Summary:
Hello,
I was excited about the new feature in e1.0.9
Unfortunately this feature seems to have created a bug in of itself where if bandits surrender then any prisoners they have will disappear. I'm making an assumption this applies to all bandits but I only tested this on looters, and I...
Let me be clear: Dialogue screens, especially for looters and bandits, are totally useless. The only options you have is to say "Surrender or Die" or "'I'l leave you alone".
The problem is, it adds more loading screens for no good reason, except maybe laugh at those ugly looter faces. The game...
-Let companions recruit units for the player (dialgue option)
-Let companions recruit units for a garrison of a fief (dialgue option)
-More options to increase relations with npc's (compliments, gifts...)
-Option to trade troops with nobles/armys or buy troops from nobles for money
-Option to...
I am at war with Vlandia and it's the last kingdom now - me and them have conquered everything else. When I introduce myself (talk for the first time ever) to the ruler of Vlandia when talking on the world map the game instantly freezes when I choose the only dialogue option. I have to kill it...
So I'm playing as a female character and trying to get married to a man. From what I've read such options should come up after the dialogue 'I've got something to discuss.'
However, I must of asked several dozen nobles in my faction now and cannot find the option on any of them, regardless of...
Summary: When Imperial Scale Barding armor is equipped on player's horse, the feather ornaments obscure lords when chatting to them
How to Reproduce: Equip Iperial Scale Barding armor on a horse and go talk to any lord on the world map
Media (Screenshots & Video):
Version: e1.0.6
So as I've been digging through the codebase to get a handle on how to do things, I came in with the expectation that dialogue would be contained in xml files. I see files like conversations.xml, I see localizations of that file, and I figured "this must be where the dialogue is getting loaded...
I had my army of about 700 Empire soldiers sieging a Khuzait owned town, ended up getting hit by one of their armies before breaking siege. I managed to open a dialogue with the enemy commander and convince him to leave his faction and join the Empire. When returning to the world map, his army...
Panzer's Cutting Room Floor - Sexism
Panzer's Cutting Room Floor is going to be a series of mods devoted to adding in things left in the code that are currently unimplemented. Not all of it is truly cut content, and may appear in game later, but I thought it'd be fun to try my hand at it and...
In my opinion you should remove the special dialogues you have when you engage a character and make dialogue optional.
Saves loading time
The ,,Fast Dialogue'' Mod on Nexus show a very good Approach to that.
Don't know if I'm allowed to post links so I won't do it.
Ever since I started playing the game I had quite a few dialog checks and in the beginning I just thought that I'm unlucky but I started writing them down.
I had 72 dialog checks with over 59% chance to succeed and 61 of them failed. This means 84% fail (aka 16% success rate).
I had about 22...
Hello all!
I've been a writer for ten years and have contributed some writings to indie games/mods. I have contributed dialogue lines, constructed storylines and back stories for characters to provide immersion and three-dimensional characters for gamers. I couldn't wait for the release of...
So, I wanted to combine some suggestions from a thread I posted in the Single-Player forum and from a comment I left on memopek's critique thread:
From memopek's thread:
Companions/ Wanderers
So, there are currently no companions/wanderers for the Aserai, Khuzait, Vakken, Steppe Bandits, Sea...
As seen here: http://prntscr.com/rrbwa0
Bug Description: Text that has been greyed out due to it not being selectable in dialogue does not stay grey when the text is long enough for it to move to a new line
How To Reproduce The Bug: Talk to Turiados the Turner about his trade problem
NPC Name...
Post any typos or dialogue issues you find and I will add them to the main post. Additional information as to where the typo was found is a plus.
Please let me know if any of the following get fixed and I will add a note.
Additional list of typos can be found here...
Scenario:
- I started new character, got the quest to go find bandits to who took my siblings. Defeated a few bandits and then the Bandit Leader's camp appeared on my map (Rado-something, forgot his name already).
Issue:
- Before I began to travel to the camp, I opened up my party menu, and...
Bug Description: At least some Dialogues where bugged, in that they still had the 2 cirlces that show up when you had to convince someone, but weren't
actually dialogues where you could convine anyone, clicking any dialogue option didnt do anything and you had to exit to menu. Quitting the Game...
Dialogue:
In Sargot
Talk to sharpshooter is castle
See this screen and click "Tell me about yourself"
See this screen, click again and...
I get returned to this screen
Bug: Infinite attribute
Before attribute point was supposed to be used
After attribute point was supposed to be used
(I am...
Hello,
So I was doing the quest about finding the lost daughter who ran away with a rogue.
When i get into the village where the girl should be, I ask for a random villager if they know the girl, they say yes and start showing me the path. The NPC starts running so I'm happy about to find the...
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