Jorimli said:
Damnit, thanks for saying that. Now I am going to be wishing that I have everything neatly organized in neat lines, with infantry in front, archers behind, cavalry on the wings. God, I miss Medieval 2. Gotta start playing it again
But really, that is such a damned good idea, it would add a lot more strategy into the game. Like your press, I dunno... B and you zoom out over the battle field paused and drag and click on your units to tell them where to go, what to do. But then it would make the game less of a RPG, and more of a RTS. But still a damned good idea.
In open battle you can pretty much do this already.
2 - select infantry. F1 hold this position.
3 - select archers. Ride behind infantry position and hit F1 hold this position
4 - select cavalry. ride to one side and hit F1 hold this position
In fact that is pretty much how I start most battles unless I have overwhelming odds, dody terrain (a river right by the spawn point) or a reckless ally to support.
Sadly you can't split cavalry and have it on either flank. You can also do it by hitting backspace and using the map - but it feels much more real to fight without the overhead map (plus on my machine at least once the map is on it seems to affect the speed I can turn at)
In a castle you rarely have time to do that kind of micromanagement before the battle commences, but as Pellaus says Archers already spawn on the towers and the ramparts with infantry around the top of the ladder, so it generally works out pretty much as you'd want it anyway.