Kringe
Recruit
Already pretty much the story of the original, I have been hightening the battle of VS.
To get a better idea of VS, I will list all the current changes, and am fine tuning the adjustments. The idea was spawned off the Better Factions MOD, but after trying to play it and many errors crashing the client, I persued my own version.
Info 6-18-07
It has been a while, I know and I am sorry. Especially if anyone was anticipating. Which I am sure or hopefully there was one person haha. Well I am proud to announce I have gone into partnership with a friend and one whom does modeling for other games such as Ashen Empires and Dransik. Google it We plan on hopefully finishing VS mod this summer as a side project. We will keep yall updated on what is going to go on, what's new. This mod will take a new turn from what I have originally intended but only for the better.
TheTyrants Weapons Stage
Khergits:
Black Khergit Leader
Black Khergit Elite Guard
Black Khergit Knight
Black Khergit Horseman
Factions
More readily to battle each other.
Deserters come in different variations.
Vaegers, slow, more heavily armoured, proficient in blades and spears. Faction color blue.
Swadians, more mobility, better long range, proficient in blunts and forks. Faction color red.
Caravans:
Scouts and War Parties more aggressive to opposing caravans.
Caravans troops reduced, therefor harder to defend, although their speed is increased by lesser numbers.
Black Khergit Knights more likely to attack caravans rather than wonder around running from everyone.
Dark Hunters:
Lowered max number between 20-30
Appearance tuned to true "Black Knights".
Black armour no longer sold, can only be obtained from Dark Hunters.
Specific armours and weapons can only be looted from them.
Dark Hunters will now aid Black Khergit Knights in battle if they spot one and vice versa.
Bandits
Appearance tuned to their personalities.
Specific armours and weapons can only be looted from them.
River Pirates
Now should be feared.
Given black powered pistols, best not try to range them anymore.
Accuracy set to 50%.
Horses
Chargers, Warhorses, and Steppe Horses no longer sold.
To obtain, battle Dark Hunters/ Black Khergit Knights/ Steppe Bandits.
Food
Count on dried meat has been lowered from 50, to 20 and weight reduced.
In order to keep high moral with big parties, you MUST keep lots of food, or buy lower quality food that lasts longer.
Weapons
Short Sword: 25c 19p, New Graphic (Squire starts with a rusty one, new graphic on that one too)
Dirk: 19c 19p, New Graphic
Skullcrusher: 36b, New Graphic
Military Hammer renamed to War Hammer. (for realism)
Original Warhammer replaced by Skullcrusher. (for realism)
New graphics are pulled from unused models and skins ingame.
Screenshots
Rusty Short Sword
Skullcrusher
Dirk
Vaeger Horsemen
Vaerger Archers
Swadians!
Hillside battle.
Pirates on the defensive.
To get a better idea of VS, I will list all the current changes, and am fine tuning the adjustments. The idea was spawned off the Better Factions MOD, but after trying to play it and many errors crashing the client, I persued my own version.
Info 6-18-07
It has been a while, I know and I am sorry. Especially if anyone was anticipating. Which I am sure or hopefully there was one person haha. Well I am proud to announce I have gone into partnership with a friend and one whom does modeling for other games such as Ashen Empires and Dransik. Google it We plan on hopefully finishing VS mod this summer as a side project. We will keep yall updated on what is going to go on, what's new. This mod will take a new turn from what I have originally intended but only for the better.
TheTyrants Weapons Stage
Khergits:
Black Khergit Leader
Black Khergit Elite Guard
Black Khergit Knight
Black Khergit Horseman
Factions
More readily to battle each other.
Deserters come in different variations.
Vaegers, slow, more heavily armoured, proficient in blades and spears. Faction color blue.
Swadians, more mobility, better long range, proficient in blunts and forks. Faction color red.
Caravans:
Scouts and War Parties more aggressive to opposing caravans.
Caravans troops reduced, therefor harder to defend, although their speed is increased by lesser numbers.
Black Khergit Knights more likely to attack caravans rather than wonder around running from everyone.
Dark Hunters:
Lowered max number between 20-30
Appearance tuned to true "Black Knights".
Black armour no longer sold, can only be obtained from Dark Hunters.
Specific armours and weapons can only be looted from them.
Dark Hunters will now aid Black Khergit Knights in battle if they spot one and vice versa.
Bandits
Appearance tuned to their personalities.
Specific armours and weapons can only be looted from them.
River Pirates
Now should be feared.
Given black powered pistols, best not try to range them anymore.
Accuracy set to 50%.
Horses
Chargers, Warhorses, and Steppe Horses no longer sold.
To obtain, battle Dark Hunters/ Black Khergit Knights/ Steppe Bandits.
Food
Count on dried meat has been lowered from 50, to 20 and weight reduced.
In order to keep high moral with big parties, you MUST keep lots of food, or buy lower quality food that lasts longer.
Weapons
Short Sword: 25c 19p, New Graphic (Squire starts with a rusty one, new graphic on that one too)
Dirk: 19c 19p, New Graphic
Skullcrusher: 36b, New Graphic
Military Hammer renamed to War Hammer. (for realism)
Original Warhammer replaced by Skullcrusher. (for realism)
New graphics are pulled from unused models and skins ingame.
Screenshots
Rusty Short Sword
Skullcrusher
Dirk
Vaeger Horsemen
Vaerger Archers
Swadians!
Hillside battle.
Pirates on the defensive.