 DEBUG Village farmers created at Druim Dergblathiugat 950 at 17 .
 DEBUG Village farmers created at Imchlarat 951 at 17 .
 DEBUG Village farmers created at Cath Atho Daraat 952 at 17 .
 DEBUG Village farmers created at Mageduacat 953 at 17 .
 DEBUG Village farmers created at Magh Galsat 954 at 17 .
 DEBUG Village farmers created at Pabellat 955 at 17 .
 DEBUG Village farmers created at Daire Calgaichat 956 at 17 .

It's odd that each script call the number seemed to get smaller and smaller. Here's the 2nd call:
Village farmers created at Wlencingat 1135 at 17 .
DEBUG Village farmers created at Gislheresuuyrthat 1136 at 17 .
DEBUG Village farmers created at Swanawicat 1137 at 17 .
DEBUG Village farmers created at Bucgan Oraat 1138 at 17 .
DEBUG Village farmers created at Ad Candidam Casamat 1139 at 17 .
DEBUG Village farmers created at Sneteshamat 1140 at 17 .
DEBUG Village farmers created at Tref Ilicat 1141 at 17 .
DEBUG Village farmers created at Dommocat 1142 at 17 .
DEBUG Village farmers created at Carwynnenat 1143 at 17 .
DEBUG Village farmers created at Clacc Inga Tunat 1144 at 17 .
DEBUG Village farmers created at Bartunat 1145 at 17 .
DEBUG Village farmers created at Creicat 1146 at 17 .
DEBUG Village farmers created at Aewiueat 1147 at 17 .
DEBUG Village farmers created at Ynys Manawat 1148 at 17 .
DEBUG Village farmers created at Fearr Leahat 1149 at 17 .
DEBUG Village farmers created at Rathaberamonat 1150 at 17 .
DEBUG Village farmers created at Cinlipiucat 1151 at 17 .
DEBUG Village farmers created at Ardudwyat 1152 at 17 .
DEBUG Village farmers created at Amwythigat 1153 at 17 .
DEBUG Village farmers created at Aberystwythat 1154 at 17 .
DEBUG Village farmers created at Eifionyddat 1155 at 17 .
DEBUG Village farmers created at Dewyddwellaat 1156 at 17 .
DEBUG Village farmers created at Cuinceat 1157 at 17 .
DEBUG Village farmers created at Tairpert Boitirat 1158 at 17 .
DEBUG Village farmers created at Huensisat 1159 at 17 .
DEBUG Village farmers created at Ileaat 1160 at 17 .
DEBUG Village farmers created at Doirad Eilinnat 1161 at 17 .
DEBUG Village farmers created at Lugmudat 1162 at 17 .
DEBUG Village farmers created at Dumha Aichirat 1163 at 17 .
DEBUG Village farmers created at Cath Atho Daraat 1164 at 17 .
DEBUG Village farmers created at Mageduacat 1165 at 17 .

The 4th call:
DEBUG Village farmers created at Drum Ceattat 1223 at 17 .
DEBUG Village farmers created at Opergeleiat 1224 at 17 .
DEBUG Village farmers created at Dewyddwellaat 1225 at 17 .
DEBUG Village farmers created at Dyvnwtddat 1226 at 17 .
DEBUG Village farmers created at Mag Liphiat 1227 at 17 .
DEBUG Village farmers created at Dolat 1228 at 17 .
 
Hello, I just recently installed the reworked mod (stand alone) plus both patches and when I try to join a custom battle the game crashed out and I got a ton of texture errors. I didn't write them all down since there was probably over 100 but here is a sample of some of them:

RGL warning

Couldn't load "Textures/vaelicus_pictish_shield_ip__1_normalmap.dds
Couldn't load "Textures/roman_swods_spec.dds
Couldn't load "Textures/roman_swods_Norm.dds
Couldn't load "Textures/roman_swords.dds edx-1
Couldn't load "Textures/vaelicus_pictish_shield_ip__1_normalmap.dds
Couldn't load "Textures/vaelicus_pictish_shield_ip_1_18.dds
Couldn't load "Textures/vikingweapons1_spec.dds 
Couldn't load "Textures/vikingweapons04.dds
Couldn't load "Textures/pino_tunic_smallring_fur_specular.dds 
Couldn't load "Textures/pino_tunic_smallring_fur_normalmap.dds
Couldn't load "Textures/pino_tunic_smallring_fur.dds
Couldn't load "Textures/Vaelicus_briton_helm_tex6.dds
Couldn't load "Textures/swad_mail_shirt_a_specular.dds
Couldn't load "Textures/swad_mail_shirt_a_normalmap.dds
Couldn't load "Textures/swad_mail_shirt_a.dds
Couldn't load "Textures/WsumpterBrown.dds
Couldn't load "Textures/std_banners_kingdoms.dds
Couldn't load "Textures/WSteppeBrownPaint.dds
Couldn't load "Textures/sumpter_horse2.dds
Couldn't load "Textures/treesNative.dds
Couldn't load "Textures/skybox_cloud_06.dds

Other things that stood out is that it says RGL WARNING in the windows error box and in game there is something that says: edx-1 after every error in game.

I am new to mods so I am sure it was probably something i did wrong.  Any help would be appreciated. 
 
Hmm. Send me your rgl log.
Some custom battles might include troops that I haven't upgraded with new equipment from the new module_items.
At least its working; it wasn't before.
Let me know who you were fighting as and against if you want me to debug that.

More importantly, do a custom battle, save or copy the rgl-log.
Then launch into a normal campaign with the new mod and save the new rgl_log.
I would guess you won't see the same errors.

Search for rgl_log.txt and post with spoilers or email text files only to gdwitt at gmail
 
I emailed you the log. The first error came when I just clicked the custom battle option. I wasnt even in game yet.  Then I just entered a battle on the default custom battle settings and that is when the rest of the errors popped up.  I haven't tried to join a campaign yet so I will see if anything else pops up when I do that. 
 
The same thing happened when I tried to start a campaign.  A bunch of texture errors that forced me to tab out to close them.  This happened every time I had the option to hit the continue icon as well. 

Starting new log file.
Version:  1.168

-- OS: Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
-- RAM: Available physical RAM: 4095MB/4096MB
-- CPU: Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 8 ( Speed: ~3400MHz / ~3400MHz / ~3400MHz / ~3400MHz / ~3400MHz / ~3400MHz / ~3400MHz / ~3400MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: aticfx32.dll / Description: AMD Radeon HD 7800 Series
- Texture Memory: 4095 ( Available Texture Memory: 1745 )

Received stats and achievements from Steam

Processing Ini File {
Module_name =  Brytenwalda
Num Hints =  12
Setting Map Min X =  -178.012619
Setting Map Max X =  185.339508
Setting Map Min Y =  -232.722122
Setting Map Max Y =  197.089081
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  6.300000
Setting Track Spotting Multiplier =  0.800000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  22
Setting player_xp_multiplier =  2.000000
Setting hero_xp_multiplier =  2.000000
Setting regulars_xp_multiplier =  3.000000
Setting damage_interrupt_attack_treshold =  6.000000
Setting damage_interrupt_attack_treshold_mp =  3.000000
Setting armor_soak_factor_against_cut =  0.800000
Setting armor_soak_factor_against_pierce =  0.650000
Setting armor_soak_factor_against_blunt =  0.500000
Setting armor_reduction_factor_against_cut =  0.920000
Setting armor_reduction_factor_against_pierce =  0.500000
Setting armor_reduction_factor_against_blunt =  0.750000
Setting horse_charge_damage_multiplier =  1.000000
Setting couched_lance_damage_multiplier =  0.650000
Setting fall_damage_multiplier =  1.000000
Setting shield_penetration_offset =  30.000000
Setting shield_penetration_factor =  3.000000
Setting missile_damage_speed_power =  1.900000
Setting melee_damage_speed_power =  2.000000
Setting multiplayer_walk_enabled =  0
Setting mission_object_prune_time =  180
Scan Module Textures =  1
Scan Module Sounds =  0
Loading Resource  test
Loading Module Resource  textures_face_gen
Loading Resource  shaders
Loading Module Resource  textures
Loading Module Resource  materials

