In Progress Bugs in Towns

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ALL issues found in most recent beta branch E1.3.0 beta
I will add more as I see them

Revyl / Varcheg
many lighting issues especially near arena:


floater: floating window cover near rear buildings of walled workshop area, backside of town. Look up (bear lift window in rear)

snow under covered areas of workshop and elsewhere (not dry as it should be)

At weaver's workshop outside of walled workshop there is gap in wall by building.


At weavers workshop. mushrooms clipping the stair:


At weavers workshop 2 windows labeled doors, not sure if intentional.

Also general observation most doors are 20% too small.
 
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Omar / Balgard / Varnovapol (sturgia_town_b):
floaters - Second street down from gate next to weaver workshop. On wooden steps to side door there are 2 floating buckets 2 floating sacks of flour, red towel. The lantern and 3 baskets are stuck in side of building. and vegetables. Also rear of adjacent shed is open.


Also falling through gap in stairs same location:


flickering wagon wheel on thatched roof near breach in wall (sturgia_town_b, summer)
 
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Onira:
Stripe of purple on Main Street inside gate (normal map?) also in alley to left next to building under cart. more severe depending on time of day.


collision issue on the stairs in front of Lords Hall. Effect is more pronounced with high athletics. (doesnt appear to be unique to this area)



the bazaar market area (workshop) surrounded on all sides by street has lighting issues on exterior and sometimes interior walls (black squares and triangles). Lighting on interior rafters and walls is too hot in some places.





Poros:

Dialogue - teenager: “you leave my daughter alone org Pandora the Malady will year about it”. The NPC is a teenager, not likely she yet has a daughter.
 
Parasemnos:
Tree growing through shed



Summary:
How to Reproduce
: see desc.
Quest/Settlement Name (if related): as listed
Media (Screenshots & Video): included
Version: E1.0.11
Computer Specs
:
OS: Windows 10 x64
GPU: Nvidia 1060gtx
CPU: i7 6700HQ
RAM: 12gb
Motherboard: not sure
Storage Device (HDD/SSD): HDD
 
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Summary: firepit not in fire & river, fish disappearing into ground of riverbed
How to Reproduce
: see desc. / review scenes
Quest/Settlement Name (if related): sturgia_village_g
Media (Screenshots & Video): included
Version: E1.2.0
Computer Specs
:
OS: Windows 10 x64
GPU: Nvidia 1060gtx
CPU: i7 6700HQ
RAM: 12gb
Motherboard: asus gl702vm
Storage Device (HDD/SSD): 970 EVO SSD

General note: In winter scene there is too much grass surrounding buildings, doorways and paths. Looks abandoned

firepit not in fire?


disappearing fish (too low, animation bleeding into ground):

 
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Summary: different snow texture used on path only in front of one building and and one other patch
How to Reproduce
: see desc. / review scenes
Quest/Settlement Name (if related): sturgia_village_g
Media (Screenshots & Video): included
Version: E1.2.0
Computer Specs
:
OS: Windows 10 x64
GPU: Nvidia 1060gtx
CPU: i7 6700HQ
RAM: 12gb
Motherboard: asus gl702vm
Storage Device (HDD/SSD): HDD


All paths were clear and had no trees sticking out of roads. Looks good except for this. Should all be the same OR, if this is low traffic path, use same texture in front of the other homes and on all small side-trails.



 
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Summary: glitchy rcok wall LOD, disappears almost completely from 50 yards
How to Reproduce
: see desc. / review scenes
Quest/Settlement Name (if related): vladia_village_i
Media (Screenshots & Video): included
Version: E1.2.0
Computer Specs
:
OS: Windows 10 x64
GPU: Nvidia 1060gtx
CPU: i7 6700HQ
RAM: 12gb
Motherboard: asus gl702vm
Storage Device (HDD/SSD): HDD

there:

gone:
 
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Summary: tears in multiple LODs
How to Reproduce
: custom battle, view mountain from distance
Quest/Settlement Name (if related): khuzait_village_i
Media (Screenshots & Video): included
Version: E1.2.0
Computer Specs
:
OS: Windows 10 x64
GPU: Nvidia 1060gtx
CPU: i7 6700HQ
RAM: 12gb
Motherboard: asus gl702vm
Storage Device (HDD/SSD): SSD - 970 EVO

far dist:


medium dist:


close:
no tear
 
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How to Reproduce: custom battle
Quest/Settlement Name (if related): sturgia_town_b):
Media
(Screenshots & Video): included
Version: E1.2.0
Computer Specs
:
OS: Windows 10 x64
GPU: Nvidia 1060gtx
CPU: i7 6700HQ
RAM: 12gb
Motherboard: asus gl702vm
Storage Device (HDD/SSD): SSD - 970 EVO


floating, candle stand and stair over water by seacave

cliff face projecting through roof of sea cave:

basket _cant see base) and barrels clipping ground:

barrels and basket located here:
 
