Is there a hidden value in itemkinds1.txt for the material of the armor? like leather vs. mail vs. plate. I can't seem to locate a field for it--or is it embedded in the mesh and model?
and what's the damage 'reduction' or soak vs. the different materials?
I don't think there is a value for material or a soak thing for any of them.
There's just armour values and the difference damage types ignore difference %'s of the armour armour value from what I can see. IE cutting is weak vs any armour where as, blunt and pierce weapons have some % armour ignore chances.
I'm not sure it's viable, but I don't see why they don't make weapons have a base power, read damage, value and give them indepedent penetration values. Then, for soak value, base them off of whether the armor is flexible or rigid.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.