rgl_post_warning_line: get_object failed for texture: mail_shirt_a Loading Module Resource  materials_face_gen
Loading Resource  meshes_face_gen
Loading Resource  uimeshes
Loading Module Resource  beards
Loading Module Resource  hair
Loading Resource  helpers
Loading Module Resource  ani_polearms
Loading Resource  body_meshes
Loading Resource  object_meshes
Loading Resource  object_bodies
Loading Module Resource  env_materials
Loading Module Resource  particle_meshes
Loading Resource  goods_meshes
Loading Resource  item_meshes1
Loading Module Resource  horses
Loading Resource  arabian_castle
Loading Resource  food
Loading Resource  village_houses
Loading Resource  village_houses_a
Loading Resource  village_houses_b
Loading Resource  interiors_a
Loading Resource  interiors_b
Loading Resource  interiors_c
Loading Resource  arena
Loading Resource  map_icons_b
Loading Resource  castle_a
Loading Resource  dungeon
Loading Resource  stone_houses
Loading Resource  snowy_houses
Loading Resource  snowy_castle
Loading Resource  castle_b
Loading Resource  square_keep
Loading Resource  anim_b
Loading Resource  map_icons_c
Loading Module Resource  pictures
Loading Module Resource  user_interface_b
Loading Resource  user_interface_c
Loading Resource  scene_encounter_spot
Loading Resource  interior_thirsty_lion
Loading Resource  scene_small_tavern
Loading Resource  weapon_meshes1
Loading Resource  weapon_meshes_b
Loading Resource  weapon_meshes_c
Loading Resource  weapons_e
Loading Resource  weapons_f
Loading Resource  weapon_meshes_e
Loading Resource  houses1
Loading Resource  wall_meshes1
Loading Resource  town_houses
Loading Resource  doors
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Loading Resource  gatehouse
Loading Resource  viking_houses
Loading Resource  fake_houses
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Loading Resource  prisons
Loading Resource  prisons_b
Loading Resource  interiors_d
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Loading Resource  town_houses_d
Loading Resource  deneme2
Loading Resource  steppe_fake_houses
Loading Resource  tableau_shields
Loading Resource  instruments
Loading Resource  custom_banner
Loading Resource  simple_primitives
Loading Resource  ani_man_walk
Loading Resource  ani_man_cheer
Loading Module Resource  ani_horseriding
Loading Resource  ani_run_p
Loading Resource  ani_run_forward_left_right
Loading Module Resource  ani_struckdeath
Loading Resource  ani_walk_sideways
Loading Resource  ani_run_sideways
Loading Module Resource  ani_crouch_downwfas
Loading Resource  ani_turn_man
Loading Module Resource  ani_attacks
Loading Module Resource  ani_overhand_spear
Loading Module Resource  animation_two_spear_strike
Loading Resource  ani_walk_backward
Loading Resource  ani_run_lookingsides
Loading Module Resource  ani_defends
Loading Resource  ani_walk_lookingsides
Loading Resource  ani_jump
Loading Resource  ani_wedding
Loading Resource  arabian_props
Loading Resource  uni_jump
Loading Module Resource  ani_stances
Loading Module Resource  ani_equip
Loading Resource  uni_sideways
Loading Resource  dart
Loading Resource  armors_new_b
Loading Resource  armors_new_arena
Loading Resource  rock
Loading Resource  raw_materials
Loading Resource  gauntlets_new
Loading Resource  bride_dress
Loading Resource  ui_server_filter
Loading Resource  ship
Loading Resource  arabian_houses
Loading Resource  object_c
Loading Resource  interiors_arabian
Loading Resource  arabian_village
Loading Resource  valleyProps
Loading Resource  workshops
Loading Resource  barrier_primitives
Loading Resource  town_houses_e
Loading Resource  wb_mp_objects_a
Loading Module Resource  animalesdecaza
Loading Module Resource  animals
Loading Module Resource  horses2
Loading Module Resource  otrositems
Loading Module Resource  bowsandarrows
Loading Module Resource  capasycabeza
Loading Module Resource  capasycabeza2
Loading Module Resource  armadurasmedias
Loading Module Resource  armadurasmedias2
Loading Module Resource  armaduraspesadas
Loading Module Resource  armaduraspesadas2
Loading Module Resource  armaduraspesadas3
Loading Module Resource  armaduraspesadas4
Loading Module Resource  battlebanners
Loading Module Resource  bootsnshoes
Loading Module Resource  coronas
Loading Module Resource  hachas
Loading Module Resource  desnudos1
Loading Module Resource  desnudosypantalones
Loading Module Resource  escudos1
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Loading Module Resource  escudos3
Loading Module Resource  escudos4
Loading Module Resource  escudos5
Loading Module Resource  espadas1
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Loading Module Resource  espadas2
Loading Module Resource  espadas3
Loading Module Resource  hoods
Loading Module Resource  std_banners
Loading Module Resource  std_banners_default
Loading Module Resource  std_flags_vertical
Loading Module Resource  caps
Loading Module Resource  seaxycuchillos
Loading Module Resource  iconos1
Loading Module Resource  spears
Loading Module Resource  flail
Loading Module Resource  Companions_Overview_mesh
Loading Module Resource  sceneprops1
Loading Module Resource  sceneprops2
Loading Module Resource  sceneprops3

