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25th July 2101
High Jupiter orbit, Hades warp installation

Humanity´s finest hour is approaching! It is year 2101 and after numerous failures and delay, Hades warp station is finally about to be commissioned into service. Countless space vessels from Earth and its colonies alike have been orbiting Jupiter for several weeks now, undergoing last repairs and check-ups, calibrating computer units, refueling and loading supplies. Crews have just returned from vacations; from what could possibly be the last moments with their loved ones back on their home planets. Brave, brave pioneers of humankind! In a few days, the entire fleet will be in position, ready to be thrown into the dark, empty void of space by Hades´ delicate machinery. With course carefully chosen and calculated by the greatest minds the humanity can offer, the fleet is expected to reach the edge of known space in three weeks and then set up a permanent base far beyond the frontier based on data from the greatest, finest miracles of modern technology.

After long periods of wars cold and hot, humans have finally thrown their petty differences aside and focused on one goal. As one, ships from the Earth and Milky way alike are ready to embark on a journey that will change the galaxy forever.



26th July 2101
Warp bubble, beyond the edge of known universe

First day of humanity´s great voyage to the stars! The Starfleet is encountering no problems so far. Several computer units on various vessels have burned out, but all were quickly replaced. Long range scanners are starting to pick up and process data from the surrounding space; to provide the coordinates of the space objects never seen before by any telescope anywhere. Hic sunt leones soon to be a thing of a past!

The most advanced sensors in the fleet start picking up increasing electromagnetic radiation at approximately 1300HRS Zulu Earth time. Some commanders decide to switch off main computer units to protect them from the possibly destructive effects of unknown radiation. Admiral Defort orders long range sensor-equipped vessels to continue with research no matter the circumstances. At 1430HRS, computer systems for long range scanners are destroyed at Hongzehu and Sampo, while commander Zapata of Albion orders to switch off the computers completely. Only after an intervention of admiral Defort and threats of using any means necessary does Albion switch its sensors back on. In about 15 minutes, fire broke out in Albion´s computer rooms, destroying much of the machinery stationed there. Together with machines, recorded data were damaged and rendered unreadable until restored by scientists.

Electrical systems continue to cause problems; most ships have switched everything short of life support system by now. Asteroid mining cruiser Black Luck experiences fatal malfunction of its reaction control systems, making the ship spin wildly and uncontrollably. After futile attempts at regaining control of the ship, its commander agrees with using cargo ships from auxiliary cruiser Cadiz to try to connect Black Luck and Cadiz with steel cables to stop the rotation. Admiral Defort issues the order, but on the intercept, Cadiz´s RCS systems die and the ship crashes into Black Luck´s port side. Black Luck´s rotation is stopped, but the hull is open by the impact, large portions of the ship´s inside exposed to the vacuum. Cadiz drifts away, losing visual contact with Black Luck. Two hours later, Aces High, Corvette flying nearby, detects multiple explosions from Cadiz. Cadiz does not respond to any calls.

At 1700HRS, all ships receive the order to shut down their radios for the time being. With no contact with each other, crews are starting to doubt the successful outcome of the mission. Waiting in the dark continues until 2330HRS when a wave of yellow light, visible even by human eye, appears and lasts for about an hour. Reports from most ships indicate light damage to electro-installation, any more severe damage or loses among the crews are accredited to secondary effects of these malfunctions.

Scared and left in the darkness.




