looters

  1. nereid

    In Progress [1.5.9] Misnamed bandits on the map

    Summary: Sometimes groups of bandits are named as looters on the map, in the example the group should be rightly called Sea Raiders, but can happen with all other types of bandits too How to Reproduce: Scene Name (if related): Media (Screenshots & Video):
  2. Schlarkenstein

    1.5.8. is currently spawning way too many Looters - But it created an interesting event! I think it should be added to the game.

    I would actually enjoy an in-game event where the spawn rate of looters gets excessive for a short period of time and only in certain areas. - This could be due to high poverty or low security in the area. Or perhaps due to a war that has been on-going for too long. (Giving Kingdoms another...
  3. Arctic Fox

    In Progress 1.5.7 Recurring crash on campaign map when engaging looters

    This crash has happened about 20 times now on 1.5.7 in early stages of game on a new campaign. It does not happen every time I engage hostiles - just sometimes. I have clean re-installed the game twice - and started new campaigns in case the save was corrupted. I have no mods installed. All...
  4. Bandit and looter troops

    Bandit troops should be recruitable and upgradeable when you take them as captives having the veteran respect perk at level 150 leadership is ridiculous. Early game getting looters and upgrading them would be fantastic. Not so needed when you have a hundred and fifty leadership mid to late...
  5. tambarskjelve

    Resolved Stuck in dialogue after looters give up without a fight

    This happened to me twice. I was out with a large army, trying to find groups of looter so complete the "Train soldiers for ..." type quest. Two times the group of looters gave up without a fight, and this is where the bug occured. Version: 1.4.3 beta. To reproduce: Attack a small group of...
  6. Bandit gameplay extended

    It would be great to have an alternative scenario of game play instead of being good guy to be a bandit with its deep world. 1) when reputation with kingdom is very bad the player could make his base in hideout. Conquer or buy the hideout and use it like a castle but in bandit life. 2) hideout...
  7. MightyMidgit

    Make Looters Actual Looters

    This is kind of a joke suggestion, but I think it would be interesting even if only as a mod. Yesterday I ran into my first 100+ looter party. There were 130 or so of these buggers, and even noble parties avoided such a force. I decided to take it out, and what did I find? It had about 20...
  8. Ackdam

    Bandit/looter surrender loot issue

    So, this was a "bug" I posted a while ago, but I believe it is more of a suggestion concerning an oversight rather than a mistake in and of itself. Summary: While having a discussion about whether the Merry Men perk is working or not (I have seen the option to recruit even though I do not have...
  9. NEW UPDATE 1.2.0 ruined Looters!

    So with the advent of 1.2.0 Looters are no longer free XP farm for your troops :(... To my surprise creating a new character I pit my piddly 10 men vs only 6 Looters and BAM I was defeated plus 4 of my guys were killed. Not only that THEY ONLY KILLED 1 f*ing LOOTER!. WTF??? So I had to cheese 5...
  10. Resolved Pre-battle screen vs Looters skipped completely

    EDIT 3: Consider this solved. I wasen't paying attention and didn't read. They surrendered, this is why the battle never showed up. I am an idiot... How to Reproduce: Engaging looters Version: e1.1.0.225664 Installed community-made modifications: None Computer Specs: OS:Windows 10 GPU: Nvidia...
  11. So, about looters

    1.1.2 main branch I'm in the early game riding around solo when I run into a group of 15 looters. Fine, I can probably handle this. Issue 1: Out of the 15 looters, more than 10 of them are throwing rocks. That's just too much, and by the end of the battle, my horse is down - from rocks...
  12. Banditry based on prosperity (lack of) and Refugee villagers

    I think it would make sense to have the banditry in the area (chance of hideouts and bandit spawns) be related to the prosperity of nearby settlements, the more prosperity means less people in need, and less crime, it doesn't really make sense to see so many looters spawning near a town with...
  13. [Suggestion] Reduced clicks when fighting looters by merging screens

    Dear all My suggestion would be to merge the two screens before fighting looters. 1) The "Surrender or die" - screen, as we always click the same and always get the same answer 2) and the "Attack / Send Troops / Leave" - screen. Thank you.
  14. [Beta e1.2.0] Auto-Resolve needs a hotfix ASAP!

    Auto-resolving a battle with looters results in abnormal losses. Example, 13 looters KILLED 10 T1, 3 T2, and one T4 unit. [My band was 50 strong]. Since this game has no decent way of leveling up troops [like barracks/training] other than farming looters/bandits, can TaleWorlds please hotfix...
  15. The Last Vandal

    Unresolved 🦅[e1.1.0] Global Map AI issue

    Patch notes e1.1.0 says: But made caravan as priority target for looters broke AI behavior. In front of my character small looters band (8 men about) attack caravan with 50 guards. Of course, looters where smashed without any damage to caravan. Next screenshot was made after start of the battle.
  16. Too many looter and bandit parties!

    Could you limit the looter and bandit parties on the strategic map please? The economic system seems strongly relying on the villagers interaction with cities and villagers are often captured by looters. This is really annoying that even the nation is at peace, there is no way to develop the...
  17. Ackdam

    Resolved Bandit/looter surrender loot issue.

    Summary: While having a discussion about whether the Merry Men perk is working or not (I have seen the option to recruit even though I do not have the perk, so the mechanic is there at least) I realized there exists another issue when said option pops up. How to Reproduce: Engage bandits/looters...
  18. No discussion with looters

    The conversation when you contact a group of looters is unnecessary, and causes two loading screens in quick succession. In the turorial stage there is no pre-conversation and it's great. There is already a mod out for this but please implement it into the base game.
  19. BainIthron

    Need More Info [e1.0.9] Surrendering Looters (and maybe other Bandits) cause their prisoners to disappear upon surrender

    Summary: Hello, I was excited about the new feature in e1.0.9 Unfortunately this feature seems to have created a bug in of itself where if bandits surrender then any prisoners they have will disappear. I'm making an assumption this applies to all bandits but I only tested this on looters, and I...
  20. Tsewe

    Encounters and Dialogue screens

    Let me be clear: Dialogue screens, especially for looters and bandits, are totally useless. The only options you have is to say "Surrender or Die" or "'I'l leave you alone". The problem is, it adds more loading screens for no good reason, except maybe laugh at those ugly looter faces. The game...
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