Exactly as the title says. This single restriction makes the possibility of a one-clan playthrough immensely frustrating as you, the clan leader, must now initiate every single siege instead of letting all of your clan members sort themselves out. I cannot think of a logical reason as to why...
It would be great to have more control over what clan parties do once created. It is a disincentive at present to create a clan party when there is no control, no way to instruct the party leader of ways to help the clan, and no way to give them orders that support the vision of the clan leader...
Please i really miss that option. Let our clan members focus on hunting bandits ( let them in this way farm influence for us mby ?)
This option should also prevent them from joining other NPC armies. Please consider this. This is something i really miss from mods and game because bandits are...
I think the player should have the choice of controlling the amounts of specific troops they would like their clan parties to recruit.
The system would use the custom battle-like sliders to request their party to recruit this amount of this type of troop. You should also be allowed to select...
I feel like there should be advantages to having your own companions as party leaders, instead of them just turning into generic lords for your faction.
I would like to be able to keep tabs on them and watch what they're up to on the map. Consider it reports on their activity and what they're...
Merhabalar, Klanımda benden farklı bir birlik oluşturdum ve komutasına da handan aldığımız bir yoldaışım koydum. Fakat bu yoldaşa komut veremiyorum. Birliği oluşturduğum bölgede sürekli devriye halinde geziyor. Bunun bir çözümü var mı ? Şuan yoksa geri bildirim olarak alınabilir. Teşekkürler.
Just wondering if any of you guys know of any way to control the AI, like for them to follow you and such. I'm getting real tired of them playing with their dicks elsewhere doing jack****.
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