rgl_post_warning_line: WARNING: Unable to find material bark_stripped-edit for mesh house_saxon_barn.1
rgl_post_warning_line: WARNING: Unable to find material bark_stripped-edit for mesh house_saxon2.1
rgl_post_warning_line: WARNING: Unable to find material bark_stripped-edit for mesh house_saxon_small
rgl_post_warning_line: WARNING: Unable to find material bark_stripped-edit for mesh house_saxon_small.lod4
rgl_post_warning_line: WARNING: Unable to find material bark_stripped-edit for mesh house_saxon_wattle_daub.1
rgl_post_warning_line: WARNING: Unable to find material bark_stripped-edit for mesh tree_logs_stripped Loading Module Resource  sceneprops4
Loading Module Resource  Tempered_mat
Loading Module Resource  Tempered_mesh
Loading Module Resource  command_cursor
Loading Module Resource  tunicalarga
Loading Module Resource  tunicas1
Loading Module Resource  tunicas2
Loading Module Resource  tunicsmercnoblepln
Loading Module Resource  tunicsblbaja
Loading Module Resource  tunicas5
Loading Module Resource  tunicas6
Loading Module Resource  tunicspoor
Loading Module Resource  yelmos1
Loading Module Resource  yelmos2
Loading Module Resource  yelmos3
Loading Module Resource  femaleclothes
Loading Module Resource  variosadd
Loading Resource  map_icon_meshes
Loading Module Resource  map_tree_meshes
Loading Module Resource  tree_meshes
Loading Module Resource  tree_e_meshes
Loading Module Resource  tree_f
Loading Module Resource  xtree_meshes
Loading Module Resource  xtree_meshes_b
Loading Module Resource  xtree_meshes_c
Loading Module Resource  grass_meshes
Loading Module Resource  grass_meshes_b
Loading Module Resource  plant_meshes
Loading Module Resource  vegetacion
Unrecognized Module_info directive =  network_compatible . Skipping.
Unrecognized Module_info directive =  hide_other_mod_servers . Skipping.
Unrecognized Module_info directive =  ground_weapon_collision . Skipping.
Unrecognized Module_info directive =  use_missile_damage_type . Skipping.
Unrecognized Module_info directive =  allow_unset_script_params . Skipping.

} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is  supported

rgl_post_warning_line: get_object failed for body: bo_aspen_b
rgl_post_warning_line: get_object failed for body: bo_aspen_c
rgl_post_warning_line: get_object failed for body: bo_rock_g
rgl_post_warning_line: get_object failed for body: bo_tree_1_a
rgl_post_warning_line: get_object failed for body: bo_tree_1_b
rgl_post_warning_line: get_object failed for body: bo_tree_7_a
rgl_post_warning_line: get_object failed for body: bo_tree_7_b
rgl_post_warning_line: get_object failed for body: bo_tree_7_c
rgl_post_warning_line: get_object failed for body: bo_tree_1_a
rgl_post_warning_line: get_object failed for body: bo_tree_1_b WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_medium
WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_far
WARNING: UNABLE TO MAP SOUND CODE:  snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE:  snd_player_hit_by_bullet

rgl_post_warning_line: WARNING: Unable to find material ar_pla_t6_heraldic_banner_sample WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_dives_into_water
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_troop_upgrades_button_clicked
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_character_screen_requested
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...