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Austupaio - Zhemchuzhina Tbilisi, Chervona Ukraina
Doctor Painkiller - Sterling IV, Albion
Dodes - Honghezu, Ning Hai
Elisanthius - Exec Harmonius, Exec Metafica
Eternal - Everlasting, Endurance
Gaham - Titanic, Hartford
Grimmend - Quarian, Ishimura
Jhessail - Ilmarinen, Sampo
Mahud - Walküre, Gestark
Quaillover - San Jose, Chicago
Shatari - Black Luck, Aces High
Ejnomad - Spectre, Wraith
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MTP353 Zhemchuzhina Tbilisi - Austupaio -  Colony ship (2/3/1/3/3/1/1/1)- Greenhouses, Antimatter Reactor, Fuel Refinery, Hospital, Cargo3
MUR150 Chervona Ukraina - Austupaio - Cruiser (2/3/1/3/1/1/2/2) - Hospital, Cargo2, Dropship Bay
MUS867 Sterling IV - Doctor painkiller - Capital Ship (3/4/1/4/3/1/3/3) -
MUS498 Albion - Doctor Painkiller - Corvette (1/1/1/3/1/3/5/3) - Long Range Scanner, Atmospheric Flight, Orbital Scanner, Cargo1
CPN881 Hongzehu - Dodes - Colony Ship (?/?/?/?/?/?/?/?) - Long Range Scanner, Antimatter Reactor
CLC932 Ning Hai - Dodes - Cruiser (?/?/?/?/?/?/?/?) - Antimatter reactor
CXC041 Exec Harmonius - Elisanthius - Corvette (?/?/?/?/?/?/?/?) -
CXC617 Exec Metafica - Elisanthius - Corvette (?/?/?/?/?/?/?/?) -
MPN059 Everlasting - Eternal - Capital Ship (1/1/1/5/1/1/4/2) - Missile Silo, Hospital, Barracks?
MGN198 Endurance - Eternal - Corvette (3/1/1/1/3/2/1/5) - Atmospheric Flight, Cargo2, Short Range Sensors, Medical bay
MHW661 Titanic - Gaham - Colony Ship (1/1/2/1/2/1/1/1) - Antimatter Reactor, Barracks?, Ammo Manufacture, FTL Orbital Scanner, Escort Flight Deck, Dropship bay, Medical bay
MHW754 Hartford - Gaham - Cruiser (3/1/1/2/1/1/1/2) - Flight deck, Missile silo x2
CRJ218 Quarian - Grimmend - Colony Ship (?/?/?/?/?/?/?/?) - Antimatter reactor, Greenhouses, Pleasure deck
CVK111 Ishimura - Grimmend - Corvette (?/?/?/?/?/?/?/?) - ???
MFI200 Ilmarinen - Jhessail - Capital Ship (4/2/2/3/2/1/5/2) - Laser Cannon
MFI285 Sampo - Jhessail - Cruiser (1/2/2/2/2/1/2/2) - Long Range Scanner, Antimatter Reactor
MZF704 Gestark - Mahud - Corvette (1/2/2/2/1/2/3/3) - Atmospheric flight, Training Center, Cargo1
MZD575 Walküre - Mahud - Colony Ship (5/1/2/2/1/1/1/1) - Fighter manufacture, Antimatter Reactor, Flight Deck, Hangar, Hospital
CEC777 Aces High - Shatari - Corvette (?/?/?/?/?/?/?/?)
CXX013 Black Luck - Shatari - Cruiser (?/?/?/?/?/?/?/?) - Asteroid Mining
MDK728 Chicago - Quaillover - Corvette (1/1/2/3/2/1/3/3) - Atmospheric flight, Cargo 2
MLK138 San Jose - Quaillover - Cruiser (3/1/4/2/2/2/4/2) - EW Equipment, Orbital Scanner, Medical Bay, Radar Scrambler
MUS501 Spectre - Ejnomad - Cruiser (2/3/2/4/2/1/3/3) - Short Range Sensors, Asteroid Mining, Missile silo, Cargo3
MUS502 Wraith - Ejnomad - Cruiser (4/1/1/1/1/1/3/2) - Missile Silo, Short Range Sensors, Flight Deck

Some modules for some ships are not revealed. Civilian ships have more hidden content than military ones.
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Hero classes*