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Summary: battlefield area - floating rocks and uneven ground at wall, tree clipping
How to Reproduce
: custom battle
Quest/Settlement Name (if related): empire_town_h
Media
(Screenshots & Video): included
Version: E1.2.0
Computer Specs
:
OS: Windows 10 x64
GPU: Nvidia 1060gtx
CPU: i7 6700HQ
RAM: 12gb
Motherboard: asus gl702vm
Storage Device (HDD/SSD): SSD - 970 EVO

overview of battlefield issues:


uneven ground mesh (see other stone walls in area for comparison):



floating rocks at same wall:

floating rocks (circled), floating wall section (red line):
 
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Summary: asset placement errors - clipping and floating (inside town)
How to Reproduce
: custom battle, siege
Quest/Settlement Name (if related): empire_town_h
Media
(Screenshots & Video): included
Version: E1.2.0
Computer Specs
:
OS: Windows 10 x64
GPU: Nvidia 1060gtx
CPU: i7 6700HQ
RAM: 12gb
Motherboard: asus gl702vm
Storage Device (HDD/SSD): SSD - 970 EVO


floating boards:

floating boards, clipping window:

tree inside building:

boards clipping (in alley by clipping tree):

wooden crate clipping wall:
 
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stone floor clipping roof (near lord's hall entry):

floating brazier:

grass needs to be removed, grass growing in brazier:

barrel clipping wall, couple models projecting through ground:
 
Summary: floating color-changing (LOD) block
How to Reproduce
: custom battle, village
Quest/Settlement Name (if related): khuzaitt_town_k
Media (Screenshots & Video): included
Version: E1.3.0 beta
Computer Specs
:
OS: Windows 10 x64
GPU: Nvidia 1060gtx
CPU: i7 6700HQ
RAM: 12gb
Motherboard: asus gl702vm
Storage Device (HDD/SSD): SSD - 970 EVO

floating multicolor block (LOD):

LOD from further away:

missing collision:
 
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Summary: siege barricades floating
How to Reproduce
: custom battle, siege
Quest/Settlement Name (if related): khuzait_town_004 (seige)
Media (Screenshots & Video): included
Version: E1.3.0 beta
Computer Specs
:
OS: Windows 10 x64
GPU: Nvidia 1060gtx
CPU: i7 6700HQ
RAM: 12gb
Motherboard: asus gl702vm
Storage Device (HDD/SSD): SSD - 970 EVO



 
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Summary:
-rotation errors on cliff
-LOD issue
-seige tower ai issue

How to Reproduce
: custom battle, siege
Quest/Settlement Name (if related): khuzait_city_b (seige)
Media (Screenshots & Video): included
Version: E1.3.0 beta
Computer Specs
:
OS: Windows 10 x64
GPU: Nvidia 1060gtx
CPU: i7 6700HQ
RAM: 12gb
Motherboard: asus gl702vm
Storage Device (HDD/SSD): SSD - 970 EVO

rotate rock model, no bottom face (x2):



visible wall section disappears when angled away:


troops climbing siege tower stop at top and wont open gate (continued moving after i dropped gate):
 
Summary: clipping, graphical glitch on corner of wall in alley

How to Reproduce
: custom battle, siege
Quest/Settlement Name (if related): khuzait_city_a
Media
(Screenshots & Video): included
Version: E1.3.0 beta
Computer Specs
:
OS: Windows 10 x64
GPU: Nvidia 1060gtx
CPU: i7 6700HQ
RAM: 12gb
Motherboard: asus gl702vm
Storage Device (HDD/SSD): SSD - 970 EVO

overview:
from left to right - well, wall clipping basket clipping, stuck player

well, water texture too low, clipping ground:

wall clipping through side of building and basket
basket clipping wall and building
tree clipping wall

stuck player


in back alley weir texture glitch on corner of wall, didnt get video. it is apparent when looking side to side:
 
map: battania_town_c
custom battle > siege with 2 towers and ram
summary: floaters and clipping, siege tower passes through tree
in battlefield:
siege tower going through tree:

awkward placement mostly floating:

clipping
 
map: battania_town_c
custom battle > siege with 2 towers and ram
summary: floaters and clipping, siege tower passes through tree

floating near keep:



more near keep:

 
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