willholton1
Recruit
Bandits: Most bandits should have a "home", that they try to patrol around. This should either be a city or a hideout. They should at times enter back into the city or hideout; the numbers should change depending on how many are out on the map patrolling.
City Bandits: They should be able to enter back into the city from a distance, not have to go through the front gate. For the city looters, you should not be able to know their numbers unless you have decent roguery. Many cities already have these sort of "underbellies" where rogues are.
Hideout Bandits: They should not patrol with more than 10 without a higher level troop to lead them (villager killing parties). They should not patrol as more than 30 without a named leader (caravan killing parties, raiders). Their groups should have goals, such as "gather food", where they raid a village for hideout supplies. To deal with them, it should be an option to either sneak attack (small group skirmish battle, meant to "cut the head off the snake", using the same mechanics as it does now, but you only face a small portion of the hideouts numbers), or an all out attack (siege battle with the entire hideout, at their main fortification, which should have more troops now).
"Dream goal": Bandits with different bases could be able to fight one another and take over each others hideouts. They could have their own generated "clan name" (The Hidden Mouse, The Lost Youth, etc). Multiple different ones might be in cities (similar to how multiple gang lords can be). These bandit factions could spread across Calradia like ants, each hideout a little ant hill trying to push forward and gain additional territory, move into a new city, and spawn out from that.
Looters: These are bandits with no "home". However, they should spawn under specific conditions instead of being a feature of the map. They should have varying types based on how they spawned: normal looters should spawn from displaced villagers when a village is raided or has very low morale/wealth, various soldiers who have been routed from battles where their commander was captured, deserters from low morale, etc. All of these are "Looters". If they are not dealt with by an NPC warband, they should disperse over time -- villagers returning to their homes after the "raided" effect ends, soldiers joining local militia or garrisons, deserters joining local Bandits.
City Bandits: They should be able to enter back into the city from a distance, not have to go through the front gate. For the city looters, you should not be able to know their numbers unless you have decent roguery. Many cities already have these sort of "underbellies" where rogues are.
Hideout Bandits: They should not patrol with more than 10 without a higher level troop to lead them (villager killing parties). They should not patrol as more than 30 without a named leader (caravan killing parties, raiders). Their groups should have goals, such as "gather food", where they raid a village for hideout supplies. To deal with them, it should be an option to either sneak attack (small group skirmish battle, meant to "cut the head off the snake", using the same mechanics as it does now, but you only face a small portion of the hideouts numbers), or an all out attack (siege battle with the entire hideout, at their main fortification, which should have more troops now).
"Dream goal": Bandits with different bases could be able to fight one another and take over each others hideouts. They could have their own generated "clan name" (The Hidden Mouse, The Lost Youth, etc). Multiple different ones might be in cities (similar to how multiple gang lords can be). These bandit factions could spread across Calradia like ants, each hideout a little ant hill trying to push forward and gain additional territory, move into a new city, and spawn out from that.
Looters: These are bandits with no "home". However, they should spawn under specific conditions instead of being a feature of the map. They should have varying types based on how they spawned: normal looters should spawn from displaced villagers when a village is raided or has very low morale/wealth, various soldiers who have been routed from battles where their commander was captured, deserters from low morale, etc. All of these are "Looters". If they are not dealt with by an NPC warband, they should disperse over time -- villagers returning to their homes after the "raided" effect ends, soldiers joining local militia or garrisons, deserters joining local Bandits.
Last edited: