Yeah... no. That's exactly the opposite of what I'm trying to do. I want this to be in native game, as a player.
With this thread, I'm stating the facts that I see from the gameplay and implementation perspective.
- It's not super-complicated as a feature.
- It's not complicated as code.
- It's not interfering with the current game style people have or not forcing them to use this when it's implemented (unlike hideouts btw you have to clear them out, you have no other way).
It's simply creating a new battle style, and adding some value to certain perks.
- Similar feature was already been promised in blogs/pre-release materials, it's not a "surprise" feature for them.
- It's clearly fun - or at least me and several other people are finding this fun.
If they still say no, I would very much like to know why. If they don't even want to explain that, well, nothing I can do about that.
That being said I'm sure
@Dejan would be at least kind enough to bring this suggestion to the table