you got it! Hopefully, in your heart of hearts, you would be inclined to mod the idea after battle terrain system is done, thus making your job easier and spreading your goodwill with us, simple people if TW doesn't implement it. Have a great rest of your Sunday!Actually, this is one of the few examples where handcrafted maps can work out better. Currently, I'm picking camp positions and "transit"positions procedurally since there are no "handmade" camp position indicators or path for armies to move. If they can add spawn positions for ambushers and defenders, along with camp/path positions , overall implementation would be x3 times easier. And it would feel better because now you would have more logical moving paths for armies and camps.
If you can see my last video, you would expect army to move in the open path where there are no mountains and/or no forests, but I'm simply drawing a direct line and it's leading them to go to forest path even though map isn't designed for direct paths but more curved path. If this was added in map making process, it would look way better.