Pilot - when flying Corvette, the ship has  (10+5*lvl) percent smaller fuel consumption. Fighter squadron led by pilot is (10*lvl) percent more effective.
Mechanic -  in any project requiring mechanical man-hours to which mechanic is assigned, one only needs to produce (100-10*level) percent of needed mechanical MHs.
Scientist -  in any project requiring scientific man-hours to which scientist is assigned, one only needs to produce (100-10*level) percent of needed scientific MHs.
Marine - when commanding a force smaller than 20 Marines, effectivity of this squad is increased by (20xlvl) percent; for forces above 20 men by (lvl*5) percent
Soldier - when commanding more than 20 marines, effectivity of soldiers is increased by (10xlvl) percent ; when commanding less than 20, then by (5*lvl) percent.

Famous characters and known heroes**:

Khaled Al-Ghazzawy - lvl5 Mechanic - currently onboard Exec Harmonius
Ludmila Malenkova - lvl4 Scientist - currently onboard Zhemchuzhina Tbilisi
Karl Wolf - lvl4 Pilot - currently onboard Gestark

* There are other classes in game as well, but they are (and will be) too specialised and rare only the owner will get the info
** Currently listed only lvl4 and 5 heroes, as they are well publicised
The majority of information about your ships will be in the Excel files. This info includes number of personnel, number of wounded personnel, layout of the ship and resources available. Open your .rar by using password written in greywool country cards. Excel files also feature calculators for fuel and medical supplies consumption and notes max speed of your ship.

As for orders - basically, do them as you see fit. But every order must have:

New position:
Distance to new position / fuel consumed:
IFF: on/off
Aggressiveness: 1-5
Hostile ships: ships you do not consider to be friendly.
Unused modules: list of modules on your ship that are not used. This frees manpower to work on additional projects. You can use manpower needed elsewhere in your projects, but it will make your ship undermanned. Undermanned ships suffer great penalties in combat, have reduced sight capabilities and are prone to accidents when travelling.

Other than that, it is up to you. Most of projects or activities you will want to do will require personnel assigned to it. This is done using another "resource" - manhours; manhours, mechanical manhours and scientific manhours are put into projects. If you just came up with this awesome project that just has to rock and you are unsure how much MHs are actually needed, you can either have the exact cost given in next report to simulate engineers carefully evaluating the possibilities, or you can throw MHs at it in hope it will be enough. If you make a list of more projects and overdo the involvment in the first, unused manhours will go to the second project, then third and so on. Resources work similarly.

Combat part will be added to rulebook during next turn or the one after it. It is actually done almost completely, but waiting for me to write the description would just delay the game even more and the probability of combat during day 1 is very low anyway.
Albert Defort (MSE001 Dallas)
Richard Forsythe (MUS867 Sterling)
Bo Klenberg (MFI200 Ilmarinen)
Alexei Eternails (MPN059 Everlasting)
Yevgeni Bilijutin (MSE002 Tereshkova)
Reiner Sturmwald (MUD575 Walküre)
Allen Nealy (MHW661 Titanic)
Tamara Romanoff (MTP353 Zhemchuzhina Tbilisi)
Annerosa von Schönkopf (MZF704 Gestark)
...
There would need to be pretty good assassin for us to get this far
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- Be careful about maneuvering with large ships - they consume immense amount of fuel. If eveything goes smoothly and there is a fine planet nearby, the entire fleet combined is able to produce about 2400 fuel per turn. This is a quantity of fuel that Zhemchuzhina Tbilisi need to do a 15 clicks long journey (map is 100x100).
- Do not take combat lightly and do not presume that it is that easy to outsmart guns. Heavily armed ships are heavily armed. Sterling IV can destroy every Corvette and Cruiser in the game pretty much by itself in one turn if it gets into "proper and fair" shootout with them. Similarly, Laser cannon on Ilmarinen can kill a Corvette in one turn from any distance without any ways of avoiding this, as long as she has proper recon on Corvette´s position.
- Before each move, know the amount of fuel necessary. Most Corvettes have endurance of about 50 clicks, so try not to run out of it in a middle of nowhere.
- Ships are important. Crew is not that important.
- Food has been renamed to Medical Supplies. It is still the same thing, but with different name, as food would make no sense for a game with 1 day long turns
- All ships start with Antimatter reactors switched off, which means that no ship can get power out of it in this turn
- Keep orders simple and rather short. If your plan is very specific and long and delicate, it will probably not work. But you can try to do it, sure. What I would like to avoid is too much details in unimportant things.
- I have created a Skype group for this game, so if you are not already in (and want to be), send me a PM. It will be the easiest way to get answers for your questions. I will try to rewrite everything of note from there to the OP, though.
- Do roleplay.



