di one hu naks
Recruit
suka finaly
Cavalry is nerfed on other fronts like maneuverability on heavy horses, there is perks against Cav, overall it surely wont be buffedAbout the multiplayer balancing:
In general, I like the changes. One thing worries me however. It appears that cav is indirectly buffed even further while cav is already dominant in every gamemode except for captain.
Arguably the two major counters to cav, throwing spears and arrows are nerfed drastically. Throwing spears are not able to be picked up from corpses and taking them no longer gives javelins as well, and pierce damage against horses is lowered. This only leaves spears and pikes to counter cav. Pikes are buffed a little bit sure, but they still suffer from glancing if the horse is too close (which makes no sense for obvious reasons). Spears are just poor counters to cav because they suffer from glancing, often dealing low damage to a cav from the front letting the cav move on. Infantry spears are also shorter than the lances or long spears that cav have, so stabbing a rider is unrealistic and just results in the inf being stabbed, and likely killed, instead. Furthermore, if a stab on a horse head is done successfully, the stab does about 50-90 damage which is by far not enough to dismount, and only yields a single stab on the staggered rider for 20-40 damage. In melee fights, it's even worse. Either the infantry holds a spear and gets killed in the melee, or the inf holds a sword/mace/axe against the enemy infantry and gets killed by cav.
Cav is already op with couches that always instakill, the ability to ride away relatively unscathed after being staggered, doing major damage without real opposition (except for other cav), bump stabbing/slashing which is unblockable, being able to knock down non-cav by riding into them.
I would like a response from the devs, because this will most likely further destroy the balance of the game.
In conclusion, cav was already dominant in every gamemode other than captain and will likely be even more so in 1.6.1 unless spear damage against cav is heavily increased or cav damage, couches and bumping is nerfed significantly. Alternatively, cav cost could be increased significantly. I know this was hinted at for TDM and siege, but skirmish would need this as well.
I remembered from combat test that everyone was against this idea, why are you still insisting about crush through? You should delete it for sure.Heavy Menavlion deals less damage but can crush through.
Grossly harsh, but too funny. Consider this a theft for future reuse.TLDR:
- Keep battles have been added.
- The rest is rework and fixes, which continually feed into each other in a vortex - snip-
- Fixed an issue that caused troops to not use ladders in certain situations.
- Fixed an issue that caused troops to not break the interior castle gate in certain situations
I... don't have a good enough imagination to imagine this being fixed. This can't be real, right? I'm downloading it now. If these are really - I mean REALLY - fixed, it will buy Taleworlds my goodwill for like 8 months. I'll start acting like I only paid $47.99 for early access.
But it can't really be fixed though, right?
my 2 first sieges i almost cried seeing A.I using all laders, but after some more tests, it looks like depending on the map they will struggle to climb the ladders
I... don't have a good enough imagination to imagine this being fixed. This can't be real, right? I'm downloading it now. If these are really - I mean REALLY - fixed, it will buy Taleworlds my goodwill for like 8 months. I'll start acting like I only paid $47.99 for early access.
But it can't really be fixed though, right?
Hey, at least I can show you how it'll look ?
I don't get it. Khuzait can be trained as imperial archers?Good list of ui changes this patch?
Good list of ui changes this patch?
I just made that xml change to test/show the horizontal scroll.I don't get it. Khuzait can be trained as imperial archers?
10 sieges. They use the ladders. All of them. They have some minor issues from time but they do use them. And I noticed better behaviour from defender's near the gate. They don't let enemy in but circle entering enemies right at the gate.
It is something that I couldn't believe that's why I've run from siege to siege as merc.
ugh
- Heavy Menavlion deals less damage but can crush through.
Let's ignore that final point, since you've already quietly understood how nonsensical it is. Feast your eyes in particular on this quote:
- Prevent snowballing
- Making picking equipment simpler. New players don't know what to pick and why, and spawning time is limited.
- We wanted to see fully armored knights AND peasants on the same battlefield and they should NOT be equal in power.
- And we want to see both of them available on round 1.
- We want the knight to be able to picked by anyone, not by the already skilled player who killed everyone and now has enough money to buy the equipment.
- Making troops distinctive enough with a glance you know all about what you are facing. Capabilities, gear, etc.
- Giving each class a predetermined purpose. To enable players to work on building effective teams, adapting tactics depending on the situation.
- To provide better visuals for the spectators or other players by having properly dressed soldiers. Knights looking like knights, Crossbowmen looking like crossbowmen etc.
- To be able to use the same system for all game modes - Captain mode and Skirmish mode etc.
wow that change is soo good, will the vanilla game make use of it revamping the troop trees so some units have more than two upgrade paths? anyway that is awesome for modding since before you always had to design troop trees following 2 upgrade paths at maximum and try to have everything making senseI just made that xml change to test/show the horizontal scroll.