I don't really want to disagree with you too much because I don't dislike your idea THAT much (VC did something similar and it was fine), but the way you're arguing is rubbing me the wrong way:
Because games should feel rewarding? As if your time is well spent and that time grants you something of achievement. Without those things, a game is lifeless and boring.
Now, why should it be dead-brained and or simple? Where's the benefit in that, except for lazy players not wanting to do anything of optional effort?
I already said that other parts of this game are the parts that are supposed to be rewarding. Not every feature needs to be forced to feel rewarding, when it already exists for a different purpose (avoiding grinding skills you don't enjoy practicing). I also pointed out that simply returning to a location a couple of times isn't a skill-based challenge. So it isn't rewarding, it's just a chore.
And I'm getting annoyed at the strawman line of argument. Nowhere did I say the game should be "dead-brained". And calling players "lazy" is a line of thinking I've taken issue with before. This is an entertainment product, not a job.
Player effort which adds skill-based challenge or depth to a game, or has to be included to avoid hurting immersion = Good.
Player effort which doesn't add skill-based challenge or depth to a game, and can be dropped without hurting immersion = Bad, does not make the game more fun, should be minimized if there isn't a very good reason for it.
As to your asking why, I already answered that: To make it easy for Taleworlds to implement the feature because, as you and I both know, this is a complex game already and they are reluctant to take on additional work; and also because people will be less likely to do it.
It's not just about what the books give you though, it is also about how you get them and what they can offer to the immersion and play outside of skill/exp gain.
Since the game doesn't actually say (at least, not to my knowledge) that the player never learned to read, there is no immersion lost from just being able to read right away. So the immersion gain of having to learn to read is utterly minimal, not worth having to go through a chore to get it for a feature which is supposed to be a time-saver.
And where do you get this information that most players are unlikely to spend time on this book suggestion?
Because I know that a lot of people have said on these forums they want to be able to spend money to put points in a skill, without having to practice that skill. That's the benefit of books (or skill trainers as others have suggested). But if they have to go through a lengthy process of chasing a tutor NPC around the map over a period of months before they can do it, in addition to spending money on both the tutor and the book, then they may as well just practice the skill instead as it would be less hassle and wouldn't cost them money.
You could try and incentivize it by making books give ridiculous skill gains to make them worth the effort, but that would in turn hurt immersion ("why can I become a master in every skill
solely from reading books?"), which is your main argument for adding it in the first place.
Also, why should we be asking for and condoning making this game more and more simple? Why are we appeasing people like that? It's half the reason why MP is in such a garbage state.
I'm not condoning making the game
more simple. I'm opposing
adding complexity where it isn't necessary.
But whatever. I don't think I'll convince you, and as I said I don't hate your idea that much (just the reasoning behind it at this point), and TW isn't reading this anyway, so let's agree to disagree.
I read it somewhere that most of the population in Bannerlord cannot read in other threads that brought up books before. Is that not actually part of the lore?
Never seen it anywhere in the dialogue. Either way it wouldn't even necessarily include the player.