Q: is drifting a thing for ships?
A: No. Cruisers and Corvettes that can land on an asteroid however do drift with the asteroid field. I originally planned to have ship´s location indicated by two things - position and speed vector; where fuel would be spent only on accelerating and decelerating, but I came to conclusiont that it would have been difficult to understand and rather unintuitive.

Q: Can you extract fuel from fighters?
A: Yes, at the start, 2/3 of your fighter squadrons are fueled up to their max. capacity of 30 fuel.

Q: What is range of fighter squadron?
A: Their combat radius is 15 units, their ferry range 30 units.

Q: If my fuel demand is calculated as 35.67 or 21.09, how much is consumed?
A: It is rounded up; so 36 and 22.

Q: Do ships collide if there are two on the same spot?
A: No.
 
Turn 0

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Country Cards


From: Dallas(MSE001) - Albert_Defort
To: Aces_High(CEC777) - Jun_Arson; Sampo(MFI285) - Kalevi_Rantanen

Cease all activities and investigate wreckage of Cadiz(MSE003) in grid E9 ASAP. Report findings through public channel to all ships. Remain with the wreckage and await damage assessment party from Dallas.

From: Dallas(MSE001) - Albert_Defort
To: Sterling_IV(MUS867) - Richard_Forsythe; Titanic(MHW661) - Allen Nealy; San_Jose(MLK13:cool: - James Moretti; Chicago(MDK72:cool: - William Carlton

Gather as much mechanics as possible and send them to Dallas to assist with repairs. We are not able to send any transport ship due to hangar doors problems, so you have to find your own way in there.

From: Natasa_Gollova(CSE001) - Jakub_Cermak
To: ALL SHIPS

Reporting Dry Dock heavily damaged by explosions of unknown origin. Repairs will take very long. We ask all ships with capabilites to do so to lend us a workforce, especially mechanics. Fuel refinery operational, but in need of energy. Minor casualties during explosions.

From: Tereshkova(MSE002) - Yevgeni_Bilijutin
To: ALL SHIPS

Navigational computers irreversably destroyed. Whereabouts of the fleet unknown. Communication with Earth Command could not be established.

          From: Dallas(MSE001) - Albert_Defort
          To: Tereshkova(MSE002) - Yevgeni_Bilijutin

          Try to repair navigation computers by any means. If you cannot, that leaves us only one navigational computer in the fleet. Not a good start, not a good start...
                    From: Tereshkova(MSE002) - Yevgeni_Bilijutin
                    To: Dallas(MSE001) - Albert_Defort

                    You can come and see for yourself. It is a burning wreck. Either someone finds a way to build computers in space or you guys are the only ones with a grasp of our position
From: Warszawa(CSE002) - Agnieszka_Sadowska
To: ALL SHIPS

Warszawa has not suffered any serious damage. We are able to dispatch 40 mechanics to help in other ships. However, We have lost all our fuel. Requesting at least 600 units of fuel to refuel cargo ships and to give us some reserve. Until then, I can´t launch cargo ships.
From: Natasa_Gollova(CSE001) - Jakub_Cermak
To: ALL SHIPS

