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How to implement a function on translated texts before displaying them inside the game
Something like this
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using TaleWorlds.Localization;
How to capture the variable or the function responsible for displaying texts in the game to implement some code on it
string text = DoThisFunction(){ };
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Something like this
-------
using TaleWorlds.Localization;
How to capture the variable or the function responsible for displaying texts in the game to implement some code on it
string text = DoThisFunction(){ };
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