- kingdom diplomacy
Alliances and civil wars and trade agreements would be nice. Could also prevent kingdom snowballing. Smaller kingdoms could form alliances against larger factions to fight against a common enemy. Confederations maybe.
- Siege and battle AI adjustments (considering that they are the staple advertisement of the game)
basically meaning better combat ai. More spacing in fighting, longer combat. smarter ai. Better pathfinding and AI can actually climb ladders. It would be really nice to actually have a say in what the AI do in siege. Especially on the attacking side. Also AI actually utilizing the entire siege map. For every siege there is a massive map that the developers made and NONE of it is used. It would be nice if there were multiple stages to a siege. for example, If the walls are successfully breached/ are overrun, The defending side will pull their soldiers back near the keep so that more soldiers can flee unharmed and eventually defend inside the castle. Also so that they don't just get cut down without doing anything about it at the gate like they do now. A siege where you fight through the city/castle would be ****ing sick.
-CUSTOM SERVERS FOR MULTIPLAYER
PLEASE. this would keep the game alive forever.
-More personality to characters and lords.
In warband, I felt a connection with most of the lords and knew their names and what they looked like. Even though they mostly are copy pasted characters, I remember fighting alongside characters and admitting them into my factions. Within Bannerlord, I know no ones names and don't know any characters by heart. Even getting married to a specific character was a magical moment. I would love there were more options to interact with lords and to gain a relationship with them. I notice that each lord has different characteristics, which can be taken advantage of. Each lord could have different attributes that affect what dialogue they give, or what options you can do with them. For example, if a lord has the attribute "gullible" he will have a higher chance of being persuaded to join your kingdom. Or if a character has a characteristic "weak", you will have the option to threaten them with your army strength.
-Battle formations and planning
I think it would be really nice to have battle plans before the battle actually starts. The battle seems to just become a huge mess once it starts. There's no real strategy. I feel that if there maybe was 2 or 3 infantry units (spearman, shock infantry, and swordsmen?), 2 cavalry units (light and heavy cavalry?), 2 ranged units (skirmishers and archers?) and a horse archer unit, it would make each battle interesting. If there were multiple front lines and multiple different "areas" of the battle, it could make for each battle to be unique. One example I like to give is the napoleonic wars commander battles (but with more control of the battle). These games turn out to be the most fun I ever have in any strategy game. It really really does feel like an actual battle with actual strategy.
-Battle targeting.
It would be very nice if units in formations could target other formations in charges. Makes it so that units when charging dont just walk off to another formation to attack and leave their fellow soldiers to die while charging. Also so that cavalry actually have effective charges and don't just turn around and ride away to a horse archer division 5 miles away.
-Combat AI
Typically in battles ai will collide with eachother because of how small their capsules are. On top of this their ai will push through eachother with all their might in order to get to an enemy. This causes ai in battles to blob up and make battles really hard to be involved in because you'll have to push through 20 dudes just to get to an enemy. I feel like it would be nice if units spaced out and gave eachother space in battles. That way you can actually get into the battle. Also a lot of units push too close together in combat for any polearms to actually be effective. This makes some units worthless, such as Pikemen or volgiers. When going into first person I noticed that the enemy is literally like centimeters away from my face.
-Gang systems and town drama
Would be a nice little touch to the game and would give it more character. Gang wars in towns, causing poverty or doing little tasks for you. This could actually be expanded. If you have a gang that likes you in an enemy town, you could ask them to do favors to sabotage parts of the town.
-Pre siege
I also think it would be cool to have more siege options. Such as sabotaging walls, Poisoning wells, or burning food supplies within a castle. I definitely liked how it was in Viking conquest.
that's all i got lol
- Right to Rule
Bring back right to rule and maybe even the honor system. These were some great mechanics in warband. Right now I feel like you just get random amounts of fiefs for no reason in kingdoms. It would make sense that if you had a high right to rule, you would recieve more fiefs, or if you became king, you wouldn't have every faction declare war on you. And with high honor reputation, lords won't raid your villages as often, or will let you go if you are caught in battle.