damnThe best part was your companions in the besieging army could win the tournament.
damnThe best part was your companions in the besieging army could win the tournament.
What's the chance there's nothing they've broken in the process of fixing these? lol
No offence to the devs intended, honestly. This game is early access still after all, but everytime I start a new campaign with a new patch or fix, there's always some tiny thing that's game-breaking that hasn't been there before.
Great news! What do you guys mean by education? I guess it's not the standard skill progression, is it?Yep that and education, then the family system is basically finalized.
From playing and being on here since about 1.4.2, I get the impression that many of the issues aren't necessarily in development, but some flaws in code branching/version control/build & deployment processes.Man, it's always the same. Why can't there be one patch without a game-breaking bug?
Seems like it’s the same as the current character creation choices, but instead of choosing all at once it prompts you to choose once they hit that age. Sounds simple enoughI dont think I trust the education system. Will it result in the same spread of attributes that dont correspond to the job the person does and wasted skill points that the companions have. I think I would rather start my characters at level zero than get broken characters with a 1 in intelligence and 80 points in engineering.
Seems like it’s the same as the current character creation choices, but instead of choosing all at once it prompts you to choose once they hit that age. Sounds simple enough
se i preferd the Warband way of having to go out and find poets to teach you poetry to then try and impress the lady while now its a pot luckCan we get some fix on this ridiculous marriage "interview" system? Having the same stupid conversation million times is not fun at all.
I used to save/reload in each campaign, but I tried to do it without save/load cheat now and got no success in 50 attempts. Not fun really. Actually I would appreciate if I could skip or disable these conversations for good.
Is there actaully anybody who enjoys this mechanic of the game? I would appreciate just one section on candidate detail in the keep, the % of probability of accepting marriage. With small failure chance if the percentage is high.
Honestly I would just add magical shield radius like warband for SP and adjust so that shield unit could survive and have the shield HP/stats be the factor in how long they can last against ranged. Also let them move with shield up more freely (in SP) and not do the 'up-down shield pumping' thing they do as they move. If the human players want to out flank them and shoot them in the back(or feets) FINE, but when they approach head on they should covered and only lower tier infantry should get their shield blasted of easily, t4-6 should be reasonably able to close in...... of course as a human you can always out play this but it would be more then just sitting and shooting.
IMO ranged should mostly be effective against t1-4 units, punishing fodder units and clearing it up for the heavy hitters. I would have the armor/damage calculation works so heavy armored units could take a lot more shots. I would have heavy cav be the ultimate weapon but be offset with even more difficulty in obtaining them and maintaining them, but make them a devastating weapon that must be answered directly or they massacre lower tier troops with near invincibility.
As far as the offensive issues with Cav and Inf I really still don't understand why they miss their attacks or get hit enough to really say what should change.
I would absolutely make sure higher tier units can land a hit over lower tiers, other wise there's not much point in them. Also AI has no business swinging their weapons against other AI if it's not going to connect...... if it gest blocked of they get staggered that's fine but whiffing is stupid, AI doesn't dodge or anything like that so AI missing attacks shows a serious problem. If they want to simulate some incompetency with lower tier troops, fine, but t4+ has no business wiffing.
Good morning all,
Since the hotflix of 25/11, is the death of characters in combat imposed?
The option to deactivate it has disappeared and I just saw a notification saying that a lord had died in combat (although I had indeed deactivated it when creating the game).
It was initially visible in the campaign options, it is no longer.
Thank you in advance
100% agree, it was much better that wayse i preferd the Warband way of having to go out and find poets to teach you poetry to then try and impress the lady while now its a pot luck
however i wouldnt be surpised now thate death and marriage are working maybe it will be changed
If you get the 75 athletics perk "Having Going" you won't be able to fail the marriage dialogue, you're just too damn fit and sexy I guess.Can we get some fix on this ridiculous marriage "interview" system? Having the same stupid conversation million times is not fun at all.
I used to save/reload in each campaign, but I tried to do it without save/load cheat now and got no success in 50 attempts. Not fun really. Actually I would appreciate if I could skip or disable these conversations for good.
Is there actaully anybody who enjoys this mechanic of the game? I would appreciate just one section on candidate detail in the keep, the % of probability of accepting marriage. With small failure chance if the percentage is high.
Athletic is just a "sexy" Skill tree with good perksIf you get the 75 athletics perk "Having Going" you won't be able to fail the marriage dialogue, you're just too damn fit and sexy I guess.
mid December probablySo...156 next week then?
Now you have to hurry up and find good wife. Otherwise, all good wifes will be taken by someone else. Hate this guy Seranor , married Ira before me. I'm curious though, if Seranor dies and Ira becomes a widow, can I marry her?