rgl_post_warning_line: get_skeleton_anim failed for: reload_pistol_new
rgl_post_warning_line: get_skeleton_anim failed for: reload_pistol_new
rgl_post_warning_line: get_skeleton_anim failed for: reload_pistol_new
rgl_post_warning_line: get_skeleton_anim failed for: reload_pistol_new loading time:  32347
Finished All...
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
452 parties added.
launch complete.
Switching to menu window...

rgl_warning:  Couldn't load "Textures/skybox_sunset_07.dds"
rgl_warning:  Couldn't load "Textures/vikingweapons1_spec.dds"
rgl_warning:  Couldn't load "Textures/vikingweapons1.dds"
rgl_warning:  Couldn't load "Textures/vaelicus_tunicas_spec.dds"
rgl_warning:  Couldn't load "Textures/vaelicus_tunicas_normalmap.dds"
rgl_warning:  Couldn't load "Textures/Vaelicus_tunica101.dds"
rgl_warning:  Couldn't load "Textures/Vaelicus_tunicaslargas_13rayasC_normalmap.dds"
rgl_warning:  Couldn't load "Textures/Vaelicus_tunicaslargas_15rayasC.dds"
rgl_warning:  Couldn't load "Textures/tunic_normal.dds"
rgl_warning:  Couldn't load "Textures/woolen_tunic_a.dds"
rgl_warning:  Couldn't load "Textures/treesNative.dds"
rgl_warning:  Couldn't load "Textures/skybox_sunset_06.dds"
rgl_post_warning_line: Unable to open texture file Textures/skybox_sunset_06.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Textures/treesNative.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Textures/woolen_tunic_a.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Textures/tunic_normal.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Textures/Vaelicus_tunicaslargas_15rayasC.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Textures/Vaelicus_tunicaslargas_13rayasC_normalmap.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Textures/Vaelicus_tunica101.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Textures/vaelicus_tunicas_normalmap.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Textures/vaelicus_tunicas_spec.dds (EDX-1)
rgl_warning:  Couldn't load "Textures/vikingweapons01.dds"
rgl_warning:  Couldn't load "Textures/talak_buckler_spec.dds"
rgl_warning:  Couldn't load "Textures/talak_buckler_normalmap.dds"
rgl_warning:  Couldn't load "Textures/vikingweapons05.dds"
rgl_warning:  Couldn't load "Textures/Sling_Diffuse_specular.dds"
rgl_warning:  Couldn't load "Textures/Sling_Diffuse_normalmap.dds"
rgl_warning:  Couldn't load "Textures/Sling_Diffuse.dds"
rgl_post_warning_line: Unable to open texture file Textures/Sling_Diffuse.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Textures/Sling_Diffuse_normalmap.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Textures/Sling_Diffuse_specular.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Textures/vikingweapons05.dds (EDX-1)
rgl_warning:  Couldn't load "Textures/sarranid_cloth_robe_blue_normalmap.dds"
rgl_warning:  Couldn't load "Textures/sarranid_cloth_robe_blue.dds"
rgl_warning:  Couldn't load "Textures/skybox_sunset_01.dds"
rgl_warning:  Couldn't load "Textures/trenchfort.dds"
rgl_warning:  Couldn't load "Textures/stonefort.dds"
rgl_warning:  Couldn't load "Textures/std_banners_g.dds"
rgl_warning:  Couldn't load "Textures/std_banners_kingdoms3.dds"
rgl_warning:  Couldn't load "Textures/std_banners_e.dds"
rgl_warning:  Couldn't load "Textures/std_banners_kingdoms4.dds"
rgl_warning:  Couldn't load "Textures/std_banners_c.dds"
rgl_warning:  Couldn't load "Textures/std_banners_kingdoms2.dds"
rgl_warning:  Couldn't load "Textures/std_banners_d.dds"
rgl_warning:  Couldn't load "Textures/std_banners_kingdoms.dds"
rgl_warning:  Couldn't load "Textures/romanfort.dds"
rgl_warning:  Couldn't load "Textures/vikingr_mapicons.dds"
rgl_warning:  Couldn't load "Textures/vikingr_mapiconsKrag.dds"
rgl_warning:  Couldn't load "Textures/skybox_clear_01.dds"
