Is there a hidden value in itemkinds1.txt for the material of the armor? like leather vs. mail vs. plate. I can't seem to locate a field for it--or is it embedded in the mesh and model?
and what's the damage 'reduction' or soak vs. the different materials?
I don't think there is a value for material or a soak thing for any of them.
There's just armour values and the difference damage types ignore difference %'s of the armour armour value from what I can see. IE cutting is weak vs any armour where as, blunt and pierce weapons have some % armour ignore chances.
I'm not sure it's viable, but I don't see why they don't make weapons have a base power, read damage, value and give them indepedent penetration values. Then, for soak value, base them off of whether the armor is flexible or rigid.