What a journey! I mean, I´ve seen lot of **** in my time - hell, I have even driven on Polish highways - but this is getting bloody ridiculous. Is there anyone who was not screwed on our great space odyssey basically on day one?
          From: Tereshkova(MSE002) - Yevgeni_Bilijutin
          To: Natasa_Gollova(CSE001) - Jakub_Cermak

          Well, definitely not us.
          From: Warszawa(CSE002) - Agnieszka_Sadowska
          To: Natasa_Gollova(CSE001) - Jakub_Cermak

          Our navigation may be fried, but we have about 500 liters of vodka onboard, so we may very well turn this into a party.
                    From: Natasa_Gollova(CSE001) - Jakub_Cermak
                    To: Warszawa(CSE002) - Agnieszka_Sadowska

                    UNREP?
                              From: Warszawa(CSE002) - Agnieszka_Sadowska
                              To: Natasa_Gollova(CSE001) - Jakub_Cermak

                              No fuel, baby.
                                        From: Natasa_Gollova(CSE001) - Jakub_Cermak
                                        To: Warszawa(CSE002) - Agnieszka_Sadowska

                                        Damn it! Someone should send cargos.
                              From: Tereshkova(MSE002) - Yevgeni_Bilijutin
                              To: Natasa_Gollova(CSE001) - Jakub_Cermak

                              We have vodka too. And a Cargo ship. Just sayin´.
                                        From: Dallas(MSE001) - Albert_Defort
                                        To: Tereshkova(MSE002) - Yevgeni_Bilijutin

                                        I get that they are bloody civies, but you are supposed to be the best Russia can offer. THIS GOES TO ALL SHIPS: CUT THE MEANINGLESS CHATTER!
                                        From: Natasa_Gollova(CSE001) - Jakub_Cermak
                                        To: Tereshkova(MSE002) - Yevgeni_Bilijutin

                                        Send some. We can refuel your cargo and then send some fuel for Agnieszka. Deal?
                                                  From: Tereshkova(MSE002) - Yevgeni_Bilijutin
                                                  To: Natasa_Gollova(CSE001) - Jakub_Cermak

                                                  Ten Four.
          From: Dallas(MSE001) - Albert_Defort
          To: Natasa_Gollova(CSE001) - Jakub_Cermak

          Heads up! We have just done the biggest thing humanity ever managed to do. All our previous achievments pale in comparison with this mission. Noone said it is gonna be easy.
                    From: Natasa_Gollova(CSE001) - Jakub_Cermak
                    To: Dallas(MSE001) - Albert_Defort

                    I feel better already.
From: Dallas(MSE001) - Albert_Defort
To: ALL SHIPS

Report any free workforce you can muster.


I am absolutely sure I have forgotten tons of things, but since I cannot recall which, I will just call it a day and launch the game. Finally. Gee. With any questions, you can contact me via skype, steam, tw. I most likely will be completely available in the next few days. Good luck and, well, fly safe.
 
Aside from my colony ships' antimatter reactor going offline (Which requires a refill from another antimatter reactor), my ships are functionally fine. Anyone suffer damages to critical systems?
 
MLK138 San Jose has suffered some reactor damage as well.

The MDK728 Chicago has some minor damage, but it should be alright.
 
From: Walküre (MZD575) - Reiner Sturmwald
To: ALL SHIPS

Damage report overview:
[*] about 1 percent of the crew has been injured, but should be back up on their feet within a day.
[*] The anti-matter reactor is currently offline and cannot be restarted due to the fact that we had to jettison our load of anti-matter during a blackout. We require UNREP with another antimatter reactor equipped ship in order to refill our container with anti-matter before we can get the reactor back online.
[*] Some minor damages that we will be able to fully repair within a few hours.



From: Gestark (MZF704 ) - Annerosa von Schönkopf
To: ALL SHIPS

Damage Report:
[*] Most of the fuel leaked out due to an accident caused by the Radiation Wave.
No other damages reported, will refuel at Walküre and investigate fuel leak accident.
Furthermore, training facility is fully functional and if a Captain requires some of their civilians or crew to be trained/specialized please hail us on a private channel.