rgl_post_warning_line: Unable to open texture file Textures/skybox_clear_01.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Textures/vikingr_mapiconsKrag.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Textures/vikingr_mapicons.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Textures/romanfort.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Textures/std_banners_kingdoms.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Textures/std_banners_d.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Textures/std_banners_kingdoms2.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Textures/std_banners_c.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Textures/std_banners_kingdoms4.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Textures/std_banners_e.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Textures/std_banners_kingdoms3.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Textures/std_banners_g.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Textures/stonefort.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Textures/trenchfort.dds (EDX-1)
rgl_warning:  Couldn't load "Textures/trenchfort.dds"
rgl_warning:  Couldn't load "Textures/stonefort.dds"
rgl_warning:  Couldn't load "Textures/std_banners_g.dds"
rgl_warning:  Couldn't load "Textures/std_banners_kingdoms3.dds"
rgl_warning:  Couldn't load "Textures/std_banners_e.dds"
rgl_warning:  Couldn't load "Textures/std_banners_kingdoms4.dds"
rgl_warning:  Couldn't load "Textures/std_banners_c.dds"
rgl_warning:  Couldn't load "Textures/std_banners_kingdoms2.dds"
rgl_warning:  Couldn't load "Textures/std_banners_d.dds"
rgl_warning:  Couldn't load "Textures/std_banners_kingdoms.dds"
rgl_warning:  Couldn't load "Textures/romanfort.dds"
rgl_warning:  Couldn't load "Textures/vikingr_mapicons.dds"
rgl_warning:  Couldn't load "Textures/vikingr_mapiconsKrag.dds"
rgl_warning:  Couldn't load "Textures/skybox_clear_01.dds"
rgl_post_warning_line: Unable to open texture file Textures/skybox_clear_01.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Textures/vikingr_mapiconsKrag.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Textures/vikingr_mapicons.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Textures/romanfort.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Textures/std_banners_kingdoms.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Textures/std_banners_d.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Textures/std_banners_kingdoms2.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Textures/std_banners_c.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Textures/std_banners_kingdoms4.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Textures/std_banners_e.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Textures/std_banners_kingdoms3.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Textures/std_banners_g.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Textures/stonefort.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Textures/trenchfort.dds (EDX-1)
rgl_warning:  Couldn't load "Textures/std_banners_g.dds"
rgl_warning:  Couldn't load "Textures/std_banners_kingdoms3.dds"
rgl_warning:  Couldn't load "Textures/std_banners_e.dds"
rgl_warning:  Couldn't load "Textures/std_banners_kingdoms4.dds"
rgl_warning:  Couldn't load "Textures/std_banners_kingdoms2.dds"
rgl_post_warning_line: Unable to open texture file Textures/std_banners_kingdoms2.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Textures/std_banners_kingdoms4.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Textures/std_banners_e.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Textures/std_banners_kingdoms3.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Textures/std_banners_g.dds (EDX-1)
rgl_warning:  Couldn't load "Textures/std_banners_g.dds"
rgl_warning:  Couldn't load "Textures/std_banners_e.dds"
rgl_warning:  Couldn't load "Textures/std_banners_kingdoms4.dds"
rgl_warning:  Couldn't load "Textures/std_banners_kingdoms2.dds"
rgl_post_warning_line: Unable to open texture file Textures/std_banners_kingdoms2.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Textures/std_banners_kingdoms4.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Textures/std_banners_e.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Textures/std_banners_g.dds (EDX-1)
rgl_warning:  Couldn't load "Textures/std_banners_g.dds"
Saving options...  OK!

