Started a new game in 1.5.1 no mods. The rate of healing for wounded players and troops is noticeably slower compared to previous versions. Was this change intentional or is this a bug?
It feels way too slow compared to previous versions. I don't know how much it takes exactly but I was watching a streamer playing bannerlord yesterday and it was taking too long for him too. In this link you can see how much it takes to heal. I timed the video to where he dies so you will see it clearly.It should not be the case as we increased the rate of healing for heroes, and it is the same for troops. We only decreased the healing rate provided by the settlements. (However, overall heal rate should be still higher and it depends more on skill rather than the base healing rate.)
What is your skill level in medicine?
It should not be the case as we increased the rate of healing for heroes, and it is the same for troops. We only decreased the healing rate provided by the settlements. (However, overall heal rate should be still higher and it depends more on skill rather than the base healing rate.)
What is your skill level in medicine?
d not be the case as we increased the rate of healing for heroes, and it is the same for troops. We only decreased the healing rate provided by the settlements. (However, overall heal rate should be still higher and it depends more on skill rather than the base healing rate.)
What is your skill level in medicine?
You need to clarify this, was the effect of healing skill increased? I have not gotten a good healer in my 1.5.1 game yet, but the overall rate of healing for troops and heroes is very slow compared to previous versions. Personally I'm okay with troops healing being slower, but the effect of slowed player character, heroes and AI lords is very bad for the gameplay. Lords often go down in a single hit in tournaments because they have hard time every recovering very much. I suspect they now go through much of the game never fully recovering.It should not be the case as we increased the rate of healing for heroes, and it is the same for troops. We only decreased the healing rate provided by the settlements. (However, overall heal rate should be still higher and it depends more on skill rather than the base healing rate.)
What is your skill level in medicine?
Here you can see that the effect of the medicine skill is quite low.5 + 5 x MedicineSkill x 0.001 (and + 10 if the hero is in settlement).
This means a 12 heal for 100 medicine hero. Which heals you in about 8 days (6.25 days if in settlement) from 0 health(which is rare)8 + 8 x MedicineSkill x 0.005 (and + 8 if the hero is in a settlement)
I think that's super slow and that's with a good surgeon. How much slower would it be without one? It means you need to sit out the game for a week every time you get KO'd or else constantly fight at low health and be forced to be super cautious all the time. That's not my idea of fun. It shouldn't take more than 3 days tops to heal up from 0.Sorry for the late reply,
It took a while for me to figure out what's the cause.
In beta and live the healing calculated by the following:
Here you can see that the effect of the medicine skill is quite low.
In the new design, the speed of healing calculated based on the formula however this is not yet in the beta-branch:
This means a 12 heal for 100 medicine hero. Which heals you in about 8 days (6.25 days if in settlement) from 0 health(which is rare)
However, in the beta, we did not change anything so the reason we had a decrease in healing was quite interesting.
In 1.4.3 we had a small bug, which made any fraction part of the given healing rate to double every hour and this led to high (but seemingly fine feeling) healing rates. Fixing this bug caused healing rates to plummet.
After the new formula goes into the beta we expect a more balanced experience.
Also, what do you think about being healed in ~6 days from 0 to 8 with a 100 Medicine character? Is this fast, is this slow?
Thank you for the feedback!
Sorry for the late reply,
It took a while for me to figure out what's the cause.
In beta and live the healing calculated by the following:
Here you can see that the effect of the medicine skill is quite low.
In the new design, the speed of healing calculated based on the formula however this is not yet in the beta-branch:
This means a 12 heal for 100 medicine hero. Which heals you in about 8 days (6.25 days if in settlement) from 0 health(which is rare)
However, in the beta, we did not change anything so the reason we had a decrease in healing was quite interesting.
In 1.4.3 we had a small bug, which made any fraction part of the given healing rate to double every hour and this led to high (but seemingly fine feeling) healing rates. Fixing this bug caused healing rates to plummet.
After the new formula goes into the beta we expect a more balanced experience.
Also, what do you think about being healed in ~6 days from 0 to 8 with a 100 Medicine character? Is this fast, is this slow?
Thank you for the feedback!
I think that's super slow and that's with a good surgeon. How much slower would it be without one? It means you need to sit out the game for a week every time you get KO'd or else constantly fight at low health and be forced to be super cautious all the time. That's not my idea of fun. It shouldn't take more than 3 days to heal up from 0.
yeah, you made a lot of good points in your post. Maybe a 6-day healing rate wouldn't be so bad if it was harder to get knocked out. Its strange to me that the devs think healing from 0 is a rare thing, though. I don't know about other players, but I get ko'd ALOT. I like playing aggressively and so many things can knock you out in one shot. Its a rare battle that I don't take at least 30-40 damage, and there's no First Aid skill to mitigate that, so it means I'm spending more time resting in towns than actually playing.I agree in principle just pointing to other balance items that still need to be reworked and hoping that the healing/damage feels 'right' once they are fixed. Taking 3 days to heal from a single looter rock hitting you is an oof. Looter rocks not doing 12 damage to a character in tier 5/6 armor would be nice
But you shouldn't get knocked, haven't you figured it out yet....Warband you were a soldier, bannerlord you are meant to be a general and micro manage everything with no time to fight, atleast that is how I see ityeah, you made a lot of good points in your post. Maybe a 6-day healing rate wouldn't be so bad if it was harder to get knocked out. Its strange to me that the devs think healing from 0 is a rare thing, though. I don't know about other players, but I get ko'd ALOT. I like playing aggressively and so many things can knock you out in one shot. Its a rare battle that I don't take at least 30-40 damage, and there's no First Aid skill to mitigate that, so it means I'm spending more time resting in towns than actually playing.
Well, that's not the game I want to play. If I wanted to play as a general commanding my troops from a hilltop, I'd just play Total War instead.But you shouldn't get knocked, haven't you figured it out yet....Warband you were a soldier, bannerlord you are meant to be a general and micro manage everything with no time to fight, atleast that is how I see it
I think he's being sarcastic but also making a valid point.Well, that's not the game I want to play. If I wanted to play as a general commanding my troops from a hilltop, I'd just play Total War instead.
+1Well, that's not the game I want to play. If I wanted to play as a general commanding my troops from a hilltop, I'd just play Total War instead.
+1Well, that's not the game I want to play. If I wanted to play as a general commanding my troops from a hilltop, I'd just play Total War instead.