 
From:  Hongzehu (CPN881) - Zheng He
To: ALL SHIPS

Reporting 189 fatalities. Long range scanner heavily damaged, other than that mechanical failures at a minimum. Antimatter reactor online. Before becoming inoperable, long range scanners transferred backups to sensor records, analyzation would take full complement of science staff 5 days if solely focused on such a task, deliberation is to forgo this effort for now.

Ning Hai reports 9 causalities, no fatalities. Antimatter reactor offline. UNREP with Hongzehu should be able to reboot the reactor easily. Unfortunately the heat radiators are offline by uknown mechanical failure and need to be analyzed or else the crew would burn alive if the reactor went online before that. Short range scanners at moderate damage but require EVA repairs.

Most failures should be able to be analyzed or repaired between the Hongzheu and Ning Hai. Requesting assistance with EVA however.



From: Ning Hai (CLC932) - Shi Lang
To: Hongzehu (CPN881) - Zheng He

该他妈的反应器去拉屎。九白痴分管消防的吸一加仑毒素在离火,空气和超出佣金的。我什至不知道什么是错的热辐射,但如果我们再将其打开,我们都还不如炸鸭。近程传感器是打破了,但至少电脑是不错的。没有好消息。
 
((Where can we find information regarding our number of spare parts, medical supplies, and fuel?))
 
From: Walküre (MZD575) - Reiner Sturmwald
To: Hongzehu (CPN881) - Zheng He

What is your effective travel distance towards the Walküre with Ning Hai? The Walküre's antimatter reactor is offline and we need an operational reactor to reinitialize ours. Fuel is a concern as well, the Walküre is not designed for efficient fuel consumption.



From: Hongzehu (CPN881) - Zheng He
To: Walküre (MZD575) - Reiner Sturmwald

The Ning Hai's antimatter reactor is operational, but the heat radiator is not. May be sufficient for your needs. Though our repair schedule has the Ning Hai and the Zheng He coupled to trade personnel and equipment to take both vessels up to the highest operational status possible. We will head towards your course, but only at 7 clicks. Do the same, and once the Ning Hai is as capable as can possible, it will move out of escort range of the Zheng He with intent to couple with the Walküre.



From: Walküre (MZD575) - Reiner Sturmwald
To: Hongzehu (CPN881) - Zheng He

Fuel is still a concern.



From: Hongzehu (CPN881) - Zheng He
To: Walküre (MZD575) - Reiner Sturmwald

Minimum fuel consumption will have to be deprioritized, once we meet courses, we can drift in formation and then conserve fuel, only utilizing engines when necessary.



From: Walküre (MZD575) - Reiner Sturmwald
To: Hongzehu (CPN881) - Zheng He

The Quarian is suffering similar problems



From: Hongzehu (CPN881) - Zheng He
To: Walküre (MZD575) - Reiner Sturmwald

Their call if they wish to accompany our plan, they are welcome to our assistance if they collaborate with our plan here.



From: Ning Hai (CLC932) - Shi Lang
To: Hongzehu (CPN881) - Zheng He

我不喜欢寻花问柳了我的船,我们。可以与目前的赔偿负担呢?还有使用这么多的燃料和不必要UNREP并发症的风险。
 
From: Sterling IV - Richard Forsythe (MUS867)
To: All Ships
The Sterling IV managed to survive the storm relatively unscathed, with only a handful of crewmen wounded and the fire control systems out of order temporarily until re calibration. If any ships need help, do not hesitate to ask. Priority is currently being given to the Dallas, but if there are any further damages we will be able to assist.



From: Albion - Luis Zapata (MUS49:cool:
To: All Ships

The Albion sustained moderate damage to its electronic systems, specifically the long range scanner, and will require EVA maintenance to repair. On the bright side, however, we were able to save a large portion of data surrounding the radiation storm, and will be looking into it.



