I absolutely love it, bugs and all. I'm a longtime Warband player who was very skeptical but this game is highly addicting even in it's unfinished state.
Agree on all pointsGreat base game:
1. Needs better armor values, armor is cosmetic right now making it no fun to try to battle on the walls during sieges.
2. Needs more immersion with lords and companions.
3. Needs Campaign map upgrade, there's nothing to do other then visit villages.
4. Needs economic adjustments, (village upgrades, money sinks, feasts) so the player doesn't have millions of gold.
5. Needs better marriage mechanics, the current system is very bland.
6. Needs to have a way for a clan to control your party members, there's no way to play the game other than vassalage.
7. Needs to be things for the player to do in towns and in castle thrown rooms, it's empty and bland.
8. Late game is very very boring there's nothing to do.....^^^^^
You can execute a lord if you don't want him to run away or ransom him.I bought Bannerlord with quite a bit of delay.
(schooled at paradox interactive: buy games 6 months - or preferably 1 DLC - after release)
Seeing that the game is out for about 10 months now, I thought it is time. Pretty nasty surprise to be honest. For some reason (?) I was thinking that the game will build on Warband, and expand the features.
I had secret hopes that it will expand the game with options I miss from Warband.
- meaningful interaction with settlements ("meet elder/guildmaster from town menu" tweaks are popular for a reason)
- less level scaling (kills immersion)
- more player impact (eg. if I beat a lord and kill his army, it would be nice if he didn't reappear within a week with a bigger army)
- some half-complete/planned warband features actually finished (such as your wife, NPC comments on your deeds, companion quests, village interactions, visible village improvements, etc.)
What I found:
- I think there are some improvements (eg. selling inventory, sorting troops with drag and drop)
- There are a few things which would be nice with fully fleshing them out or re-thinking them (eg. voting, smithing), but not fun now
- a few things are slightly annoying (eg. 3D pre-battle scenes instead of cool paintings? Why?)
- a few things are very painful (eg. learn by doing levelling. Why?)
- there are a few things I personally don't like, but I wouldn't put into the failiure category (the new art direction, item icons in inventory)
- the engine itself seems ok
- there are things included in the base game which modders always struggled with (eg. different heights/masses)
- might be a nice platform for modders
- disappointed by the lack of depth in fields where I expected some improvements
Actually this was about the same with Warband.
After M&B Classic I felt there are a few steps backwards (I really-really miss lances from Classic, never managed to enjoy Warband lances), but the game uses resources in a much more efficient way.
To me, this meant that I spent maybe 30 minutes on Warband Native, and went back to Classic's mods. But I checked regularly for interesting Warband mods.
I guess the same will happen now. But instead of what I felt with the Classic-Warband change (two steps forward, one step back), this feels one step forward, one step back for now. Disappointed a bit, even when I add to the consideration that this is early access.
Rlly strange because I only had 5-6 bugs all the timeI wish to play more, but, i got too many crashes and bugs. Starting new games but still crashing and ruining my game. It's been about 1 year now, but on my side i feel like nothing is moving.
-still no major update with lots of content
-still empty dialog options with lords / missing perks (this must be very easy/quick to do !!)
-still every day(hour) crashes
-still some stupid gameplay that need to be fixed (stupid level 1 peasant with fork able to completely stop my horse while riding full speed. This should be possible only with 2 hands in a special position and facing my horse, not this fuc***g peasant with ONE hand and hitting my horse and the left side while passing near him) - sieges and soldiers not using ladders / only 1 out of 3 in siege towers ...
Maybe i'm wrong, but, after so much time, i was hoping lots of improvements. Every patch note i read tons of "fixed game crash" but i still play and suddenly return to windows. I'm still waiting for new content or just empty boxes (dialog options/missing perks) to be filled, but it's SOOOO slow... 7 years to make a game, and what ? 7 years of early access ???? Please, gogogo devs, we are still waiting !
As far as I can tell, this is true for early and mid-game too, it just doesn't matter as much because you're not personally trying to run a kingdom. But yeah they need better war/peace time balance.so i recently started playing bannerlord and have now played enough to get a general impression of the campaign and i wanted to see if people agreed or disagreed with my initial assessment
the near end game campaign balance feels like an uphill battle of just playing whack a mole with enemy lords. there are too many, executing them is too punishing, they escape too easily, and they raise armies too quickly after escaping. on top of that there doesnt seem to be an enforced peace period after wars (like in warband) so factions you just beat will declare on you in a matter of days with fresh new doomstacks to fight you with. i feel like im constantly putting out fires all over the kingdom without making any meaningful progress or having any time to breathe or consolidate after a war. am I doing something wrong or is this generally how end game has been for others. I mean I'd really like time to just sit down, consolidate, feast, maybe gain relationship with some female NPCs so I can look into messing with the marriage/lineage mechanics, but it feels like the game just never gives you a break and theres always some crisis happening on thje other side of the map that you have to attend to because your AI vassals are too busy getting captured.