Markus II
Knight
867 A.D. - Lords of War
A Modification for Mount & Blade
A Modification for Mount & Blade
867 A.D. - Lords of War is a Mount & Blade modification depicting the Danish invasion of England in the 9th Century. With a strong focus on infantry combat, 867 A.D. - Lords of War hopes to depict the brutal combat of the shieldwall where Saxon and Dane struggled to kill one and another with axe and sword over a shield's rim. The modification is based on the Native module and includes a complete overhaul of all of the original troops, many of the items and much of the dialog in order to be authentic to the period chosen.
Having said that, 867 A.D. - Lords of War does not aim to be a 100% correct historicial modification. Room has been made for some of the more fanciful elements of Danish and Saxon sagas, including the Ulfhednar, the wolf-skin wearing Berserkir's of legend. Those with a greater grip of historical literature will have to forgive me my indulgences, mistakes and simplifications, though I fully expect (and welcome) the pointing out of any historical shortcomings.
DOWNLOAD LINK:
867 A.D. - Lords of War (MBRepository)
VIDEO TRAILER:
867 A.D. - Lords of War Video Trailer (YouTube)
COMPLETED FEATURES:
A new map covering the land of England, stretching from the kingdom of Wessex through to Northumbria.
Five new factions, including the Kingdoms of Wessex, Mercia and East Anglia, as well as the Britons and the Danes.
A new troop tree for each of the factions. Command the Saxon Fyrd, Thegns, Danish Bondi, Ulfhednar, Briton Bonheddwyre and more.
New parties, including Scot Raiders, Christian Bands and Vikingr.
The return of old parties, Scouts, Foragers, Patrols and Prisoner Trains.
The ability to capture (and free) Kingdom Lords.
The addition of 16 new NPC Heroes.
Expanded dialog choices for parties.
A revamped character creation process, including faction allegiance and faction-specific starting troops.
New Towns (with walls and without) built from scratch - No more native!
New Siege scenes - against walled and unwalled towns.
New Quests.
SCREENSHOTS
Seven New Towns:
Hill Fort:
Some of the new menu screens:
THE MOD TEAM:
Markus II - Lead Designer, Scripter and Scene Editor
Stoned-dude - 3d Models and Textures (Weapons)
James - 3d Models and Textures (Town Icons & Helmets)
THE PLAYTESTERS:
Stoned-dude
James
Spongly
Justiciar
Naridill
THANKS AND ACKNOWLEDGEMENTS: (Thus far...)
+ Thanks to James for his release of the Sea Raider Expansion Pack items. (His Viking Shield Model was retextured upteen times to make all the round shields!)
+ Thanks to Llew2 for allowing me to use his armour retextures (Priestly Robes and the Merchant Outfit) that he created for the Hundred Years War mod.
+ Thanks to Mirathei for helping me implement his Formation scripts. (Formations aren't currently included in the mod)
+ Thanks to Chel for allowing me to use his Death, Injury and Recovery script. (The Death, Injury and Recovery script isn't currently included in the mod)
+ Thanks to Njiekovic for allowing me to use his Spangen Helmet.
+ Thanks to Raz for his Wings3d help and advice.
+ Thanks to all those who contributed and supported the mod during its development. Without your continued interest and feedback, this mod may well never have seen the light of day.
UPDATE HISTORY:
Tuesday, 29th January, 2008 - First posted on Taleworlds forum.
Wednesday, 30th January, 2008 - Added Death, Injury and Recovery Feature - Courtesy of Chel.
Friday, 8th Feburary, 2008 - Added new character creation system/menus.
Wednesday, 5th March, 2008 - Added new weapons, new helmets, new armour, new town and town siege scenes.
Monday, 21st April, 2008 - Beta testing begins.
Monday, 5th May, 2008 - Mod is released for M&B 0.903.
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