 
From Quarian  - Daniel V. Rallian (CRJ21:cool:
To: All Captains

When systems were being inspected aboard the Quarian, the personnel list found a high threat individual amongst the passengers. The individual in question, one Linda Wilson, has outstanding warrants across several countries, on charges ranging from possession of firearms to contract hits.  While I am confident my Marines can apprehend her with this acquired knowledge, my vessel only has Holding Cells in which to detain her.  If a vessel with a proper Prison could arrive and properly facilitate the criminal (Or assist if said criminal proves more difficult than anticipated), it would be much appreciated. While the prison transfer is underway, we have a training center and a hospital, as well as a full compliment of engineers and scientist to aid in any repairs needed.
 
From: Aces_High(CEC777) - Jun_Arson
To: Dallas(MSE001) - Albert_Defort

Order acknowledge, moving to designated position. Will attempt search and rescue if required. We possess a cargo ship to assist in the effort.



From: Aces_High(CEC777) - Jun_Arson
To: ALL SHIPS

Damage and casualty report for the Aces High (CEC777): No notable system damage. Minor damages were easily repaired. One fatality due to blast door closing without warning. Two minor injuries during repairs, both reported to be trivial.

Crew status: 4 extra mechanics on roster. Will loan out their services if required.



From: Black_Luck(CXX013)
To: ALL SHIPS

Status grim. 75 fatalities reported. Multiple bodies unrecoverable. 15 personnel critically injured and require immediate attention from a medical facility; we do not possess medical facilities. Engine damaged and offline; can be repair by surviving crew. Hull breached; can be plugged but requires dry dock to be space worthy. Armor destroyed; can not be repaired without dry dock. Additional non-critical damage also sustained; can only be repaired by dry dock. Mechanics estimate it will require over 1000 man hours in a dry dock before ship is operational again. Possess all parts required to make repairs.

Will attempt engine and hull repairs so that ship can move under its own power. Please advise next course of action.
 
From: Zhemchuzhina Tbilisi(MTP353) - Tamara_Romanoff
To: Warszawa(CSE002) - Agnieszka_Sadowska

Reserve some of that vodka, if this is any indication of how the rest of expedition will go, we may need it.


From: Zhemchuzhina Tbilisi(MTP353) - Tamara_Romanoff
To: Dallas(MSE001) - Albert_Defort

Negative on free workforce, Dallas. MTP353 and MUR150 are unavailable for extraneous work detail due to damages incurred.


From: Zhemchuzhina Tbilisi(MTP353) - Tamara_Romanoff
To: ALL SHIPS
Tilibisi has incurred no substantial damage from the event, however as others have reported, our Anti-Matter Reactor is off-line. Requesting UNREP details from Hongzehu, we would like to join the line-up for a jump-start when feasible.



From: Chervona Ukraina(MUR150) - Oleksander_Stasiuk
To: ALL SHIPS
General distress call, the Ukraina has suffered significant damage. Requesting assistance with EVA repairs. Can provide medical assistance, our Hospital is staffed and our Dropships can recover wounded.

 
From: Dallas(MSE001) - Albert_Defort
To: Zhemchuzhina_Tbilisi(MTP353) - Tamara Romanoff

You have reported no substantial damage to Zhemchuzhina Tbilisi, upon which I took assumption that neiter human casualties were sustained. You have permission to use your manpower to help with repairs of damage that immediately threatens lifes of Ukraina´s crew, but after these are done, your crew will be transfered to assist with repairs on Dallas. We will dispatch cargo ships to Ukraina to gather your men. More details will be given later. At the moment, fleet´s Long range scanners and Dallas are priorities.
 
From: Zhemchuzhina Tbilisi(MTP353) - Tamara_Romanoff
To: Dallas(MSE001) - Albert_Defort

As you say, Dallas, aid to the Ukraina takes priority followed by Dallas. However, the Tbilisi will not be able to aid Dallas adequately prior to UNREP with Hongzehu.
 
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