Hallelujah
- You can recall a clan member to your party if they are staying in a settlement.
Nothing in the notes about it so looks like no, apparently it is a backlogged issue...BTW, anyone knows if the clone children were finally fixed after 1,5 years of this bug being reported on?
Both. Previously it was only for the campaign map.This is also not fully understandable for me: experience is gained when I destroy siege engines on a campaign map or during the mission? Or both?
Does this mean large-scale overhaul mods will be able to create races with ease? Like the Old Worlds Mod and the rest?Modders can now define & add different races like Orcs, Elves,... through the skins.xml file. Custom skeleton support has been added for humanoid characters.
Unfortunately but not surprisingly they're looking ugly...new banners for banner bearers got leaked they have 3 tiers
Sturgia
vlandia
empire
khuzait
aserai
battania
dragon banner
please rework dragon banner it is just sad.
Battania = Baratheonnew banners for banner bearers got leaked they have 3 tiers
Wow~It's big.
Added 6 new Vlandia shoulder pieces: Ornate Pauldrons, Ornate Pauldrons with Cape, Reinforced Ornate Pauldrons, Reinforced Ornate Pauldrons over Scale, Pauldrons with Cape, and Scale Shoulderguards.
- Armour Effectiveness Improvements:
- Reduced the armor coefficient from 100 to 50. In translation, 1 armour now provides 2 health points against blunt attacks.
- Reduced blunt damage's pure damage coefficient from 1 to 0.4.
- Increased additional armour effectiveness against blunt damage from 0 to 0.25.
- These changes increase the effectiveness of mid to late game armour against blunt damages to make it feel like a more meaningful investment.
Cutscenes.