The spoiler contains the posted RGL log after attempting a campaign.

 
I couldn't figure out how to post images but I uploaded three different screenshots of the texture error in game at different points.


http://postimg.org/image/juer6bytl/   

http://postimg.org/image/b29phyj59/

http://postimg.org/image/vr7i38m91/full/

 
While you certainly have serious issues, I am not sure that my fixes on Saturday can help you if are seeing those issues in the campaign.
I would download the files again and make sure you aren't using any other mods' files.
I am not getting those errors from my end and no one else has reported these.
 
Should I not install patch A and patch B? Or maybe just install patch B?

Also i did try a different mod called 1257 a few months before and if I remember correctly there was some issues with texture things there as well.  Do you think it is better that I just reinstall the entire game?

http://i.imgur.com/aJEl38W.jpg

here is a screenshot of the error I got when trying to play the 1257 mod.
 
I just found a few spare moments to retest the last patch for v22. I am not getting texture errors in either the custom battle or campaign.
That 1257 error is a scripting issue.
Our issue here is that the game isn't loading the appropriate texture files when it starts.
1) Are you using the correct module.ini that I included with the Standalone.
2) I would first download and repaste Patch B. Start and test.

Don't bother with patch A as it is all included in patch B.
3) If fail, Then try to redownload the Standalone.
Make sure you are using a decent decompression tool. I have been trying Winzip lately but I think you can unzip Winzip with WinRAR.
That could be the issue.

Also, download interruptions causes errors in about 1 in 20 downloaders.
That could be your error, Nexusmods' error or something in between.

Three I uploaded it poorly. I don't think this is true because you're the only one with that error out of 5 verified successes.

Four, reinstall Warband. Steam autoverifies you have the latest version.
If you have an old version, I can send you the latest one.
It should work with any version of Warband and even if you have a 2 year old version, it wouldn't cause those texture problems.
 
1) Are you using the correct module.ini that I included with the Standalone.

Is this located somewhere else? I downloaded the stand alone from here:

http://www.nexusmods.com/mbwarband/mods/5994/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fmbwarband%2Fajax%2Fmodfiles%2F%3Fid%3D5994&pUp=1

I then extracted the file and then cut and paste it to:  F:\Steam\steamapps\common\MountBlade Warband\Modules

Then I pasted the contents of each patch into this folder:  F:\Steam\steamapps\common\MountBlade Warband\Modules\Brytenwalda Reworked beta V22 Standalone no music 112015-5994-22first

Also everything is extracted using rar

Should I update the NiUpdater.exe as well?


**EDIT** I also added the music file as well from the same site. 
 
Everything is fixed!

Here is what I did.

1. Complete reinstall of game
2. Fresh download of stand alone and Patch B
3. Copied into the module folder
4. Custom game worked fine no issues

Also I cannot be sure but when I extracted the standalone file the first time it created a folder within a folder. So when I copied and pasted this to the module folder it copied the folder within the folder as well.  I dont if that is what would screw it up but this time I just copied the single stand alone folder called "BWReworkedv22Standalonenomusic112015" instead of copying the other folder called "Brytenwalda Reworked beta V22 Standalone no music 112015-5994-22first"

I dont know if that would screw it up but it works now.  Thanks for the help and also for the Reworked mod concept.  I am in grad school with very little time to play or become really good at the game so the idea of making it more accessible to new players like me is exactly what I need.  I appreciate the efforts.
 
I have had a very interesting bug recently. I was knocked out during a battle and my character is no longer in my party. Anyone have this happen before?
 
You're the third reported incidence of this occurring.
See here:
https://forums.taleworlds.com/index.php/topic,342681.0.html
Other mods have reported this to and several mod developers have been trying to figure out the cause.

Can you describe all the details around your knock out?
Do you have a recent savegame that you can go back to and try to recreate the knockout?
With companions, the bug seems to occur when you fight a battle against the king of an enemy faction and the troop is knocked out.
This isn't quite enough for us to locate the source.

Do you have a low hitpoint problem now?
The best solution I have now is a horn that heals at the outset of each battle.
 
I have some curious error only ocurring on this mod. Everytime im going to see a village scene (Walk through any village) or some battle scene. The game just crashes right away. I´ve download the files like 8 times in case it was uncomplete.
 
For me to help:
1) What mod and what version?
2) Send me a savegame as a zip file.
3) If you can't do that, at least send the rgl_log.txt from the main folder.
This is the first reported incident like this in recent history.

In the past, battle crashes occur occasionally, but not always, on battle start.
Is it always or occasionally?
 
1) Reworked and the last version () on the moment of my first comment. ( i renamed the folder so it says Brytenwalda on the RLG )

2) I´ve made like 4 individual saves and deleted all of them on the process of trying different methods to fix it.

3) www....mediafire.com/download/489r9b7u5cz6biu/rgl_log.rar

4) It always happens. Always and only with your mod.
 
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