Ambient Occlusion on consoles but not on PC

Users who are viewing this thread

There is a possibility that the developers release the PostFX file with the configuration used in consoles or it is just because they used another Directx. I have tried the PostFX created by different modders with the SSAO effect but none of them look alike and they are not stable. In my opinion I think it is not a PostfX effect but rather it works with the graphics engine.

Sin-t-tulo.png


 
Back
Top Bottom