Assigning animation

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mouthnhoof

Knight at Arms
I am trying to see if I can create two kinds of thrust attacks with a spear. The idea is to use the existing "itcf_thrust_twohanded" animation which looks like a shoulder thrust (though the spear may be held wrongly, we'll see about that).

I need to define an item capability to use that animation or something of this sort. Basically "itcf_overswing_polearm" but that use the animation sequence from "itcf_thrust_twohanded"

In header_items.py this appears as:
itcf_thrust_twohanded                                = 0x0000000000000010

What does this code mean?
Any ideas on how to do this?

Thanks
 
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