remove their spears. idk why but it's the reason.hko2006 said:Forgot to note that, will do next time.
One more issue, companions with bows and arrows are not firing, even they are assigned as archers.
hko2006 said:Few issues to report.
Invisible walls near trees, projectiles stopped mid air and stopped my horse.
More invisible walls
Face backward when charging (both my troops and enemies)
Brewery 932 profit a week, not sure if this is normal
Rest of the screenshots.
http://imgur.com/a/xrZdr
kraggrim said:Brujoloco, is this the kind of village icon you were looking for?
It's 593 face compared to the 3 house village's 516, so not much more. Let me know if you want it changed, or if you have ideas for more icons you want. Found an unused pictish keep model, might see about making an icon out of it.
gdwitt said:I'm getting regular crashes in every large battle.
I get this with every Brytenwalda repolished game load in the RGL log:
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_medium
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_far
WARNING: UNABLE TO MAP SOUND CODE: snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE: snd_player_hit_by_bullet
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_dives_into_water
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_troop_upgrades_button_clicked
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_character_screen_requested
If I knew how, I would first look into "game-missile-launch" and "missile dives into water" and later the crossbow sounds. Rivers are present in most of the crashes.
None of the crashes have occurred out of battle so I would ignore the others for now.
The companions with spears and bows is an old sad issue.
I've been watching them not fire for years.
You can give them orders and they do start firing for maybe 2 shots then revert to spears.
I find "avoid melee" helps the most, but only a little.
I've noticed they improve a bit on horse, but they just stand there when attacked and do poorly in melee as the AI surrounds horses quickly.
I think the best solution is to give them decent armor and 2 shields plus the bow kit.
Brujoloco said:Oh wow, those look nice indeed! Now we need better overland map icons for roamers!
kraggrim said:Brujoloco said:Oh wow, those look nice indeed! Now we need better overland map icons for roamers!
As in icons for different bandit parties, that kind of thing? I can try my hand at the static models, but rigging and animating would be down to someone else.
Here's that keep I talked about. I replaced the roof with a screenshot made in edit mode and added a few out-buildings.
These are the two castles that should use it. Duin Baitte probably will need rotated slightly.
kraggrim said:Plenty of other mods have unique icons for cities and castles, we should be able to manage it . Working on an icon for the lake fort right now. Do you know where I can get water textures from the game files?
Conversation.txt in the module folder is what you want, it's not an easy read though.Kirsch27 said:If you still need help fixing any broken English I could take a look. It would be much easier if I had a large dialogue file to just read through instead of trying to look at every dialogue in game, but I will be playing tonight and be sure to note anything I see. Does anyone know where I can read all the dialogue if I were to do so? It must be stored somewhere.
kraggrim said:Conversation.txt in the module folder is what you want, it's not an easy read though.Kirsch27 said:If you still need help fixing any broken English I could take a look. It would be much easier if I had a large dialogue file to just read through instead of trying to look at every dialogue in game, but I will be playing tonight and be sure to note anything I see. Does anyone know where I can read all the dialogue if I were to do so? It must be stored somewhere.
Right, finished up (for now) the lake fort icon and got the new icons in game and assigned to specific castles/villages.
Here's the new version:
They're not perfect but better than what was representing them before:
The alternative is you carve actual lakes with causeways in the map and put a village icon in the middle . Does all water have to be the same level on the world map?
Dun Chuile will be the problem. Either we use the old icon, give it a different scene, or move it North-West a little bit.
If people see interesting castles/towns in game to turn into new icons then please post the name and a couple of screenshots here. Also if you know a way to make the water texture shiny or replicate the main map grass shader drop me a line.
Also if anyone knows where the hell this little square at the player icon feet came from, or how to fix it, let me know.
Never mind it disappeared.
magitsu said:I think this one is a bug:
If you carry two same weapons and one breaks the other one is gone as well.
Carried two Balanced Dawn Rays, axe and a shield. When the first Dawn ray broke the other wasn't there anymore.
This happened repeatedly during one session.